1 /*
2  * Copyright (C) 2003, 2006 Apple Computer, Inc.  All rights reserved.
3  *                     2006, 2008 Rob Buis <buis@kde.org>
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25  */
26 
27 #include "config.h"
28 #include "Path.h"
29 
30 #if USE(CG)
31 
32 #include "AffineTransform.h"
33 #include "FloatRect.h"
34 #include "GraphicsContext.h"
35 #include "IntRect.h"
36 #include "PlatformString.h"
37 #include "StrokeStyleApplier.h"
38 #include <ApplicationServices/ApplicationServices.h>
39 #include <wtf/MathExtras.h>
40 #include <wtf/RetainPtr.h>
41 
42 namespace WebCore {
43 
putBytesNowhere(void *,const void *,size_t count)44 static size_t putBytesNowhere(void*, const void*, size_t count)
45 {
46     return count;
47 }
48 
createScratchContext()49 static CGContextRef createScratchContext()
50 {
51     CGDataConsumerCallbacks callbacks = { putBytesNowhere, 0 };
52     RetainPtr<CGDataConsumerRef> consumer(AdoptCF, CGDataConsumerCreate(0, &callbacks));
53     CGContextRef context = CGPDFContextCreate(consumer.get(), 0, 0);
54 
55     CGFloat black[4] = { 0, 0, 0, 1 };
56     CGContextSetFillColor(context, black);
57     CGContextSetStrokeColor(context, black);
58 
59     return context;
60 }
61 
scratchContext()62 static inline CGContextRef scratchContext()
63 {
64     static CGContextRef context = createScratchContext();
65     return context;
66 }
67 
Path()68 Path::Path()
69     : m_path(CGPathCreateMutable())
70 {
71 }
72 
~Path()73 Path::~Path()
74 {
75     CGPathRelease(m_path);
76 }
77 
Path(const Path & other)78 Path::Path(const Path& other)
79     : m_path(CGPathCreateMutableCopy(other.m_path))
80 {
81 }
82 
operator =(const Path & other)83 Path& Path::operator=(const Path& other)
84 {
85     CGMutablePathRef path = CGPathCreateMutableCopy(other.m_path);
86     CGPathRelease(m_path);
87     m_path = path;
88     return *this;
89 }
90 
copyClosingSubpathsApplierFunction(void * info,const CGPathElement * element)91 static void copyClosingSubpathsApplierFunction(void* info, const CGPathElement* element)
92 {
93     CGMutablePathRef path = static_cast<CGMutablePathRef>(info);
94     CGPoint* points = element->points;
95 
96     switch (element->type) {
97     case kCGPathElementMoveToPoint:
98         if (!CGPathIsEmpty(path)) // to silence a warning when trying to close an empty path
99             CGPathCloseSubpath(path); // This is the only change from CGPathCreateMutableCopy
100         CGPathMoveToPoint(path, 0, points[0].x, points[0].y);
101         break;
102     case kCGPathElementAddLineToPoint:
103         CGPathAddLineToPoint(path, 0, points[0].x, points[0].y);
104         break;
105     case kCGPathElementAddQuadCurveToPoint:
106         CGPathAddQuadCurveToPoint(path, 0, points[0].x, points[0].y, points[1].x, points[1].y);
107         break;
108     case kCGPathElementAddCurveToPoint:
109         CGPathAddCurveToPoint(path, 0, points[0].x, points[0].y, points[1].x, points[1].y, points[2].x, points[2].y);
110         break;
111     case kCGPathElementCloseSubpath:
112         CGPathCloseSubpath(path);
113         break;
114     }
115 }
116 
copyCGPathClosingSubpaths(CGPathRef originalPath)117 static CGMutablePathRef copyCGPathClosingSubpaths(CGPathRef originalPath)
118 {
119     CGMutablePathRef path = CGPathCreateMutable();
120     CGPathApply(originalPath, path, copyClosingSubpathsApplierFunction);
121     CGPathCloseSubpath(path);
122     return path;
123 }
124 
contains(const FloatPoint & point,WindRule rule) const125 bool Path::contains(const FloatPoint &point, WindRule rule) const
126 {
127     if (!boundingRect().contains(point))
128         return false;
129 
130     // CGPathContainsPoint returns false for non-closed paths, as a work-around, we copy and close the path first.  Radar 4758998 asks for a better CG API to use
131     RetainPtr<CGMutablePathRef> path(AdoptCF, copyCGPathClosingSubpaths(m_path));
132     bool ret = CGPathContainsPoint(path.get(), 0, point, rule == RULE_EVENODD ? true : false);
133     return ret;
134 }
135 
strokeContains(StrokeStyleApplier * applier,const FloatPoint & point) const136 bool Path::strokeContains(StrokeStyleApplier* applier, const FloatPoint& point) const
137 {
138     ASSERT(applier);
139 
140     CGContextRef context = scratchContext();
141 
142     CGContextSaveGState(context);
143     CGContextBeginPath(context);
144     CGContextAddPath(context, platformPath());
145 
146     GraphicsContext gc(context);
147     applier->strokeStyle(&gc);
148 
149     bool hitSuccess = CGContextPathContainsPoint(context, point, kCGPathStroke);
150     CGContextRestoreGState(context);
151 
152     return hitSuccess;
153 }
154 
translate(const FloatSize & size)155 void Path::translate(const FloatSize& size)
156 {
157     CGAffineTransform translation = CGAffineTransformMake(1, 0, 0, 1, size.width(), size.height());
158     CGMutablePathRef newPath = CGPathCreateMutable();
159     CGPathAddPath(newPath, &translation, m_path);
160     CGPathRelease(m_path);
