1 /******************************************************************************* 2 * Copyright 2009-2016 Jörg Müller 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 ******************************************************************************/ 16 17 #pragma once 18 19 /** 20 * @file PingPong.h 21 * @ingroup sequence 22 * The PingPong class. 23 */ 24 25 #include "fx/Effect.h" 26 27 AUD_NAMESPACE_BEGIN 28 29 /** 30 * This sound plays another sound first normal, then reversed. 31 * \note Readers from the underlying sound must be reversable with seeking. 32 */ 33 class AUD_API PingPong : public Effect 34 { 35 private: 36 // delete copy constructor and operator= 37 PingPong(const PingPong&) = delete; 38 PingPong& operator=(const PingPong&) = delete; 39 40 public: 41 /** 42 * Creates a new ping pong sound. 43 * \param sound The input sound. 44 */ 45 PingPong(std::shared_ptr<ISound> sound); 46 47 virtual std::shared_ptr<IReader> createReader(); 48 }; 49 50 AUD_NAMESPACE_END 51