1 /*
2  * level_lights.cxx
3  * Daniel Nelson - 10/13/0
4  *
5  * Copyright (C) 2000  Daniel Nelson
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
20  *
21  * Daniel Nelson - aluminumangel.org
22  * 174 W. 18th Ave.
23  * Columbus, OH  43210
24  *
25  * Generates the list for the level lights.
26  */
27 
28 #include <GL/glut.h>
29 
30 #include "glext.h"
31 
32 using namespace std;
33 
34 #include "Game.h"
35 #include "Displayer.h"
36 
37 // level lights' geometric constants
38 #define LG_A                                (0.96f)
39 #define LG_B                                (0.36f)
40 #define LG_C                                (0.3f)
41 #define LG_D                                (0.72f)
42 
43 GLuint Displayer::level_light_list;
44 
generateLevelLights()45 void Displayer::generateLevelLights (   )
46 {
47   level_light_list = glGenLists(1);
48 
49   glNewList(level_light_list, GL_COMPILE);
50     glBegin(GL_TRIANGLES);
51 
52       drawTriangle(0.0f, 0.0f, 0.0f + DC_EXTERNAL_OFFSET_Z,
53        LG_D, 0.0f, LG_C + DC_EXTERNAL_OFFSET_Z,
54        LG_A, LG_B, 0.0f + DC_EXTERNAL_OFFSET_Z);
55 
56       drawTriangle(LG_A, LG_B, 0.0f + DC_EXTERNAL_OFFSET_Z,
57        LG_D, 0.0f, LG_C + DC_EXTERNAL_OFFSET_Z,
58        LG_A, -LG_B, 0.0f + DC_EXTERNAL_OFFSET_Z);
59 
60       drawTriangle(0.0f, 0.0f, 0.0f + DC_EXTERNAL_OFFSET_Z,
61        LG_A, -LG_B, 0.0f + DC_EXTERNAL_OFFSET_Z,
62        LG_D, 0.0f, LG_C + DC_EXTERNAL_OFFSET_Z);
63 
64     glEnd();
65   glEndList();
66 }
67