1 /*
2  * Copyright (C) 2010 Alex Milowski (alex@milowski.com). All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
14  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
15  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
16  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
17  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
18  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
19  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
20  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
21  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef RenderMathMLOperator_h
27 #define RenderMathMLOperator_h
28 
29 #if ENABLE(MATHML)
30 
31 #include "RenderMathMLBlock.h"
32 #include <wtf/unicode/CharacterNames.h>
33 
34 namespace WebCore {
35 
36 class RenderMathMLOperator : public RenderMathMLBlock {
37 public:
38     RenderMathMLOperator(Node* container);
39     RenderMathMLOperator(Node* container, UChar operatorChar);
isRenderMathMLOperator()40     virtual bool isRenderMathMLOperator() const { return true; }
41     virtual void stretchToHeight(int pixelHeight);
42     virtual void updateFromElement();
43     virtual bool isChildAllowed(RenderObject*, RenderStyle*) const;
44     virtual int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const;
45 
46 protected:
47     virtual void layout();
48     virtual RefPtr<RenderStyle> createStackableStyle(int size, int topRelative);
49     virtual RenderBlock* createGlyph(UChar glyph, int size = 0, int charRelative = 0, int topRelative = 0);
50 
51 private:
52     int m_stretchHeight;
53     bool m_isStacked;
54     UChar m_operator;
55 };
56 
toRenderMathMLOperator(RenderMathMLBlock * block)57 inline RenderMathMLOperator* toRenderMathMLOperator(RenderMathMLBlock* block)
58 {
59     ASSERT(!block || block->isRenderMathMLOperator());
60     return static_cast<RenderMathMLOperator*>(block);
61 }
62 
toRenderMathMLOperator(const RenderMathMLBlock * block)63 inline const RenderMathMLOperator* toRenderMathMLOperator(const RenderMathMLBlock* block)
64 {
65     ASSERT(!block || block->isRenderMathMLOperator());
66     return static_cast<const RenderMathMLOperator*>(block);
67 }
68 
convertHyphenMinusToMinusSign(UChar glyph)69 inline UChar convertHyphenMinusToMinusSign(UChar glyph)
70 {
71     // When rendered as a mathematical operator, minus glyph should be larger.
72     if (glyph == hyphenMinus)
73         return minusSign;
74 
75     return glyph;
76 }
77 
78 }
79 
80 #endif // ENABLE(MATHML)
81 #endif // RenderMathMLOperator_h
82