1 /* EXTRAITS DE LA LICENCE 2 Copyright CEA, contributeurs : Damien 3 CALISTE, laboratoire L_Sim, (2016) 4 5 Adresse mèl : 6 CALISTE, damien P caliste AT cea P fr. 7 8 Ce logiciel est un programme informatique servant à visualiser des 9 structures atomiques dans un rendu pseudo-3D. 10 11 Ce logiciel est régi par la licence CeCILL soumise au droit français et 12 respectant les principes de diffusion des logiciels libres. Vous pouvez 13 utiliser, modifier et/ou redistribuer ce programme sous les conditions 14 de la licence CeCILL telle que diffusée par le CEA, le CNRS et l'INRIA 15 sur le site "http://www.cecill.info". 16 17 Le fait que vous puissiez accéder à cet en-tête signifie que vous avez 18 pris connaissance de la licence CeCILL, et que vous en avez accepté les 19 termes (cf. le fichier Documentation/licence.fr.txt fourni avec ce logiciel). 20 */ 21 22 /* LICENCE SUM UP 23 Copyright CEA, contributors : Damien 24 CALISTE, laboratoire L_Sim, (2016) 25 26 E-mail address: 27 CALISTE, damien P caliste AT cea P fr. 28 29 This software is a computer program whose purpose is to visualize atomic 30 configurations in 3D. 31 32 This software is governed by the CeCILL license under French law and 33 abiding by the rules of distribution of free software. You can use, 34 modify and/ or redistribute the software under the terms of the CeCILL 35 license as circulated by CEA, CNRS and INRIA at the following URL 36 "http://www.cecill.info". 37 38 The fact that you are presently reading this means that you have had 39 knowledge of the CeCILL license and that you accept its terms. You can 40 find a copy of this licence shipped with this software at Documentation/licence.en.txt. 41 */ 42 43 #include "vibrations.h" 44 45 /** 46 * SECTION:vibrations 47 * @short_description: Draw arrows at each node to represent vibrations. 48 * 49 * <para>A specialised #VisuGlExtNodeVectors to represent vibrations on nodes.</para> 50 */ 51 52 /** 53 * VisuGlExtVibrationsClass: 54 * @parent: the parent class; 55 * 56 * A short way to identify #_VisuGlExtVibrationsClass structure. 57 * 58 * Since: 3.8 59 */ 60 /** 61 * VisuGlExtVibrations: 62 * 63 * An opaque structure. 64 * 65 * Since: 3.8 66 */ 67 68 G_DEFINE_TYPE(VisuGlExtVibrations, visu_gl_ext_vibrations, VISU_TYPE_GL_EXT_NODE_VECTORS) 69 70 static void visu_gl_ext_vibrations_class_init(VisuGlExtVibrationsClass *klass _U_) 71 { 72 DBG_fprintf(stderr, "Visu GlExt Vibrations: creating the class of the object.\n"); 73 /* DBG_fprintf(stderr, " - adding new signals ;\n"); */ 74 } 75 76 static void visu_gl_ext_vibrations_init(VisuGlExtVibrations *obj _U_) 77 { 78 DBG_fprintf(stderr, "Visu GlExt Vibrations: initializing a new object (%p).\n", 79 (gpointer)obj); 80 } 81 82 /** 83 * visu_gl_ext_vibrations_new: 84 * @name: (allow-none): the name to give to the extension. 85 * 86 * Creates a new #VisuGlExt to draw vibrations. 87 * 88 * Since: 3.8 89 * 90 * Returns: a pointer to the #VisuGlExt it created or 91 * NULL otherwise. 92 */ 93 VisuGlExtVibrations* visu_gl_ext_vibrations_new(const gchar *name) 94 { 95 char *name_ = "Vibrations"; 96 char *description = _("Draw vibrations with vectors."); 97 VisuGlExtNodeVectors *vibrations; 98 99 DBG_fprintf(stderr,"Visu GlExt Vibrations: new object.\n"); 100 vibrations = VISU_GL_EXT_NODE_VECTORS(g_object_new(VISU_TYPE_GL_EXT_VIBRATIONS, 101 "name", (name) ? name : name_, 102 "label", _(name_), 103 "description", description, "nGlObj", 1, 104 "rendering-size", 1.f, 105 "normalisation", -1.f, 106 NULL)); 107 visu_gl_ext_node_vectors_setCentering(vibrations, VISU_GL_ARROW_TAIL_CENTERED); 108 visu_gl_ext_node_vectors_setColor(vibrations, FALSE); 109 visu_gl_ext_node_vectors_setArrow(vibrations, 0.5f, 0.2f, 10, 110 0.5f, 0.3f, 10); 111 visu_gl_ext_node_vectors_setVectorThreshold(vibrations, -0.05f); /* Value 112 in percentage. */ 113 visu_gl_ext_node_vectors_setAddLength(vibrations, 2.5f); 114 115 return VISU_GL_EXT_VIBRATIONS(vibrations); 116 } 117