1 #pragma once
2 
3 #include "item-prop-enum.h"
4 #include "spl-cast.h"
5 
6 #define ORIGINAL_BRAND_KEY "orig brand"
7 
8 class dist;
9 
10 void end_weapon_brand(item_def &weapon, bool verbose = false);
11 
12 spret cast_excruciating_wounds(int power, bool fail);
13 spret cast_confusing_touch(int power, bool fail);
14