1 /*
2  * Copyright (C) 2010, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1.  Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2.  Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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23  */
24 
25 #include "config.h"
26 
27 #if ENABLE(WEB_AUDIO)
28 
29 #include "EqualPowerPanner.h"
30 
31 #include "AudioBus.h"
32 #include "AudioUtilities.h"
33 #include <wtf/MathExtras.h>
34 
35 // Use a 50ms smoothing / de-zippering time-constant.
36 const double SmoothingTimeConstant = 0.050;
37 
38 namespace WebCore {
39 
EqualPowerPanner(double sampleRate)40 EqualPowerPanner::EqualPowerPanner(double sampleRate)
41     : Panner(PanningModelEqualPower)
42     , m_isFirstRender(true)
43     , m_gainL(0.0)
44     , m_gainR(0.0)
45 {
46     m_smoothingConstant = AudioUtilities::discreteTimeConstantForSampleRate(SmoothingTimeConstant, sampleRate);
47 }
48 
pan(double azimuth,double,AudioBus * inputBus,AudioBus * outputBus,size_t framesToProcess)49 void EqualPowerPanner::pan(double azimuth, double /*elevation*/, AudioBus* inputBus, AudioBus* outputBus, size_t framesToProcess)
50 {
51     // FIXME: implement stereo sources
52     bool isInputSafe = inputBus && inputBus->numberOfChannels() == 1 && framesToProcess <= inputBus->length();
53     ASSERT(isInputSafe);
54     if (!isInputSafe)
55         return;
56 
57     bool isOutputSafe = outputBus && outputBus->numberOfChannels() == 2 && framesToProcess <= outputBus->length();
58     ASSERT(isOutputSafe);
59     if (!isOutputSafe)
60         return;
61 
62     AudioChannel* channel = inputBus->channel(0);
63     float* sourceP = channel->data();
64     float* destinationL = outputBus->channelByType(AudioBus::ChannelLeft)->data();
65     float* destinationR = outputBus->channelByType(AudioBus::ChannelRight)->data();
66 
67     if (!sourceP || !destinationL || !destinationR)
68         return;
69 
70     // Pan smoothly from left to right with azimuth going from -30 -> +30 degrees.
71     double desiredPanPosition;
72     if (azimuth > 30.0)
73         desiredPanPosition = 1.0;
74     else if (azimuth < -30.0)
75         desiredPanPosition = 0.0;
76     else
77         desiredPanPosition = (azimuth + 30.0) / 60.0;
78 
79     double desiredGainL = 0.5 * cos(piDouble * desiredPanPosition) + 0.5;
80     double desiredGainR = sqrt(1.0 - desiredGainL*desiredGainL);
81 
82     // Don't de-zipper on first render call.
83     if (m_isFirstRender) {
84         m_isFirstRender = false;
85         m_gainL = desiredGainL;
86         m_gainR = desiredGainR;
87     }
88 
89     // Cache in local variables.
90     double gainL = m_gainL;
91     double gainR = m_gainR;
92 
93     // Get local copy of smoothing constant.
94     const double SmoothingConstant = m_smoothingConstant;
95 
96     int n = framesToProcess;
97 
98     while (n--) {
99         float input = *sourceP++;
100         gainL += (desiredGainL - gainL) * SmoothingConstant;
101         gainR += (desiredGainR - gainR) * SmoothingConstant;
102         *destinationL++ = static_cast<float>(input * gainL);
103         *destinationR++ = static_cast<float>(input * gainR);
104     }
105 
106     m_gainL = gainL;
107     m_gainR = gainR;
108 }
109 
110 } // namespace WebCore
111 
112 #endif // ENABLE(WEB_AUDIO)
113