1 /*
2 	SAR Scene Sound Management
3 
4 	Updates the continuous playing of sound and music on the scene.
5  */
6 
7 #ifndef SCENESOUND_H
8 #define SCENESOUND_H
9 
10 #include "sar.h"
11 
12 extern void SARSceneSoundUpdate(
13 	sar_core_struct *core_ptr,
14 	Boolean engine_sounds,
15 	Boolean event_sounds,
16 	Boolean voice_sounds,
17 	Boolean music
18 );
19 
20 #endif	/* SCENESOUND_H */
21