1 /* $Id: player-shot.h,v 1.5 2004/07/06 02:49:50 oohara Exp $ */ 2 3 #ifndef __DANGEN_PLAYER_SHOT_H__ 4 #define __DANGEN_PLAYER_SHOT_H__ 5 6 #include "tenm_object.h" 7 8 tenm_object *player_shot_new(double x, double y, int n); 9 int deal_damage(tenm_object *my, tenm_object *your, int n); 10 11 #endif /* not __DANGEN_PLAYER_SHOT_H__ */ 12