1loadsgf games/wing-yuhiko-gnugo.sgf 12 2221 restricted_genmove black S4 Q7 3#? [S4] 4 5# This might be worth a J pattern. 6loadsgf games/wing-yuhiko-gnugo.sgf 30 7222 reg_genmove black 8#? [R14]* 9 10loadsgf games/wing-yuhiko-gnugo.sgf 46 11223 reg_genmove black 12#? [P16] 13 14#CATEGORY=STRATEGY 15loadsgf games/wing-yuhiko-gnugo.sgf 62 16224 reg_genmove black 17#? [N15] 18 19#CATEGORY=STRATEGY 20loadsgf games/wing-yuhiko-gnugo.sgf 86 21225 reg_genmove black 22#? [O12] 23 24#CATEGORY=CONNECTION 25loadsgf games/olympiad2002/game2-19-gnugo-goint-1-0.sgf 54 26226 reg_genmove white 27#? [F5] 28 29#CATEGORY=OWL 30# F1 was played in the game as an owl defense of E4. 31loadsgf games/olympiad2002/game2-19-gnugo-goint-1-0.sgf 66 32227 reg_genmove white 33#? [!F1] 34 35#CATEGORY=STRATEGY 36# Don't run away with an unimportant, weak stone. 37loadsgf games/olympiad2002/game2-19-gnugo-goint-1-0.sgf 90 38228 reg_genmove white 39#? [!N12] 40 41loadsgf games/olympiad2002/game1-19-go4-gnugo-1-0.sgf 41 42229 reg_genmove black 43#? [D7] 44 45loadsgf games/olympiad2002/game1-19-go4-gnugo-1-0.sgf 53 46230 reg_genmove black 47#? [H9] 48 49loadsgf games/olympiad2002/game1-19-go4-gnugo-1-0.sgf 107 50231 reg_genmove black 51#? [J2|J3]* 52 53# If tuning this position be sure GNU Go plays subsequent moves acceptably 54loadsgf games/olympiad2002/game1-19-goint-gnugo-1-0.sgf 17 55232 reg_genmove black 56#? [D11|E11] 57 58loadsgf games/olympiad2002/game1-19-goint-gnugo-1-0.sgf 23 59233 reg_genmove black 60#? [E13]* 61 62loadsgf games/olympiad2002/game1-19-goint-gnugo-1-0.sgf 29 63234 reg_genmove black 64#? [H14] 65 66loadsgf games/olympiad2002/game1-19-goint-gnugo-1-0.sgf 47 67235 reg_genmove black 68#? [G12|J13] 69 70loadsgf games/olympiad2002/game1-19-goint-gnugo-1-0.sgf 91 71236 reg_genmove black 72#? [R12]* 73 74# Not a valid problem 75# loadsgf games/nngs/gnugo-3.3.6-evand-200208290255.sgf 73 76# 272 reg_genmove white 77# #? [C7]* 78 79# Black has a combination attack which must be defended correctly against. 80# F8 and F7 both fail. 81loadsgf games/strategy47.sgf 82273 reg_genmove white 83#? [E8|E9|F9|E7|F6|E6|D7|C7] 84 85# Black has a combination attack which must be defended correctly against. 86# In particular L5 fails. 87loadsgf games/strategy48.sgf 88274 restricted_genmove white L5 M5 N5 M6 89#? [M6]* 90 91# Semeai problem. White can make seki, black can kill. 92loadsgf games/strategy49.sgf 93275 reg_genmove white 94#? [A18] 95276 reg_genmove black 96#? [A18] 97 98# R19 defends everything. 99loadsgf games/strategy50.sgf 100277 reg_genmove white 101#? [R19] 102 103loadsgf games/vaughn.sgf 44 104278 reg_genmove black 105#? [!J11]* 106 107# Really, anything is better than A18. (B13 and B12 are quite 108# ineffective too but can at least not be repeated...) 109loadsgf games/reading41.sgf 130 110279 restricted_genmove black A18 A16 B13 B12 E11 111#? [A16] 112 113loadsgf games/nngs/takeda-gnugo-3.3.23-200307302010.sgf 10 114280 reg_genmove black 115#? [P3]* 116 117loadsgf games/nngs/gnugo-3.3.23-viking4-200307312134.sgf 37 118281 reg_genmove white 119#? [E13]* 120 121#take the ko! 122loadsgf games/nngs/gnugo-3.3.23-viking4-200307312134.sgf 195 123282 reg_genmove white 124#? [O13] 125 126loadsgf games/nngs/gnugo-3.3.23-viking4-200307312134.sgf 235 127283 reg_genmove white 128#? [B9] 129 130loadsgf games/nngs/jypower-gnugo-3.3.22-200307050519.sgf 154 131284 reg_genmove black 132#? [R12|Q9] 133 134loadsgf games/nngs/jypower-gnugo-3.3.22-200307050519.sgf 162 135285 restricted_genmove black S10 O11 O10 Q11 N7 136#? [S10] 137 138loadsgf games/self_play/354-34-1.sgf 180 139286 reg_genmove white 140#? [K5] 141 142loadsgf games/self_play/354-34-3.sgf 194 143287 reg_genmove white 144#? [C2]* 145 146# By Andreas Braendle: 3.5.4 level 15 plays F4, and doesn't see the 147# value of a pincer. 148loadsgf games/ab1_fuseki.sgf 32 149288 reg_genmove black 150#? [R12|R11|Q12|Q11]* 151 152289 restricted_genmove black F4 M16 153#? [M16] 154 155# avoid bad exchange at E2 156loadsgf games/gg-040225.sgf 220 157290 reg_genmove black 158#? [S16|S17|T16] 159 160# P7 creates a shortage of liberties. 161loadsgf games/kisei28_g7.sgf 189 162291 restricted_genmove black P7 L9 163#? [L9]* 164 165loadsgf games/semeai/semeai19.sgf 42 166292 restricted_genmove black A15 F16 F17 S4 Q3 167#? [F16|F17] 168 169293 reg_genmove white 170#? [F17]* 171 172# Very important to separate black. 173loadsgf games/tso_igobot_2006-01-16.sgf 18 174294 restricted_genmove white O6 S6 175#? [S6] 176 177# Just play J2 directly. 178loadsgf games/CrazyStone1.sgf 34 179295 reg_genmove white 180#? [J2]* 181 182# Play the proper move. 183loadsgf games/CrazyStone2.sgf 17 184296 restricted_genmove black F9 G8 185#? [G8] 186 187# D9 is quite bad. (Not played in the game since it's the wrong player 188# but the move of choice for GNU Go 3.6 and 3.7.7.) 189loadsgf games/CrazyStone2.sgf 18 190297 restricted_genmove white D8 D9 191#? [D8]* 192 193# A5 is an overplay since it can't be defended without losing the 194# important eye in the upper left corner. (The list of accepted moves 195# is rather generous and can be 196loadsgf games/CrazyStone2.sgf 49 197298 reg_genmove black 198#? [D2|B7] 199 200# Can't play away any more liberties. Start picking the G8 stones off 201# the board immediately so that no more than the A7 stones need be 202# lost. (There's no time to attack from above.) 203loadsgf games/CrazyStone2.sgf 61 204299 reg_genmove black 205#? [H3]* 206 207# Still possible to save most of the stones. 208# See also connection:127. 209loadsgf games/CrazyStone2.sgf 77 210300 reg_genmove black 211#? [H3]* 212 213# B1 is the biggest way to defend the B7 dragon. 214loadsgf games/strategy51.sgf 215301 reg_genmove black 216#? [B1] 217