1 #pragma once 2 3 #include "spl-cast.h" 4 5 class actor; 6 class monster; 7 8 int englaciate(coord_def where, int pow, actor *agent); 9 spret cast_englaciation(int pow, bool fail); 10 bool backlight_monster(monster* mons); 11 12 //returns true if it slowed the monster 13 bool do_slow_monster(monster& mon, const actor *agent, int dur = 0); 14