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32 
33 /*!
34   \class SoTextureCoordinateDefault SoTextureCoordinateDefault.h Inventor/nodes/SoTextureCoordinateDefault.h
35   \brief The SoTextureCoordinateDefault class removes texture coordinates from the state.
36 
37   \ingroup nodes
38 
39   Shapes below this node in the scenegraph will have to use its default
40   texture coordinates as SoTextureCoordinateDefault cleans out all previously
41   defined texture coordinates and texture coordinate functions.
42 
43   <b>FILE FORMAT/DEFAULTS:</b>
44   \code
45     TextureCoordinateDefault {
46     }
47   \endcode
48 */
49 
50 // *************************************************************************
51 
52 #include <Inventor/nodes/SoTextureCoordinateDefault.h>
53 
54 #include <Inventor/actions/SoGLRenderAction.h>
55 #include <Inventor/elements/SoGLMultiTextureCoordinateElement.h>
56 #include <Inventor/elements/SoTextureUnitElement.h>
57 
58 #include "nodes/SoSubNodeP.h"
59 
60 // *************************************************************************
61 
62 SO_NODE_SOURCE(SoTextureCoordinateDefault);
63 
64 /*!
65   Constructor.
66 */
SoTextureCoordinateDefault()67 SoTextureCoordinateDefault::SoTextureCoordinateDefault()
68 {
69   SO_NODE_INTERNAL_CONSTRUCTOR(SoTextureCoordinateDefault);
70 }
71 
72 /*!
73   Destructor.
74 */
~SoTextureCoordinateDefault()75 SoTextureCoordinateDefault::~SoTextureCoordinateDefault()
76 {
77 }
78 
79 // doc in super
80 void
initClass(void)81 SoTextureCoordinateDefault::initClass(void)
82 {
83   SO_NODE_INTERNAL_INIT_CLASS(SoTextureCoordinateDefault, SO_FROM_INVENTOR_1);
84 }
85 
86 // doc from parent
87 void
doAction(SoAction * action)88 SoTextureCoordinateDefault::doAction(SoAction * action)
89 {
90   int unit = SoTextureUnitElement::get(action->getState());
91   SoMultiTextureCoordinateElement::setDefault(action->getState(), this, unit);
92 }
93 
94 // doc from parent
95 void
GLRender(SoGLRenderAction * action)96 SoTextureCoordinateDefault::GLRender(SoGLRenderAction * action)
97 {
98   /*int unit = */SoTextureUnitElement::get(action->getState());
99   SoGLMultiTextureCoordinateElement::setTexGen(action->getState(),
100                                                this, 0, NULL);
101   SoTextureCoordinateDefault::doAction((SoAction *)action);
102 }
103 
104 // doc from parent
105 void
callback(SoCallbackAction * action)106 SoTextureCoordinateDefault::callback(SoCallbackAction * action)
107 {
108   SoTextureCoordinateDefault::doAction((SoAction *)action);
109 }
110 
111 // doc from parent
112 void
pick(SoPickAction * action)113 SoTextureCoordinateDefault::pick(SoPickAction * action)
114 {
115   SoTextureCoordinateDefault::doAction((SoAction *)action);
116 }
117