1 //===- llvm/CodeGen/MachineLoopInfo.h - Natural Loop Calculator -*- C++ -*-===// 2 // 3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 4 // See https://llvm.org/LICENSE.txt for license information. 5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 6 // 7 //===----------------------------------------------------------------------===// 8 // 9 // This file defines the MachineLoopInfo class that is used to identify natural 10 // loops and determine the loop depth of various nodes of the CFG. Note that 11 // natural loops may actually be several loops that share the same header node. 12 // 13 // This analysis calculates the nesting structure of loops in a function. For 14 // each natural loop identified, this analysis identifies natural loops 15 // contained entirely within the loop and the basic blocks the make up the loop. 16 // 17 // It can calculate on the fly various bits of information, for example: 18 // 19 // * whether there is a preheader for the loop 20 // * the number of back edges to the header 21 // * whether or not a particular block branches out of the loop 22 // * the successor blocks of the loop 23 // * the loop depth 24 // * the trip count 25 // * etc... 26 // 27 //===----------------------------------------------------------------------===// 28 29 #ifndef LLVM_CODEGEN_MACHINELOOPINFO_H 30 #define LLVM_CODEGEN_MACHINELOOPINFO_H 31 32 #include "llvm/Analysis/LoopInfo.h" 33 #include "llvm/CodeGen/MachineBasicBlock.h" 34 #include "llvm/CodeGen/MachineFunctionPass.h" 35 #include "llvm/IR/DebugLoc.h" 36 37 namespace llvm { 38 39 class MachineDominatorTree; 40 // Implementation in LoopInfoImpl.h 41 class MachineLoop; 42 extern template class LoopBase<MachineBasicBlock, MachineLoop>; 43 44 class MachineLoop : public LoopBase<MachineBasicBlock, MachineLoop> { 45 public: 46 /// Return the "top" block in the loop, which is the first block in the linear 47 /// layout, ignoring any parts of the loop not contiguous with the part that 48 /// contains the header. 49 MachineBasicBlock *getTopBlock(); 50 51 /// Return the "bottom" block in the loop, which is the last block in the 52 /// linear layout, ignoring any parts of the loop not contiguous with the part 53 /// that contains the header. 54 MachineBasicBlock *getBottomBlock(); 55 56 /// Find the block that contains the loop control variable and the 57 /// loop test. This will return the latch block if it's one of the exiting 58 /// blocks. Otherwise, return the exiting block. Return 'null' when 59 /// multiple exiting blocks are present. 60 MachineBasicBlock *findLoopControlBlock(); 61 62 /// Return the debug location of the start of this loop. 63 /// This looks for a BB terminating instruction with a known debug 64 /// location by looking at the preheader and header blocks. If it 65 /// cannot find a terminating instruction with location information, 66 /// it returns an unknown location. 67 DebugLoc getStartLoc() const; 68 69 /// Returns true if the instruction is loop invariant. 70 /// I.e., all virtual register operands are defined outside of the loop, 71 /// physical registers aren't accessed explicitly, and there are no side 72 /// effects that aren't captured by the operands or other flags. 73 bool isLoopInvariant(MachineInstr &I) const; 74 75 void dump() const; 76 77 private: 78 friend class LoopInfoBase<MachineBasicBlock, MachineLoop>; 79 MachineLoop(MachineBasicBlock * MBB)80 explicit MachineLoop(MachineBasicBlock *MBB) 81 : LoopBase<MachineBasicBlock, MachineLoop>(MBB) {} 82 83 MachineLoop() = default; 84 }; 85 86 // Implementation in LoopInfoImpl.h 87 extern template class LoopInfoBase<MachineBasicBlock, MachineLoop>; 88 89 class MachineLoopInfo : public MachineFunctionPass { 90 friend class LoopBase<MachineBasicBlock, MachineLoop>; 91 92 LoopInfoBase<MachineBasicBlock, MachineLoop> LI; 93 94 public: 95 static char ID; // Pass identification, replacement for typeid 96 97 MachineLoopInfo(); MachineLoopInfo(MachineDominatorTree & MDT)98 explicit MachineLoopInfo(MachineDominatorTree &MDT) 99 : MachineFunctionPass(ID) { 100 calculate(MDT); 101 } 102 MachineLoopInfo(const MachineLoopInfo &) = delete; 103 MachineLoopInfo &operator=(const MachineLoopInfo &) = delete; 104 getBase()105 LoopInfoBase<MachineBasicBlock, MachineLoop>& getBase() { return LI; } 106 107 /// Find the block that either is the loop preheader, or could 108 /// speculatively be used as the preheader. This is e.g. useful to place 109 /// loop setup code. Code that cannot be speculated should not be placed 110 /// here. SpeculativePreheader is controlling whether it also tries to 111 /// find the speculative preheader if the regular preheader is not present. 