1.\"
2.\" This file is part of RGBDS.
3.\"
4.\" Copyright (c) 2013-2021, stag019 and RGBDS contributors.
5.\"
6.\" SPDX-License-Identifier: MIT
7.\"
8.Dd March 28, 2021
9.Dt RGBGFX 1
10.Os
11.Sh NAME
12.Nm rgbgfx
13.Nd Game Boy graphics converter
14.Sh SYNOPSIS
15.Nm
16.Op Fl CDhmuVv
17.Op Fl f | Fl F
18.Op Fl a Ar attrmap | Fl A
19.Op Fl d Ar depth
20.Op Fl o Ar out_file
21.Op Fl p Ar pal_file | Fl P
22.Op Fl t Ar tilemap | Fl T
23.Op Fl x Ar tiles
24.Ar file
25.Sh DESCRIPTION
26The
27.Nm
28program converts PNG images into the Nintendo Game Boy's planar tile format.
29.Pp
30The resulting colors and their palette indices are determined differently depending on the input PNG file:
31.Bl -dash -width Ds
32.It
33If the file has an embedded palette, that palette's color and order are used.
34.It
35If not, and the image only contains shades of gray, rgbgfx maps them to the indices appropriate for each shade.
36Any undetermined indices are set to respective default shades of gray.
37For example: if the bit depth is 2 and the image contains light gray and black, they become the second and fourth colors, and the first and third colors get set to default white and dark gray.
38If the image has multiple shades that map to the same index, the palette is instead determined as if the image had color.
39.It
40If the image has color (or the grayscale method failed), the colors are sorted from lightest to darkest.
41.El
42.Pp
43The input image may not contain more colors than the selected bit depth allows.
44Transparent pixels are set to palette index 0.
45.Sh ARGUMENTS
46Note that options can be abbreviated as long as the abbreviation is unambiguous:
47.Fl Fl verb
48is
49.Fl Fl verbose ,
50but
51.Fl Fl ver
52is invalid because it could also be
53.Fl Fl version .
54The arguments are as follows:
55.Bl -tag -width Ds
56.It Fl a Ar attrmap , Fl Fl attr-map Ar attrmap
57Generate a file of tile mirroring attributes for OAM or (CGB-only) background tiles.
58For each tile in the input file, a byte is written representing the dimensions that the associated tile in the output file should be mirrored.
59Useful in combination with
60.Fl m
61to keep track the mirror direction of mirrored duplicate tiles.
62.It Fl A , Fl Fl output-attr-map
63Same as
64.Fl a ,
65but the attrmap file output name is made by taking the input filename, removing the file extension, and appending
66.Pa .attrmap .
67.It Fl C , Fl Fl color-curve
68Use the color curve of the Game Boy Color when generating palettes.
69.It Fl D , Fl Fl debug
70Debug features are enabled.
71.It Fl d Ar depth , Fl Fl depth Ar depth
72The bit depth of the output image (either 1 or 2).
73By default, the bit depth is 2 (two bits per pixel).
74.It Fl f , Fl Fl fix
75Fix the input PNG file to be a correctly indexed image.
76.It Fl F , Fl Fl fix-and-save
77Same as
78.Fl f ,
79but additionally, the supplied command line parameters are saved within the PNG and will be loaded and automatically used next time.
80.It Fl h , Fl Fl horizontal
81Lay out tiles in column-major order (column by column), instead of the default row-major order (line by line).
82Especially useful for "8x16" OBJ mode, if the input image is 16 pixels tall.
83.It Fl m , Fl Fl mirror-tiles
84Truncate tiles by checking for tiles that are mirrored versions of others and omitting these from the output file.
85Useful with tilemaps and attrmaps together to keep track of the duplicated tiles and the dimension mirrored.
86Tiles are checked for horizontal, vertical, and horizontal-vertical mirroring.
87Implies
88.Fl u .
89.It Fl o Ar out_file , Fl Fl output Ar out_file
90The name of the output file.
91.It Fl p Ar pal_file , Fl Fl palette Ar pal_file
92Output the image's palette in standard GBC palette format: bytes (8 bytes for two bits per pixel, 4 bytes for one bit per pixel) containing the RGB15 values in little-endian byte order.
93If the palette contains too few colors, the remaining entries are set to black.
94.It Fl P , Fl Fl output-palette
95Same as
96.Fl p ,
97but the palette file output name is made by taking the input PNG file's filename, removing the file extension, and appending
98.Pa .pal .
99.It Fl t Ar tilemap , Fl Fl tilemap Ar tilemap
100Generate a file of tile indices.
101For each tile in the input file, a byte is written representing the index of the associated tile in the output file.
102Useful in combination with
103.Fl u
104or
105.Fl m
106to keep track of duplicate tiles.
107.It Fl T , Fl Fl output-tilemap
108Same as
109.Fl t ,
110but the tilemap file output name is made by taking the input filename, removing the file extension, and appending
111.Pa .tilemap .
112.It Fl u , Fl Fl unique-tiles
113Truncate tiles by checking for tiles that are exact duplicates of others and omitting these from the output file.
114Useful with tilemaps to keep track of the duplicated tiles.
115.It Fl V , Fl Fl version
116Print the version of the program and exit.
117.It Fl v , Fl Fl verbose
118Verbose.
119Print errors when the command line parameters and the parameters in the PNG file don't match.
120.It Fl x Ar tiles , Fl Fl trim-end Ar tiles
121Trim the end of the output file by this many tiles.
122.El
123.Sh EXAMPLES
124The following will take a PNG file with a bit depth of 1, 2, or 8, and output planar 2bpp data:
125.Pp
126.D1 $ rgbgfx -o out.2bpp in.png
127.Pp
128The following creates a planar 2bpp file with only unique tiles, and its tilemap
129.Pa out.tilemap :
130.Pp
131.D1 $ rgbgfx -T -u -o out.2bpp in.png
132.Pp
133The following creates a planar 2bpp file with only unique tiles
134.Pa accounting for tile mirroring
135and its associated tilemap
136.Pa out.tilemap
137and attrmap
138.Pa out.attrmap :
139.Pp
140.D1 $ rgbgfx -A -T -m -o out.2bpp in.png
141.Pp
142The following will do nothing:
143.Pp
144.D1 $ rgbgfx in.png
145.Sh BUGS
146Please report bugs on
147.Lk https://github.com/gbdev/rgbds/issues GitHub .
148.Sh SEE ALSO
149.Xr rgbds 7 ,
150.Xr rgbasm 1 ,
151.Xr rgblink 1 ,
152.Xr rgbfix 1 ,
153.Xr gbz80 7
154.Sh HISTORY
155.Nm
156was created by
157.An stag019
158to be included in RGBDS.
159It is now maintained by a number of contributors at
160.Lk https://github.com/gbdev/rgbds .
161