1 /*
2  * Copyright (c) 2010, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #include "config.h"
32 
33 #if ENABLE(ACCELERATED_2D_CANVAS)
34 
35 #include "TexShader.h"
36 
37 #include "GraphicsContext3D.h"
38 
39 namespace WebCore {
40 
TexShader(GraphicsContext3D * context,unsigned program)41 TexShader::TexShader(GraphicsContext3D* context, unsigned program)
42     : Shader(context, program)
43 {
44     m_matrixLocation = context->getUniformLocation(program, "matrix");
45     m_texMatrixLocation = context->getUniformLocation(program, "texMatrix");
46     m_alphaLocation = context->getUniformLocation(program, "globalAlpha");
47     m_positionLocation = context->getAttribLocation(program, "position");
48     m_samplerLocation = context->getUniformLocation(program, "sampler");
49 }
50 
create(GraphicsContext3D * context)51 PassOwnPtr<TexShader> TexShader::create(GraphicsContext3D* context)
52 {
53     unsigned program = loadProgram(context,
54                                    generateVertex(Shader::TwoDimensional, Shader::TextureFill),
55                                    generateFragment(Shader::TwoDimensional, Shader::TextureFill, Shader::NotAntialiased));
56     if (!program)
57         return nullptr;
58     return new TexShader(context, program);
59 }
60 
use(const AffineTransform & transform,const AffineTransform & texTransform,int sampler,float alpha)61 void TexShader::use(const AffineTransform& transform, const AffineTransform& texTransform, int sampler, float alpha)
62 {
63     m_context->useProgram(m_program);
64     float matrix[9];
65     affineTo3x3(transform, matrix);
66     m_context->uniformMatrix3fv(m_matrixLocation, false /*transpose*/, matrix, 1 /*count*/);
67 
68     float texMatrix[9];
69     affineTo3x3(texTransform, texMatrix);
70     m_context->uniformMatrix3fv(m_texMatrixLocation, false /*transpose*/, texMatrix, 1 /*count*/);
71 
72     m_context->uniform1i(m_samplerLocation, sampler);
73     m_context->uniform1f(m_alphaLocation, alpha);
74 
75     m_context->vertexAttribPointer(m_positionLocation, 2, GraphicsContext3D::FLOAT, false, 0, 0);
76 
77     m_context->enableVertexAttribArray(m_positionLocation);
78 
79 }
80 
81 }
82 
83 #endif
84