1 /*
2  * This file is part of EasyRPG Player.
3  *
4  * EasyRPG Player is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 3 of the License, or
7  * (at your option) any later version.
8  *
9  * EasyRPG Player is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef EP_SPRITESET_BATTLE_H
19 #define EP_SPRITESET_BATTLE_H
20 
21 // Headers
22 #include "background.h"
23 #include "screen.h"
24 #include "sprite_battler.h"
25 #include "sprite_character.h"
26 #include "sprite_timer.h"
27 
28 class Game_Battler;
29 /**
30  * Spriteset_Battle class.
31  */
32 class Spriteset_Battle {
33 public:
34 	explicit Spriteset_Battle(std::string background, int terrain_id);
35 
36 	void Update();
37 
38 protected:
39 	std::unique_ptr<Background> background;
40 	std::vector<Sprite_Battler*> sprites;
41 	std::string background_name;
42 	std::unique_ptr<Screen> screen;
43 
44 	std::unique_ptr<Sprite_Timer> timer1;
45 	std::unique_ptr<Sprite_Timer> timer2;
46 };
47 
48 #endif
49