1 /*
2  * Copyright (C) 2010 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14  *     its contributors may be used to endorse or promote products derived
15  *     from this software without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 #include "config.h"
30 
31 #if ENABLE(WEB_AUDIO)
32 
33 #include "Cone.h"
34 #include <wtf/MathExtras.h>
35 
36 namespace WebCore {
37 
ConeEffect()38 ConeEffect::ConeEffect()
39     : m_innerAngle(360.0)
40     , m_outerAngle(360.0)
41     , m_outerGain(0.0)
42 {
43 }
44 
gain(FloatPoint3D sourcePosition,FloatPoint3D sourceOrientation,FloatPoint3D listenerPosition)45 double ConeEffect::gain(FloatPoint3D sourcePosition, FloatPoint3D sourceOrientation, FloatPoint3D listenerPosition)
46 {
47     if (sourceOrientation.isZero() || ((m_innerAngle == 360.0) && (m_outerAngle == 360.0)))
48         return 1.0; // no cone specified - unity gain
49 
50     // Normalized source-listener vector
51     FloatPoint3D sourceToListener = listenerPosition - sourcePosition;
52     sourceToListener.normalize();
53 
54     FloatPoint3D normalizedSourceOrientation = sourceOrientation;
55     normalizedSourceOrientation.normalize();
56 
57     // Angle between the source orientation vector and the source-listener vector
58     double dotProduct = sourceToListener.dot(normalizedSourceOrientation);
59     double angle = 180.0 * acos(dotProduct) / piDouble;
60     double absAngle = fabs(angle);
61 
62     // Divide by 2.0 here since API is entire angle (not half-angle)
63     double absInnerAngle = fabs(m_innerAngle) / 2.0;
64     double absOuterAngle = fabs(m_outerAngle) / 2.0;
65     double gain = 1.0;
66 
67     if (absAngle <= absInnerAngle)
68         // No attenuation
69         gain = 1.0;
70     else if (absAngle >= absOuterAngle)
71         // Max attenuation
72         gain = m_outerGain;
73     else {
74         // Between inner and outer cones
75         // inner -> outer, x goes from 0 -> 1
76         double x = (absAngle - absInnerAngle) / (absOuterAngle - absInnerAngle);
77         gain = (1.0 - x) + m_outerGain * x;
78     }
79 
80     return gain;
81 }
82 
83 } // namespace WebCore
84 
85 #endif // ENABLE(WEB_AUDIO)
86