1 /*
2  * Copyright (C) 2002  Terence M. Welsh
3  * Ported to Linux by Tugrul Galatali <tugrul@galatali.com>
4  *
5  * Rgbhsl is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License version 2 as
7  * published by the Free Software Foundation.
8  *
9  * Rgbhsl is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software
16  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17  */
18 
19 #include "rgbhsl.h"
20 
rgb2hsl(float r,float g,float b,float & h,float & s,float & l)21 void rgb2hsl (float r, float g, float b, float &h, float &s, float &l)
22 {
23 	int huezone = 0;
24 	float rr, gg, bb;
25 
26 	// find huezone
27 	if (r >= g) {
28 		huezone = 0;
29 		if (b > r)
30 			huezone = 4;
31 		else {
32 			if (b > g)
33 				huezone = 5;
34 		}
35 	} else {
36 		huezone = 1;
37 		if (b > g)
38 			huezone = 2;
39 		else {
40 			if (b > r)
41 				huezone = 3;
42 		}
43 	}
44 
45 	// luminosity
46 	switch (huezone) {
47 	case 0:
48 	case 5:
49 		l = r;
50 		rr = 1.0f;
51 		gg = g / l;
52 		bb = b / l;
53 		break;
54 	case 1:
55 	case 2:
56 		l = g;
57 		gg = 1.0f;
58 		rr = r / l;
59 		bb = b / l;
60 		break;
61 	default:
62 		l = b;
63 		bb = 1.0f;
64 		rr = r / l;
65 		gg = g / l;
66 	}
67 	if (l == 0.0) {
68 		h = 0.0;
69 		s = 1.0;
70 		return;
71 	}
72 	// saturation
73 	switch (huezone) {
74 	case 0:
75 	case 1:
76 		s = 1.0f - b;
77 		bb = 0.0f;
78 		rr = 1.0f - ((1.0f - rr) / s);
79 		gg = 1.0f - ((1.0f - gg) / s);
80 		break;
81 	case 2:
82 	case 3:
83 		s = 1.0f - r;
84 		rr = 0.0f;
85 		gg = 1.0f - ((1.0f - gg) / s);
86 		bb = 1.0f - ((1.0f - bb) / s);
87 		break;
88 	default:
89 		s = 1.0f - g;
90 		gg = 0.0f;
91 		rr = 1.0f - ((1.0f - rr) / s);
92 		bb = 1.0f - ((1.0f - bb) / s);
93 	}
94 
95 	// hue
96 	switch (huezone) {
97 	case 0:
98 		h = g / 6.0f;
99 		break;
100 	case 1:
101 		h = ((1.0f - r) / 6.0f) + 0.166667f;
102 		break;
103 	case 2:
104 		h = (b / 6.0f) + 0.333333f;
105 		break;
106 	case 3:
107 		h = ((1.0f - g) / 6.0f) + 0.5f;
108 		break;
109 	case 4:
110 		h = (r / 6.0f) + 0.666667f;
111 		break;
112 	default:
113 		h = ((1.0f - b) / 6.0f) + 0.833333f;
114 	}
115 }
116 
hsl2rgb(float h,float s,float l,float & r,float & g,float & b)117 void hsl2rgb (float h, float s, float l, float &r, float &g, float &b)
118 {
119 	// hue influence
120 	if (h < 0.166667) {	// full red, some green
121 		r = 1.0;
122 		g = h * 6.0f;
123 		b = 0.0;
124 	} else {
125 		if (h < 0.5) {	// full green
126 			g = 1.0;
127 			if (h < 0.333333) {	// some red
128 				r = 1.0f - ((h - 0.166667f) * 6.0f);
129 				b = 0.0;
130 			} else {	// some blue
131 				b = (h - 0.333333f) * 6.0f;
132 				r = 0.0;
133 			}
134 		} else {
135 			if (h < 0.833333) {	// full blue
136 				b = 1.0;
137 				if (h < 0.666667) {	// some green
138 					g = 1.0f - ((h - 0.5f) * 6.0f);
139 					r = 0.0;
140 				} else {	// some red
141 					r = (h - 0.666667f) * 6.0f;
142 					g = 0.0;
143 				}
144 			} else {	// full red, some blue
145 				r = 1.0;
146 				b = 1.0f - ((h - 0.833333f) * 6.0f);
147 				g = 0.0;
148 			}
149 		}
150 	}
151 
152 	// saturation influence
153 	r = 1.0f - (s * (1.0f - r));
154 	g = 1.0f - (s * (1.0f - g));
155 	b = 1.0f - (s * (1.0f - b));
156 
157 	// luminosity influence
158 	r *= l;
159 	g *= l;
160 	b *= l;
161 }
162 
hslTween(float h1,float s1,float l1,float h2,float s2,float l2,float tween,int direction,float & outh,float & outs,float & outl)163 void hslTween (float h1, float s1, float l1, float h2, float s2, float l2, float tween, int direction, float &outh, float &outs, float &outl)
164 {
165 	// hue
166 	if (!direction) {	// forward around color wheel
167 		if (h2 >= h1)
168 			outh = h1 + (tween * (h2 - h1));
169 		else {
170 			outh = h1 + (tween * (1.0f - (h1 - h2)));
171 			if (outh > 1.0)
172 				outh -= 1.0;
173 		}
174 	} else {		// backward around color wheel
175 		if (h1 >= h2)
176 			outh = h1 - (tween * (h1 - h2));
177 		else {
178 			outh = h1 - (tween * (1.0f - (h2 - h1)));
179 			if (outh < 0.0)
180 				outh += 1.0;
181 		}
182 	}
183 
184 	// saturation
185 	outs = s1 + (tween * (s2 - s1));
186 
187 	// luminosity
188 	outl = l1 + (tween * (l2 - l1));
189 }
190 
rgbTween(float r1,float g1,float b1,float r2,float g2,float b2,float tween,int direction,float & outr,float & outg,float & outb)191 void rgbTween (float r1, float g1, float b1, float r2, float g2, float b2, float tween, int direction, float &outr, float &outg, float &outb)
192 {
193 	float h1, s1, l1, h2, s2, l2, outh, outs, outl;
194 
195 	rgb2hsl (r1, g1, b1, h1, s1, l1);
196 	rgb2hsl (r2, g2, b2, h2, s2, l2);
197 	hslTween (h1, s1, l1, h2, s2, l2, tween, direction, outh, outs, outl);
198 	hsl2rgb (outh, outs, outl, outr, outg, outb);
199 }
200