1 /*
2  * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Library General Public
6  * License as published by the Free Software Foundation; either
7  * version 2 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Library General Public License for more details.
13  *
14  * You should have received a copy of the GNU Library General Public License
15  * along with this library; see the file COPYING.LIB.  If not, write to
16  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17  * Boston, MA 02110-1301, USA.
18  */
19 
20 #ifndef RenderSVGResourceMasker_h
21 #define RenderSVGResourceMasker_h
22 
23 #if ENABLE(SVG)
24 #include "FloatRect.h"
25 #include "GraphicsContext.h"
26 #include "ImageBuffer.h"
27 #include "IntSize.h"
28 #include "RenderSVGResourceContainer.h"
29 #include "SVGMaskElement.h"
30 #include "SVGUnitTypes.h"
31 
32 #include <wtf/HashMap.h>
33 #include <wtf/OwnPtr.h>
34 
35 namespace WebCore {
36 
37 struct MaskerData {
38     OwnPtr<ImageBuffer> maskImage;
39 };
40 
41 class RenderSVGResourceMasker : public RenderSVGResourceContainer {
42 public:
43     RenderSVGResourceMasker(SVGMaskElement*);
44     virtual ~RenderSVGResourceMasker();
45 
renderName()46     virtual const char* renderName() const { return "RenderSVGResourceMasker"; }
47 
48     virtual void removeAllClientsFromCache(bool markForInvalidation = true);
49     virtual void removeClientFromCache(RenderObject*, bool markForInvalidation = true);
50     virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode);
51     virtual FloatRect resourceBoundingBox(RenderObject*);
52 
maskUnits()53     SVGUnitTypes::SVGUnitType maskUnits() const { return toUnitType(static_cast<SVGMaskElement*>(node())->maskUnits()); }
maskContentUnits()54     SVGUnitTypes::SVGUnitType maskContentUnits() const { return toUnitType(static_cast<SVGMaskElement*>(node())->maskContentUnits()); }
55 
resourceType()56     virtual RenderSVGResourceType resourceType() const { return s_resourceType; }
57     static RenderSVGResourceType s_resourceType;
58 
59 private:
60     void drawContentIntoMaskImage(MaskerData*, const SVGMaskElement*, RenderObject*);
61     void calculateMaskContentRepaintRect();
62 
63     FloatRect m_maskContentBoundaries;
64     HashMap<RenderObject*, MaskerData*> m_masker;
65 };
66 
67 }
68 
69 #endif
70 #endif
71