1#-------------------------------------------------------------- 2# Not sure it's the best move on the board, but it should be 3# considered. Unless I missed something, it looks like a good 4# reducing move. 5#CATEGORY=STRATEGY 6loadsgf games/nando/auto001.sgf 71 reg_genmove white 8#? [M12|N11]* 9 10# Uh ?! 11#CATEGORY=OWL 12loadsgf games/nando/auto002.sgf 132 owl_does_defend A14 B13 14#? [0]* 15 16#CATEGORY=OPTICS 17loadsgf games/nando/auto003.sgf 183 owl_defend B11 19#? [1 A12] 20 21#CATEGORY=CONNECTION 22loadsgf games/nando/auto004.sgf 234 disconnect S7 S11 24#? [1 (S10|T9)] 255 same_dragon S7 S11 26#? [0]* 27 28# Problem with multiple lunches 29#CATEGORY=OWL 30loadsgf games/nando/auto005.sgf 316 owl_does_defend S2 Q2 32#? [0] 33 34#CATEGORY=ATARI_ATARI 35loadsgf games/nando/auto006.sgf 367 reg_genmove black 37#? [N16] 388 reg_genmove white 39#? [M16|N16] 40 41# Beware of the double snapback. 42#CATEGORY=ATARI_ATARI 43loadsgf games/nando/auto007.sgf 44white A1 45black B5 469 reg_genmove white 47#? [E1|E2|F1|G1|G2] 48 49# GG (as of 3.3.15) doesn't even try a single move. On the other 50# side, GG doesn't have (yet) any mechanism for detecting a 51# "connect either" combination. 52#CATEGORY=OWL 53loadsgf games/nando/auto008.sgf 5410 owl_defend D12 55#? [1 (C11|F11|C12)]* 56 57#CATEGORY=OWL/OPTICS 58loadsgf games/nando/auto009.sgf 5911 owl_attack S8 60#? [1 (S2|T2|S1|T4|T3)] 61 62#CATEGORY=OWL/OPTICS 63# Note that K12 connects out (sacrificing L11 if necessary). 64loadsgf games/nando/auto010.sgf 6512 owl_attack L17 66#? [0]* 67 68#CATEGORY=OWL/OPTICS 69# (If white B2 in reply to B1, Black A1 kills cleanly. /ab) 70loadsgf games/nando/auto011.sgf 7113 owl_attack A4 72#? [1 B1]* 73 74# W should better counter-attack 75#CATEGORY=CONNECTION 76loadsgf games/nando/auto012.sgf 90 7714 reg_genmove white 78#? [P7]* 79 80# Still the better choice, S7 only strengthens B. 81#CATEGORY=CONNECTION 82loadsgf games/nando/auto012.sgf 92 8315 reg_genmove white 84#? [P7]* 85 86# D5 is just stupid 87# (but A5 doesn't work. /ab) 88#CATEGORY=OWL 89loadsgf games/nando/auto012.sgf 124 9017 reg_genmove white 91#? [B4|B5]* 92 93# Non-transitivity problem. 94#CATEGORY=CONNECTION 95loadsgf games/nando/auto013.sgf 9618 disconnect D6 H6 97#? [1 E6] 9819 same_dragon D6 H6 99#? [0]* 100 101# S8, T12 and a lack of liberties are too many weaknesses. 102# W must defend. 103#CATEGORY=ATARI_ATARI 104loadsgf games/nando/auto014.sgf 105black S16 10620 reg_genmove white 107#? [S8|S9|T12] 108# With another move ordering 109loadsgf games/nando/auto014.sgf 110black S8 111white T9 112black S16 11321 reg_genmove white 114#? [S9|T12] 115 116# Another non-transitivity problem. 117#CATEGORY=CONNECTION 118loadsgf games/nando/auto015.sgf 11922 disconnect L3 N2 120#? [1 M3] 12123 same_dragon L3 N2 122#? [0] 123 124#CATEGORY=OWL 125loadsgf games/nando/auto016.sgf 12624 owl_defend P17 127#? [1 M13] 128 129#CATEGORY=BLUNDER 130loadsgf games/nando/auto017.sgf 131white A8 132black A10 13325 reg_genmove white 134#? [!P16] 135 136# Another lunch "mirage" at N16/O15. 137#CATEGORY=OWL 138loadsgf games/nando/auto018.sgf 13926 owl_does_defend P16 R18 140#? [0] 141 142# Move valuation looks way off. No idea what is happening here. 143#CATEGORY=? 144loadsgf games/nando/auto019.sgf 14527 reg_genmove white 146#? [D6]* 147 148# Non-transitivity problem (or is it ok to amalgamate by ko ?) 