1 ////////////////////////////////////////////////////////////////////////////////
2 //    Scorched3D (c) 2000-2011
3 //
4 //    This file is part of Scorched3D.
5 //
6 //    Scorched3D is free software; you can redistribute it and/or modify
7 //    it under the terms of the GNU General Public License as published by
8 //    the Free Software Foundation; either version 2 of the License, or
9 //    (at your option) any later version.
10 //
11 //    Scorched3D is distributed in the hope that it will be useful,
12 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //    GNU General Public License for more details.
15 //
16 //    You should have received a copy of the GNU General Public License along
17 //    with this program; if not, write to the Free Software Foundation, Inc.,
18 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20 
21 
22 #if !defined(__INCLUDE_TextActionRendererh_INCLUDE__)
23 #define __INCLUDE_TextActionRendererh_INCLUDE__
24 
25 #include <actions/Action.h>
26 #include <common/Vector.h>
27 #include <string>
28 
29 class TextActionRenderer : public ActionRenderer
30 {
31 public:
32 	TextActionRenderer(
33 		Vector &position,
34 		Vector &color,
35 		const std::string &text);
36 	virtual ~TextActionRenderer();
37 
38 	virtual void simulate(Action *action, float timepassed, bool &remove);
39 	virtual void draw(Action *action);
40 
41 protected:
42 	Vector position_;
43 	Vector color_;
44 	float frameTime_;
45 	std::string text_;
46 
47 };
48 
49 
50 #endif
51