1 #region MIT license 2 // 3 // MIT license 4 // 5 // Copyright (c) 2007-2008 Jiri Moudry, Pascal Craponne 6 // 7 // Permission is hereby granted, free of charge, to any person obtaining a copy 8 // of this software and associated documentation files (the "Software"), to deal 9 // in the Software without restriction, including without limitation the rights 10 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 11 // copies of the Software, and to permit persons to whom the Software is 12 // furnished to do so, subject to the following conditions: 13 // 14 // The above copyright notice and this permission notice shall be included in 15 // all copies or substantial portions of the Software. 16 // 17 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 20 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 22 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 23 // THE SOFTWARE. 24 // 25 #endregion 26 27 using System.Globalization; 28 using DbLinq.Factory; 29 30 namespace DbLinq.Language.Implementation 31 { 32 /// <summary> 33 /// LanguageWords factory 34 /// </summary> 35 internal class Languages : ILanguages 36 { 37 /// <summary> 38 /// Loads the specified language related to given culture info. 39 /// </summary> 40 /// <param name="cultureInfo">The culture info.</param> 41 /// <returns></returns> Load(CultureInfo cultureInfo)42 public ILanguageWords Load(CultureInfo cultureInfo) 43 { 44 var objectFactory = ObjectFactory.Current; 45 // uses the factory to enumerate ILanguageWords implementations 46 foreach (var languageType in objectFactory.GetImplementations(typeof(ILanguageWords))) 47 { 48 // checks for instance, but doesn't load it here 49 // (loading is slow) 50 var language = (ILanguageWords)objectFactory.Get(languageType); 51 if (language.Supports(cultureInfo)) 52 { 53 // if we have the right language, we load it 54 language.Load(); 55 return language; 56 } 57 } 58 return null; 59 } 60 } 61 }