1 ////////////////////////////////////////////////////////////////////////////////
2 //    Scorched3D (c) 2000-2011
3 //
4 //    This file is part of Scorched3D.
5 //
6 //    Scorched3D is free software; you can redistribute it and/or modify
7 //    it under the terms of the GNU General Public License as published by
8 //    the Free Software Foundation; either version 2 of the License, or
9 //    (at your option) any later version.
10 //
11 //    Scorched3D is distributed in the hope that it will be useful,
12 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //    GNU General Public License for more details.
15 //
16 //    You should have received a copy of the GNU General Public License along
17 //    with this program; if not, write to the Free Software Foundation, Inc.,
18 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20 
21 #if !defined(__INCLUDE_SmokeActionRendererh_INCLUDE__)
22 #define __INCLUDE_SmokeActionRendererh_INCLUDE__
23 
24 #include <common/Vector.h>
25 #include <common/Counter.h>
26 #include <landscape/Smoke.h>
27 
28 class SmokeActionRenderer : public ParticleUserData
29 {
30 public:
31 	SmokeActionRenderer();
32 	virtual ~SmokeActionRenderer();
33 
34 	void simulate(Vector &position, float timepassed);
35 
36 public:
37 	Counter counter_;
38 };
39 
40 #endif
41