112 /// With FindMultiLoopPreheader = false, nullptr will be returned if the found 113 /// preheader is the preheader of multiple loops. 114 MachineBasicBlock * 115 findLoopPreheader(MachineLoop *L, bool SpeculativePreheader = false, 116 bool FindMultiLoopPreheader = false) const; 117 118 /// The iterator interface to the top-level loops in the current function. 119 using iterator = LoopInfoBase<MachineBasicBlock, MachineLoop>::iterator; begin()120 inline iterator begin() const { return LI.begin(); } end()121 inline iterator end() const { return LI.end(); } empty()122 bool empty() const { return LI.empty(); } 123 124 /// Return the innermost loop that BB lives in. If a basic block is in no loop 125 /// (for example the entry node), null is returned. getLoopFor(const MachineBasicBlock * BB)126 inline MachineLoop *getLoopFor(const MachineBasicBlock *BB) const { 127 return LI.getLoopFor(BB); 128 } 129 130 /// Same as getLoopFor. 131 inline const MachineLoop *operator[](const MachineBasicBlock *BB) const { 132 return LI.getLoopFor(BB); 133 } 134 135 /// Return the loop nesting level of the specified block. getLoopDepth(const MachineBasicBlock * BB)136 inline unsigned getLoopDepth(const MachineBasicBlock *BB) const { 137 return LI.getLoopDepth(BB); 138 } 139 140 /// True if the block is a loop header node. isLoopHeader(const MachineBasicBlock * BB)141 inline bool isLoopHeader(const MachineBasicBlock *BB) const { 142 return LI.isLoopHeader(BB); 143 } 144 145 /// Calculate the natural loop information. 146 bool runOnMachineFunction(MachineFunction &F) override; 147 void calculate(MachineDominatorTree &MDT); 148 releaseMemory()149 void releaseMemory() override { LI.releaseMemory(); } 150 151 void getAnalysisUsage(AnalysisUsage &AU) const override; 152 153 /// This removes the specified top-level loop from this loop info object. The 154 /// loop is not deleted, as it will presumably be inserted into another loop. removeLoop(iterator I)155 inline MachineLoop *removeLoop(iterator I) { return LI.removeLoop(I); } 156 157 /// Change the top-level loop that contains BB to the specified loop. This 158 /// should be used by transformations that restructure the loop hierarchy 159 /// tree. changeLoopFor(MachineBasicBlock * BB,MachineLoop * L)160 inline void changeLoopFor(MachineBasicBlock *BB, MachineLoop *L) { 161 LI.changeLoopFor(BB, L); 162 } 163 164 /// Replace the specified loop in the top-level loops list with the indicated 165 /// loop. changeTopLevelLoop(MachineLoop * OldLoop,MachineLoop * NewLoop)166 inline void changeTopLevelLoop(MachineLoop *OldLoop, MachineLoop *NewLoop) { 167 LI.changeTopLevelLoop(OldLoop, NewLoop); 168 } 169 170 /// This adds the specified loop to the collection of top-level loops. addTopLevelLoop(MachineLoop * New)171 inline void addTopLevelLoop(MachineLoop *New) { 172 LI.addTopLevelLoop(New); 173 } 174 175 /// This method completely removes BB from all data structures, including all 176 /// of the Loop objects it is nested in and our mapping from 177 /// MachineBasicBlocks to loops. removeBlock(MachineBasicBlock * BB)178 void removeBlock(MachineBasicBlock *BB) { 179 LI.removeBlock(BB); 180 } 181 }; 182 183 // Allow clients to walk the list of nested loops... 184 template <> struct GraphTraits<const MachineLoop*> { 185 using NodeRef = const MachineLoop *; 186 using ChildIteratorType = MachineLoopInfo::iterator; 187 188 static NodeRef getEntryNode(const MachineLoop *L) { return L; } 189 static ChildIteratorType child_begin(NodeRef N) { return N->begin(); } 190 static ChildIteratorType child_end(NodeRef N) { return N->end(); } 191 }; 192 193 template <> struct GraphTraits<MachineLoop*> { 194 using NodeRef = MachineLoop *; 195 using ChildIteratorType = MachineLoopInfo::iterator; 196 197 static NodeRef getEntryNode(MachineLoop *L) { return L; } 198 static ChildIteratorType child_begin(NodeRef N) { return N->begin(); } 199 static ChildIteratorType child_end(NodeRef N) { return N->end(); } 200 }; 201 202 } // end namespace llvm 203 204 #endif // LLVM_CODEGEN_MACHINELOOPINFO_H 205