1 /*
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10  *     * Redistributions in binary form must reproduce the above
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28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #include "config.h"
32 #include "ScrollAnimator.h"
33 
34 #include "FloatPoint.h"
35 #include "PlatformWheelEvent.h"
36 #include "ScrollableArea.h"
37 #include <algorithm>
38 #include <wtf/PassOwnPtr.h>
39 
40 using namespace std;
41 
42 namespace WebCore {
43 
44 #if !ENABLE(SMOOTH_SCROLLING)
create(ScrollableArea * scrollableArea)45 PassOwnPtr<ScrollAnimator> ScrollAnimator::create(ScrollableArea* scrollableArea)
46 {
47     return adoptPtr(new ScrollAnimator(scrollableArea));
48 }
49 #endif
50 
ScrollAnimator(ScrollableArea * scrollableArea)51 ScrollAnimator::ScrollAnimator(ScrollableArea* scrollableArea)
52     : m_scrollableArea(scrollableArea)
53     , m_currentPosX(0)
54     , m_currentPosY(0)
55 {
56 }
57 
~ScrollAnimator()58 ScrollAnimator::~ScrollAnimator()
59 {
60 }
61 
scroll(ScrollbarOrientation orientation,ScrollGranularity,float step,float multiplier)62 bool ScrollAnimator::scroll(ScrollbarOrientation orientation, ScrollGranularity, float step, float multiplier)
63 {
64     float* currentPos = (orientation == HorizontalScrollbar) ? &m_currentPosX : &m_currentPosY;
65     float newPos = std::max(std::min(*currentPos + (step * multiplier), static_cast<float>(m_scrollableArea->scrollSize(orientation))), 0.0f);
66     if (*currentPos == newPos)
67         return false;
68     *currentPos = newPos;
69 
70     notityPositionChanged();
71 
72     return true;
73 }
74 
scrollToOffsetWithoutAnimation(const FloatPoint & offset)75 void ScrollAnimator::scrollToOffsetWithoutAnimation(const FloatPoint& offset)
76 {
77     if (m_currentPosX != offset.x() || m_currentPosY != offset.y()) {
78         m_currentPosX = offset.x();
79         m_currentPosY = offset.y();
80         notityPositionChanged();
81     }
82 }
83 
handleWheelEvent(PlatformWheelEvent & e)84 void ScrollAnimator::handleWheelEvent(PlatformWheelEvent& e)
85 {
86     Scrollbar* horizontalScrollbar = m_scrollableArea->horizontalScrollbar();
87     Scrollbar* verticalScrollbar = m_scrollableArea->verticalScrollbar();
88 
89     // Accept the event if we have a scrollbar in that direction and can still
90     // scroll any further.
91     float deltaX = horizontalScrollbar ? e.deltaX() : 0;
92     float deltaY = verticalScrollbar ? e.deltaY() : 0;
93 
94     IntSize maxForwardScrollDelta = m_scrollableArea->maximumScrollPosition() - m_scrollableArea->scrollPosition();
95     IntSize maxBackwardScrollDelta = m_scrollableArea->scrollPosition() - m_scrollableArea->minimumScrollPosition();
96     if ((deltaX < 0 && maxForwardScrollDelta.width() > 0)
97         || (deltaX > 0 && maxBackwardScrollDelta.width() > 0)
98         || (deltaY < 0 && maxForwardScrollDelta.height() > 0)
99         || (deltaY > 0 && maxBackwardScrollDelta.height() > 0)) {
100         e.accept();
101         if (e.granularity() == ScrollByPageWheelEvent) {
102             ASSERT(!e.deltaX());
103             bool negative = deltaY < 0;
104             deltaY = max(max(static_cast<float>(m_scrollableArea->visibleHeight()) * Scrollbar::minFractionToStepWhenPaging(), static_cast<float>(m_scrollableArea->visibleHeight() - Scrollbar::maxOverlapBetweenPages())), 1.0f);
105             if (negative)
106                 deltaY = -deltaY;
107         }
108 
109         if (deltaY)
110             scroll(VerticalScrollbar, ScrollByPixel, verticalScrollbar->pixelStep(), -deltaY);
111         if (deltaX)
112             scroll(HorizontalScrollbar, ScrollByPixel, horizontalScrollbar->pixelStep(), -deltaX);
113     }
114 }
115 
116 #if ENABLE(GESTURE_EVENTS)
handleGestureEvent(const PlatformGestureEvent &)117 void ScrollAnimator::handleGestureEvent(const PlatformGestureEvent&)
118 {
119 }
120 #endif
121 
currentPosition() const122 FloatPoint ScrollAnimator::currentPosition() const
123 {
124     return FloatPoint(m_currentPosX, m_currentPosY);
125 }
126 
notityPositionChanged()127 void ScrollAnimator::notityPositionChanged()
128 {
129     m_scrollableArea->setScrollOffsetFromAnimation(IntPoint(m_currentPosX, m_currentPosY));
130 }
131 
132 } // namespace WebCore
133