1 #pragma once
2 
3 #include "spl-cast.h"
4 
5 class actor;
6 class monster;
7 
8 int englaciate(coord_def where, int pow, actor *agent);
9 spret cast_englaciation(int pow, bool fail);
10 bool backlight_monster(monster* mons);
11 
12 //returns true if it slowed the monster
13 bool do_slow_monster(monster& mon, const actor *agent, int dur = 0);
14