149#CATEGORY=CONNECTION 150loadsgf games/nando/auto020.sgf 15128 disconnect S3 S7 152#? [2 S6] 15329 same_dragon S3 S7 154#? [0]* 155 156# W still can either connect or make 2 eyes 157#CATEGORY=OWL 158loadsgf games/nando/auto020.sgf 159black S6 16030 owl_defend S11 161#? [1 T6]* 162 163#CATEGORY=CONNECTION 164loadsgf games/nando/auto021.sgf 16531 connect E18 H19 166#? [0] 167 168# O12 and Q14 are amalgamated per pattern CC502. The OWL engine 169# thinks that the dragon can simply escape by playing O13 in 170# response to black P13. And unfortunately, no other safeguards 171# prevent the blunder (as of 3.5.5) 172#CATEGORY=ATARI_ATARI (?) 173loadsgf games/nando/auto022.sgf 206 17432 reg_genmove white 175#? [N13|O13] 176 177# After W:H11 B:K13, White can save the day with K12, but GNU Go 3.7.5 178# thinks that the move is unsafe (see reading:220) 179loadsgf games/nando/auto023.sgf 170 18033 reg_genmove white 181#? [H11] 182 183loadsgf games/nando/auto026.sgf 118 18434 restricted_genmove white S12 S8 185#? [S8]* 186 187# Apparently, a ko depth issue (3.7.7) 188play white T8 18935 attack T8 190#? [3 S8]* 191 192loadsgf games/nando/auto027.sgf 165 19336 disconnect L8 N7 194#? [1 L7]* 195 196 197#-------------------------------------------------------------- 198# Cascade of chain breakings 199#CATEGORY=TACTICAL_READING 200loadsgf games/nando/meijin27_g1.sgf 105 201110 owl_defend B16 202#? [0] 203111 attack C18 204#? [0] 205 206# Connection overvaluation. This dragon has miai options to 207# connect to strong dragons, so it isn't urgent to do it now. 208#CATEGORY=STRATEGY 209loadsgf games/nando/meijin27_g1.sgf 186 210112 reg_genmove white 211#? [!P7] 212 213#-------------------------------------------------------------- 214# After B:P2 W:Q2, the connection code (as of 3.3.15) overvalues 215# B:P3 (-1.95) and consequently rejects the correct move B:Q1 216# at candidate selection stage 217#CATEGORY=CONNECTION 218loadsgf games/nando/meijin27_g4.sgf 23 219140 disconnect O2 Q3 220#? [1 P2]* 221 222# More an amalgamation problem. GG knows how to cut, but still 223# thinks it's the same dragon. 224# (Non-transitivity problem. /ab) 225#CATEGORY=CONNECTION 226loadsgf games/nando/meijin27_g4.sgf 128 227141 disconnect P2 P4 228#? [1 P3] 229142 same_dragon P2 P4 230#? [0]* 231 232#-------------------------------------------------------------- 233# Not really a connection problem, rather a tactical reading one 234# see test 151 235#CATEGORY=CONNECTION 236loadsgf games/nando/meijin27_g5.sgf 48 237150 disconnect P3 Q4 238#? [1 P4]* 239 240#CATEGORY=TACTICAL_READING 241loadsgf games/nando/meijin27_g5.sgf 48 242black P4 243151 attack P4 244#? [0]* 245 246#-------------------------------------------------------------- 247# C4 should be played only when W already has a stone around D10 248#CATEGORY=FUSEKI 249loadsgf games/nando/kisei27_g1.sgf 14 250210 reg_genmove white 251#? [D3] 252 253# D5 is exceedingly urgent. GG should _never_ tenuki ! 254#CATEGORY=FUSEKI 255loadsgf games/nando/kisei27_g1.sgf 16 256211 reg_genmove white 257#? [D5] 258 259# Connection is mandatory. 260#CATEGORY=FUSEKI 261loadsgf games/nando/kisei27_g1.sgf 20 262212 reg_genmove white 263#? [E3] 264 265#CATEGORY=CONNECTION 266loadsgf games/nando/kisei27_g1.sgf 26 267213 disconnect C4 C6 268#? [0]* 269 270#---------------------- End of Tests -------------------------- 271