1 /*
2 Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies)
3
4 This library is free software; you can redistribute it and/or
5 modify it under the terms of the GNU Library General Public
6 License as published by the Free Software Foundation; either
7 version 2 of the License, or (at your option) any later version.
8
9 This library is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 Library General Public License for more details.
13
14 You should have received a copy of the GNU Library General Public License
15 along with this library; see the file COPYING.LIB. If not, write to
16 the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17 Boston, MA 02110-1301, USA.
18 */
19
20 #ifndef GraphicsLayerTextureMapper_h
21 #define GraphicsLayerTextureMapper_h
22
23 #include "GraphicsContext.h"
24 #include "GraphicsLayer.h"
25 #include "GraphicsLayerClient.h"
26 #include "Image.h"
27 #include "TextureMapperNode.h"
28
29 #if ENABLE(WEBGL)
30 #include "GraphicsContext3D.h"
31 #endif
32
33 namespace WebCore {
34
35 class TextureMapperNode;
36 class BitmapTexture;
37 class TextureMapper;
38
39 class GraphicsLayerTextureMapper : public GraphicsLayer {
40 friend class TextureMapperNode;
41
42 public:
43 GraphicsLayerTextureMapper(GraphicsLayerClient*);
44 virtual ~GraphicsLayerTextureMapper();
45
46 // reimps from GraphicsLayer.h
47 virtual void setNeedsDisplay();
48 virtual void setNeedsDisplayInRect(const FloatRect&);
49 virtual void setParent(GraphicsLayer* layer);
50 virtual bool setChildren(const Vector<GraphicsLayer*>&);
51 virtual void addChild(GraphicsLayer*);
52 virtual void addChildAtIndex(GraphicsLayer*, int index);
53 virtual void addChildAbove(GraphicsLayer* layer, GraphicsLayer* sibling);
54 virtual void addChildBelow(GraphicsLayer* layer, GraphicsLayer* sibling);
55 virtual bool replaceChild(GraphicsLayer* oldChild, GraphicsLayer* newChild);
56 virtual void removeFromParent();
57 virtual void setMaskLayer(GraphicsLayer* layer);
58 virtual void setPosition(const FloatPoint& p);
59 virtual void setAnchorPoint(const FloatPoint3D& p);
60 virtual void setSize(const FloatSize& size);
61 virtual void setTransform(const TransformationMatrix& t);
62 virtual void setChildrenTransform(const TransformationMatrix& t);
63 virtual void setPreserves3D(bool b);
64 virtual void setMasksToBounds(bool b);
65 virtual void setDrawsContent(bool b);
66 virtual void setBackgroundColor(const Color&);
67 virtual void clearBackgroundColor();
68 virtual void setContentsOpaque(bool b);
69 virtual void setBackfaceVisibility(bool b);
70 virtual void setOpacity(float opacity);
71 virtual void setContentsRect(const IntRect& r);
72 virtual void setReplicatedByLayer(GraphicsLayer*);
73 virtual void setContentsToImage(Image*);
74 virtual void setContentsToMedia(PlatformLayer*);
75 virtual void setContentsBackgroundColor(const Color&);
76 #if ENABLE(WEBGL)
77 virtual void setContentsToGraphicsContext3D(const GraphicsContext3D*);
78 virtual void setGraphicsContext3DNeedsDisplay();
79 #endif
80 virtual void setContentsOrientation(CompositingCoordinatesOrientation orientation);
81 virtual void syncCompositingState();
82 virtual void syncCompositingStateForThisLayerOnly();
83 virtual void setName(const String& name);
84 virtual PlatformLayer* platformLayer() const;
85
addAnimation(const KeyframeValueList &,const IntSize &,const Animation *,const String &,double)86 virtual bool addAnimation(const KeyframeValueList&, const IntSize& /*boxSize*/, const Animation*, const String& /*keyframesName*/, double /*timeOffset*/) { return false; }
87
88 void notifyChange(TextureMapperNode::ChangeMask changeMask);
pendingContent()89 inline TextureMapperNode::ContentData& pendingContent() { return m_pendingContent; }
changeMask()90 inline int changeMask() const { return m_changeMask; }
91 void didSynchronize();
92
93 private:
94 OwnPtr<TextureMapperNode> m_node;
95 bool m_syncQueued;
96 int m_changeMask;
97 TextureMapperNode::ContentData m_pendingContent;
98 };
99
toGraphicsLayerTextureMapper(GraphicsLayer * layer)100 inline static GraphicsLayerTextureMapper* toGraphicsLayerTextureMapper(GraphicsLayer* layer)
101 {
102 return static_cast<GraphicsLayerTextureMapper*>(layer);
103 }
104
105 }
106 #endif // GraphicsLayerTextureMapper_h
107