1 /* $Id: player-shot.h,v 1.5 2004/07/06 02:49:50 oohara Exp $ */
2 
3 #ifndef __DANGEN_PLAYER_SHOT_H__
4 #define __DANGEN_PLAYER_SHOT_H__
5 
6 #include "tenm_object.h"
7 
8 tenm_object *player_shot_new(double x, double y, int n);
9 int deal_damage(tenm_object *my, tenm_object *your, int n);
10 
11 #endif /* not __DANGEN_PLAYER_SHOT_H__ */
12