1 /*
2  * Copyright (C) 2006 Apple Computer, Inc.  All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #include "config.h"
27 #include "IconLoader.h"
28 
29 #include "Document.h"
30 #include "Frame.h"
31 #include "FrameLoader.h"
32 #include "FrameLoaderClient.h"
33 #include "IconDatabase.h"
34 #include "Logging.h"
35 #include "ResourceHandle.h"
36 #include "ResourceLoadScheduler.h"
37 #include "ResourceResponse.h"
38 #include "ResourceRequest.h"
39 #include "SharedBuffer.h"
40 #include "SubresourceLoader.h"
41 #include <wtf/UnusedParam.h>
42 #include <wtf/text/CString.h>
43 
44 using namespace std;
45 
46 namespace WebCore {
47 
IconLoader(Frame * frame)48 IconLoader::IconLoader(Frame* frame)
49     : m_frame(frame)
50     , m_loadIsInProgress(false)
51 {
52 }
53 
create(Frame * frame)54 PassOwnPtr<IconLoader> IconLoader::create(Frame* frame)
55 {
56     return adoptPtr(new IconLoader(frame));
57 }
58 
~IconLoader()59 IconLoader::~IconLoader()
60 {
61 }
62 
startLoading()63 void IconLoader::startLoading()
64 {
65     if (m_resourceLoader)
66         return;
67 
68     // Set flag so we can detect the case where the load completes before
69     // SubresourceLoader::create returns.
70     m_loadIsInProgress = true;
71 
72     ResourceRequest resourceRequest(m_frame->loader()->iconURL());
73     resourceRequest.setPriority(ResourceLoadPriorityLow);
74 
75     RefPtr<SubresourceLoader> loader = resourceLoadScheduler()->scheduleSubresourceLoad(m_frame, this, resourceRequest);
76     if (!loader)
77         LOG_ERROR("Failed to start load for icon at url %s", m_frame->loader()->iconURL().string().ascii().data());
78 
79     // Store the handle so we can cancel the load if stopLoading is called later.
80     // But only do it if the load hasn't already completed.
81     if (m_loadIsInProgress)
82         m_resourceLoader = loader.release();
83 }
84 
stopLoading()85 void IconLoader::stopLoading()
86 {
87     clearLoadingState();
88 }
89 
didReceiveResponse(SubresourceLoader * resourceLoader,const ResourceResponse & response)90 void IconLoader::didReceiveResponse(SubresourceLoader* resourceLoader, const ResourceResponse& response)
91 {
92     // If we got a status code indicating an invalid response, then lets
93     // ignore the data and not try to decode the error page as an icon.
94     int status = response.httpStatusCode();
95     LOG(IconDatabase, "IconLoader::didReceiveResponse() - Loader %p, response %i", resourceLoader, status);
96 
97     if (status && (status < 200 || status > 299)) {
98         ResourceHandle* handle = resourceLoader->handle();
99         finishLoading(handle ? handle->firstRequest().url() : KURL(), 0);
100     }
101 }
102 
didReceiveData(SubresourceLoader * unusedLoader,const char *,int unusedSize)103 void IconLoader::didReceiveData(SubresourceLoader* unusedLoader, const char*, int unusedSize)
104 {
105 #if LOG_DISABLED
106     UNUSED_PARAM(unusedLoader);
107     UNUSED_PARAM(unusedSize);
108 #endif
109     LOG(IconDatabase, "IconLoader::didReceiveData() - Loader %p, number of bytes %i", unusedLoader, unusedSize);
110 }
111 
didFail(SubresourceLoader * resourceLoader,const ResourceError &)112 void IconLoader::didFail(SubresourceLoader* resourceLoader, const ResourceError&)
113 {
114     LOG(IconDatabase, "IconLoader::didFail() - Loader %p", resourceLoader);
115 
116     // Until <rdar://problem/5463392> is resolved and we can properly cancel SubresourceLoaders when they get an error response,
117     // we need to be prepared to receive this call even after we've "finished loading" once.
118     // After it is resolved, we can restore an assertion that the load is in progress if ::didFail() is called
119 
120     if (m_loadIsInProgress) {
121         ASSERT(resourceLoader == m_resourceLoader);
122         ResourceHandle* handle = resourceLoader->handle();
123         finishLoading(handle ? handle->firstRequest().url() : KURL(), 0);
124     }
125 }
126 
didReceiveAuthenticationChallenge(SubresourceLoader *,const AuthenticationChallenge &)127 void IconLoader::didReceiveAuthenticationChallenge(SubresourceLoader*, const AuthenticationChallenge&)
128 {
129     // We don't ever want to prompt for authentication just for a site icon, so
130     // implement this method to cancel the resource load
131     m_resourceLoader->cancel();
132 }
133 
didFinishLoading(SubresourceLoader * resourceLoader,double)134 void IconLoader::didFinishLoading(SubresourceLoader* resourceLoader, double)
135 {
136     LOG(IconDatabase, "IconLoader::didFinishLoading() - Loader %p", resourceLoader);
137 
138     // Until <rdar://problem/5463392> is resolved and we can properly cancel SubresourceLoaders when they get an error response,
139     // we need to be prepared to receive this call even after we've "finished loading" once.
140     // After it is resolved, we can restore an assertion that the load is in progress if ::didFail() is called
141 
142     if (m_loadIsInProgress) {
143         ASSERT(resourceLoader == m_resourceLoader);
144         ResourceHandle* handle = resourceLoader->handle();
145         finishLoading(handle ? handle->firstRequest().url() : KURL(), m_resourceLoader->resourceData());
146     }
147 }
148 
finishLoading(const KURL & iconURL,PassRefPtr<SharedBuffer> data)149 void IconLoader::finishLoading(const KURL& iconURL, PassRefPtr<SharedBuffer> data)
150 {
151     // When an icon load results in a 404 we commit it to the database here and clear the loading state.
152     // But the SubresourceLoader continues pulling in data in the background for the 404 page if the server sends one.
153     // Once that data finishes loading or if the load is cancelled while that data is being read, finishLoading ends up being called a second time.
154     // We need to change SubresourceLoader to have a mode where it will stop itself after receiving a 404 so this won't happen -
155     // in the meantime, we'll only commit this data to the IconDatabase if it's the first time ::finishLoading() is called
156     // <rdar://problem/5463392> tracks that enhancement
157 
158     if (!iconURL.isEmpty() && m_loadIsInProgress) {
159         LOG(IconDatabase, "IconLoader::finishLoading() - Committing iconURL %s to database", iconURL.string().ascii().data());
160         m_frame->loader()->commitIconURLToIconDatabase(iconURL);
161         // Setting the icon data only after committing to the database ensures that the data is
162         // kept in memory (so it does not have to be read from the database asynchronously), since
163         // there is a page URL referencing it.
164         iconDatabase().setIconDataForIconURL(data, iconURL.string());
165         m_frame->loader()->client()->dispatchDidReceiveIcon();
166     }
167 
168     clearLoadingState();
169 }
170 
clearLoadingState()171 void IconLoader::clearLoadingState()
172 {
173     m_resourceLoader = 0;
174     m_loadIsInProgress = false;
175 }
176 
177 }
178