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32
33 /*!
34 \class SoNodeKit SoNodeKit.h Inventor/nodekits/SoNodeKit.h
35 \brief The SoNodeKit class is used to initialize the nodekit classes.
36
37 \ingroup nodekits
38
39 The sole function of SoNodeKit is to be just a placeholder for the
40 toplevel initialization code for all nodekit-related classes.
41
42 \sa SoBaseKit
43 */
44
45 #include <Inventor/nodekits/SoNodeKit.h>
46
47 #ifdef HAVE_CONFIG_H
48 #include "config.h"
49 #endif // HAVE_CONFIG_H
50
51 #include <Inventor/SbBasic.h>
52 #include <Inventor/SoDB.h>
53 #include <Inventor/C/tidbits.h>
54
55 #ifdef HAVE_NODEKITS
56 #include <Inventor/nodekits/SoAppearanceKit.h>
57 #include <Inventor/nodekits/SoCameraKit.h>
58 #include <Inventor/nodekits/SoLightKit.h>
59 #include <Inventor/nodekits/SoNodeKitListPart.h>
60 #include <Inventor/nodekits/SoSceneKit.h>
61 #include <Inventor/nodekits/SoShapeKit.h>
62 #include <Inventor/nodekits/SoWrapperKit.h>
63 #include <ForeignFiles/SoForeignFileKit.h>
64 #endif // HAVE_NODEKITS
65
66 #include "tidbitsp.h"
67
68 static SbBool nodekit_isinitialized = FALSE;
69
nodekit_cleanup(void)70 static void nodekit_cleanup(void)
71 {
72 nodekit_isinitialized = FALSE;
73 }
74
75 /*!
76 Initialize the nodekit system.
77
78 Note that this method is \e not called implicitly from SoDB::init().
79 As a matter of fact, this method calls SoDB::init() itself to make
80 sure all the underlying classes for the nodekits classes have
81 been initialized.
82
83 This method is also called from within SoInteraction::init(), as the
84 interaction functionality in Coin depends on the nodekit classes.
85 */
86 void
init(void)87 SoNodeKit::init(void)
88 {
89 if (nodekit_isinitialized) return;
90
91 if (!SoDB::isInitialized()) SoDB::init();
92
93 #ifdef HAVE_NODEKITS
94 SoNodeKitListPart::initClass();
95
96 SoBaseKit::initClass();
97 SoAppearanceKit::initClass();
98 SoCameraKit::initClass();
99 SoLightKit::initClass();
100 SoSceneKit::initClass();
101 SoSeparatorKit::initClass();
102 SoShapeKit::initClass();
103 SoWrapperKit::initClass();
104 SoForeignFileKit::initClass();
105 #endif // HAVE_NODEKITS
106
107 nodekit_isinitialized = TRUE;
108 cc_coin_atexit_static_internal((coin_atexit_f*) nodekit_cleanup);
109 }
110