161     m_path = newPath;
162 }
163 
boundingRect() const164 FloatRect Path::boundingRect() const
165 {
166     return CGPathGetBoundingBox(m_path);
167 }
168 
strokeBoundingRect(StrokeStyleApplier * applier) const169 FloatRect Path::strokeBoundingRect(StrokeStyleApplier* applier) const
170 {
171     CGContextRef context = scratchContext();
172 
173     CGContextSaveGState(context);
174     CGContextBeginPath(context);
175     CGContextAddPath(context, platformPath());
176 
177     if (applier) {
178         GraphicsContext graphicsContext(context);
179         applier->strokeStyle(&graphicsContext);
180     }
181 
182     CGContextReplacePathWithStrokedPath(context);
183     CGRect box = CGContextIsPathEmpty(context) ? CGRectZero : CGContextGetPathBoundingBox(context);
184     CGContextRestoreGState(context);
185 
186     return box;
187 }
188 
moveTo(const FloatPoint & point)189 void Path::moveTo(const FloatPoint& point)
190 {
191     CGPathMoveToPoint(m_path, 0, point.x(), point.y());
192 }
193 
addLineTo(const FloatPoint & p)194 void Path::addLineTo(const FloatPoint& p)
195 {
196     CGPathAddLineToPoint(m_path, 0, p.x(), p.y());
197 }
198 
addQuadCurveTo(const FloatPoint & cp,const FloatPoint & p)199 void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p)
200 {
201     CGPathAddQuadCurveToPoint(m_path, 0, cp.x(), cp.y(), p.x(), p.y());
202 }
203 
addBezierCurveTo(const FloatPoint & cp1,const FloatPoint & cp2,const FloatPoint & p)204 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
205 {
206     CGPathAddCurveToPoint(m_path, 0, cp1.x(), cp1.y(), cp2.x(), cp2.y(), p.x(), p.y());
207 }
208 
addArcTo(const FloatPoint & p1,const FloatPoint & p2,float radius)209 void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius)
210 {
211     CGPathAddArcToPoint(m_path, 0, p1.x(), p1.y(), p2.x(), p2.y(), radius);
212 }
213 
closeSubpath()214 void Path::closeSubpath()
215 {
216     CGPathCloseSubpath(m_path);
217 }
218 
addArc(const FloatPoint & p,float r,float sa,float ea,bool clockwise)219 void Path::addArc(const FloatPoint& p, float r, float sa, float ea, bool clockwise)
220 {
221     // Workaround for <rdar://problem/5189233> CGPathAddArc hangs or crashes when passed inf as start or end angle
222     if (isfinite(sa) && isfinite(ea))
223         CGPathAddArc(m_path, 0, p.x(), p.y(), r, sa, ea, clockwise);
224 }
225 
addRect(const FloatRect & r)226 void Path::addRect(const FloatRect& r)
227 {
228     CGPathAddRect(m_path, 0, r);
229 }
230 
addEllipse(const FloatRect & r)231 void Path::addEllipse(const FloatRect& r)
232 {
233     CGPathAddEllipseInRect(m_path, 0, r);
234 }
235 
clear()236 void Path::clear()
237 {
238     CGPathRelease(m_path);
239     m_path = CGPathCreateMutable();
240 }
241 
isEmpty() const242 bool Path::isEmpty() const
243 {
244     return CGPathIsEmpty(m_path);
245 }
246 
hasCurrentPoint() const247 bool Path::hasCurrentPoint() const
248 {
249     return !isEmpty();
250 }
251 
currentPoint() const252 FloatPoint Path::currentPoint() const
253 {
254     return CGPathGetCurrentPoint(m_path);
255 }
256 
257 // MARK: -
258 // MARK: Path Management
259 
260 struct PathApplierInfo {
261     void* info;
262     PathApplierFunction function;
263 };
264 
CGPathApplierToPathApplier(void * info,const CGPathElement * element)265 static void CGPathApplierToPathApplier(void *info, const CGPathElement *element)
266 {
267     PathApplierInfo* pinfo = (PathApplierInfo*)info;
268     FloatPoint points[3];
269     PathElement pelement;
270     pelement.type = (PathElementType)element->type;
271     pelement.points = points;
272     CGPoint* cgPoints = element->points;
273     switch (element->type) {
274     case kCGPathElementMoveToPoint:
275     case kCGPathElementAddLineToPoint:
276         points[0] = cgPoints[0];
277         break;
278     case kCGPathElementAddQuadCurveToPoint:
279         points[0] = cgPoints[0];
280         points[1] = cgPoints[1];
281         break;
282     case kCGPathElementAddCurveToPoint:
283         points[0] = cgPoints[0];
284         points[1] = cgPoints[1];
285         points[2] = cgPoints[2];
286         break;
287     case kCGPathElementCloseSubpath:
288         break;
289     }
290     pinfo->function(pinfo->info, &pelement);
291 }
292 
apply(void * info,PathApplierFunction function) const293 void Path::apply(void* info, PathApplierFunction function) const
294 {
295     PathApplierInfo pinfo;
296     pinfo.info = info;
297     pinfo.function = function;
298     CGPathApply(m_path, &pinfo, CGPathApplierToPathApplier);
299 }
300 
transform(const AffineTransform & transform)301 void Path::transform(const AffineTransform& transform)
302 {
303     if (transform.isIdentity() || isEmpty())
304         return;
305 
306     CGMutablePathRef path = CGPathCreateMutable();
307     CGAffineTransform transformCG = transform;
308     CGPathAddPath(path, &transformCG, m_path);
309     CGPathRelease(m_path);
310     m_path = path;
311 }
312 
313 }
314 
315 #endif // USE(CG)
316