1 // SuperTux - Crystallo
2 // Copyright (C) 2008 Wolfgang Becker <uafr@gmx.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17 #include "badguy/crystallo.hpp"
18
19 #include "util/reader_mapping.hpp"
20
Crystallo(const ReaderMapping & reader)21 Crystallo::Crystallo(const ReaderMapping& reader) :
22 WalkingBadguy(reader, "images/creatures/crystallo/crystallo.sprite", "left", "right"),
23 m_radius()
24 {
25 walk_speed = 80;
26 max_drop_height = 16;
27 reader.get("radius", m_radius, 100.0f);
28 }
29
30 ObjectSettings
get_settings()31 Crystallo::get_settings()
32 {
33 ObjectSettings result = WalkingBadguy::get_settings();
34
35 result.add_float(_("Radius"), &m_radius, "radius", 100.0f);
36
37 result.reorder({"radius", "direction", "x", "y"});
38
39 return result;
40 }
41
42 void
active_update(float dt_sec)43 Crystallo::active_update(float dt_sec)
44 {
45 //walking and turning properly
46 float targetwalk = m_dir == Direction::LEFT ? -80.f : 80.f;
47 if (m_dir != Direction::LEFT && get_pos().x > (m_start_position.x + m_radius - 20.f))
48 targetwalk = -80.f;
49 if (m_dir != Direction::RIGHT && get_pos().x < (m_start_position.x - m_radius + 20.f))
50 targetwalk = 80.f;
51 set_action(std::abs(m_physic.get_velocity_x()) < 80.f ?
52 m_dir == Direction::LEFT ? "slowdown-left" : "slowdown-right" :
53 m_dir == Direction::LEFT ? "left" : "right", -1);
54 WalkingBadguy::active_update(dt_sec, targetwalk, 2.f);
55 }
56
57 bool
collision_squished(GameObject & object)58 Crystallo::collision_squished(GameObject& object)
59 {
60 set_action(m_dir == Direction::LEFT ? "shattered-left" : "shattered-right", /* loops = */ -1, ANCHOR_BOTTOM);
61 kill_squished(object);
62 m_physic.set_gravity_modifier(1.f);
63 m_physic.set_velocity_x(0.0);
64 m_physic.set_acceleration_x(0.0);
65 return true;
66 }
67
68 bool
is_flammable() const69 Crystallo::is_flammable() const
70 {
71 return false;
72 }
73
74 /* EOF */
75