1 // segment_funcs.h (line segment implementation)
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23 
24 // Author: Ron Steinke
25 
26 #ifndef WFMATH_SEGMENT_FUNCS_H
27 #define WFMATH_SEGMENT_FUNCS_H
28 
29 #include <wfmath/segment.h>
30 
31 #include <cassert>
32 
33 namespace WFMath {
34 
35 template<int dim>
moveCornerTo(const Point<dim> & p,size_t corner)36 inline Segment<dim>& Segment<dim>::moveCornerTo(const Point<dim>& p, size_t corner)
37 {
38   assert(corner == 0 || corner == 1);
39 
40   Vector<dim> diff = m_p2 - m_p1;
41 
42   if(!corner) {
43     m_p1 = p;
44     m_p2 = p + diff;
45   }
46   else {
47     m_p2 = p;
48     m_p1 = p - diff;
49   }
50 
51   return *this;
52 }
53 
54 template<int dim>
rotateCorner(const RotMatrix<dim> & m,size_t corner)55 inline Segment<dim>& Segment<dim>::rotateCorner(const RotMatrix<dim>& m, size_t corner)
56 {
57   assert(corner == 0 || corner == 1);
58 
59   if(corner)
60     m_p1.rotate(m, m_p2);
61   else
62     m_p2.rotate(m, m_p1);
63 
64   return *this;
65 }
66 
67 template<>
rotateCorner(const Quaternion & q,size_t corner)68 inline Segment<3>& Segment<3>::rotateCorner(const Quaternion& q, size_t corner)
69 {
70   assert(corner == 0 || corner == 1);
71 
72   if(corner)
73     m_p1.rotate(q, m_p2);
74   else
75     m_p2.rotate(q, m_p1);
76 
77   return *this;
78 }
79 
80 } // namespace WFMath
81 
82 #endif  // WFMATH_SEGMENT_FUNCS_H
83