1 /* 2 SAR Scene Sound Management 3 4 Updates the continuous playing of sound and music on the scene. 5 */ 6 7 #ifndef SCENESOUND_H 8 #define SCENESOUND_H 9 10 #include "sar.h" 11 12 extern void SARSceneSoundUpdate( 13 sar_core_struct *core_ptr, 14 Boolean engine_sounds, 15 Boolean event_sounds, 16 Boolean voice_sounds, 17 Boolean music 18 ); 19 20 #endif /* SCENESOUND_H */ 21