1 #pragma once 2 3 #include "item-prop-enum.h" 4 #include "spl-cast.h" 5 6 #define ORIGINAL_BRAND_KEY "orig brand" 7 8 class dist; 9 10 void end_weapon_brand(item_def &weapon, bool verbose = false); 11 12 spret cast_excruciating_wounds(int power, bool fail); 13 spret cast_confusing_touch(int power, bool fail); 14