1 /**
2 * @file supervisor_main_menu.cc
3 * @brief TecnoballZ's main menu supervisor
4 * @date 2012-09-15
5 * @copyright 1991-2014 TLK Games
6 * @author Bruno Ethvignot
7 * @version $Revision: 24 $
8 */
9 /*
10 * copyright (c) 1991-2014 TLK Games all rights reserved
11 * $Id: supervisor_main_menu.cc 24 2014-09-28 15:30:04Z bruno.ethvignot@gmail.com $
12 *
13 * TecnoballZ is free software; you can redistribute it and/or modify
14 * it under the terms of the GNU General Public License as published by
15 * the Free Software Foundation; either version 3 of the License, or
16 * (at your option) any later version.
17 *
18 * TecnoballZ is distributed in the hope that it will be useful, but
19 * WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 * GNU General Public License for more details.
22 *
23 * You should have received a copy of the GNU General Public License
24 * along with this program; if not, write to the Free Software
25 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
26 * MA 02110-1301, USA.
27 */
28 #include "../include/supervisor_main_menu.h"
29 #include "../include/handler_resources.h"
30 #include "../include/handler_players.h"
31 #include "../include/controller_guardians.h"
32
33 /**
34 * Create the main menu supervisor
35 */
supervisor_main_menu()36 supervisor_main_menu::supervisor_main_menu ()
37 {
38 initialize ();
39 /* vertical background scrolling */
40 tiles_map = new tilesmap_scrolling ();
41 /* big TecnoballZ logo */
42 tecnoballz_logo = new sprite_object ();
43 font_scrolling = new controller_font_menu ();
44 text_menu = new sprite_display_menu ();
45 mouse_pointer = new sprite_mouse_pointer ();
46 tecnoballz_logo_angle = 0;
47 }
48
49 /**
50 * Release the main menu supervisor
51 */
~supervisor_main_menu()52 supervisor_main_menu::~supervisor_main_menu ()
53 {
54 delete mouse_pointer;
55 delete text_menu;
56 delete font_scrolling;
57 delete tecnoballz_logo;
58 delete tiles_map;
59 release ();
60 }
61
62 /**
63 * Perform some initializations
64 */
65 void
first_init()66 supervisor_main_menu::first_init ()
67 {
68 if (is_verbose)
69 {
70 std::cout << "supervisor_main_menu::first_init() Begin!" << std::endl;
71 }
72 sprites->reset ();
73 #ifndef SOUNDISOFF
74 audio->play_music (handler_audio::MUSICINTRO);
75 #endif
76
77 /*
78 * create sprites data
79 */
80 resources->load_sprites_bitmap ();
81 tecnoballz_logo->create_sprite (sprite_object::TECNOBALLZ_LOGO,
82 sprites_bitmap, 1);
83 sprites->add (tecnoballz_logo);
84 tecnoballz_logo->enable ();
85 tecnoballz_logo->set_coordinates (64 * resolution, 13 * resolution);
86 font_scrolling->create_fontes_list ();
87 mouse_pointer->create_pointer_sprite (sprites_bitmap);
88 resources->release_sprites_bitmap ();
89 tiles_map->initialize (tilesmap_scrolling::TILES_COLOR_MENU,
90 tilesmap_scrolling::MAP_MENU);
91
92 text_menu->first_init ();
93 keyboard->set_grab_input (false);
94 if (is_verbose)
95 {
96 std::cout << "supervisor_main_menu::first_init() End!" << std::endl;
97 }
98 }
99
100 /**
101 * Main loop of the main menu
102 */
103 Uint32
main_loop()104 supervisor_main_menu::main_loop ()
105 {
106
107 display->wait_frame ();
108 /* vertical scrolling of the screen background */
109 tiles_map->scroll (-1);
110 display->lock_surfaces ();
111 move_tecnoballz_logo ();
112 /* scroll text of the menu */
113 font_scrolling->move_chars ();
114 mouse_pointer->move ();
115 sprites->draw ();
116
117 /* check and draw the menu text */
118 switch (text_menu->check_and_display ())
119 {
120 case sprite_display_menu::PROGRAM_EXIT:
121 next_phase = LEAVE_TECNOBALLZ;
122 break;
123 case sprite_display_menu::START_GAME:
124 next_phase = start_new_game ();
125 break;
126 }
127
128 text_menu->draw_copy_from_bitmap ();
129 if (keyboard->command_is_pressed (handler_keyboard::QUIT_TECNOBALLZ))
130 {
131 next_phase = LEAVE_TECNOBALLZ;
132 }
133 display->unlock_surfaces ();
134
135 /* copy whole game surface into screen surface */
136 display->window_update ();
137
138 /* [F5] key jump to map editor */
139 #ifdef UNDER_DEVELOPMENT
140 if (keyboard->key_is_pressed (SDLK_F5))
141 {
142 next_phase = MAP_EDITOR;
143 }
144 #endif
145 return next_phase;
146 }
147
148 /**
149 * Move the logo of TecnoballZ sprite
150 */
151 void
move_tecnoballz_logo()152 supervisor_main_menu::move_tecnoballz_logo ()
153 {
154 tecnoballz_logo_angle = (tecnoballz_logo_angle + 6) & SINUS_MASK;
155 /* convert unsigned to signed */
156 Sint32 res = (Sint32) resolution;
157 Uint32 a = tecnoballz_logo_angle;
158 tecnoballz_logo->set_x_coord (((table_sinL[a] * 20 * res) >> SINUS_DECA) +
159 32 * res);
160 if (!birth_flag)
161 {
162 return;
163 }
164 a = (a * 4) & SINUS_MASK;
165 tecnoballz_logo->set_y_coord (((table_sinL[a] * 5 * res) >> SINUS_DECA) +
166 7 * res);
167 }
168
169 /**
170 * Start new TecnoballZ game
171 */
start_new_game()172 Sint32 supervisor_main_menu::start_new_game ()
173 {
174 is_enabled_cheat_mode = false;
175 #ifdef UNDER_DEVELOPMENT
176 is_enabled_cheat_mode = true;
177 #endif
178
179 /*
180 * check area password validity
181 */
182 Uint32
183 area_num;
184 Uint32
185 level_num;
186 Uint32
187 grdPt;
188 Uint32
189 area_count = check_area_code ();
190 if (area_count == 0)
191 {
192 area_num = 1;
193 level_num = 1;
194 grdPt = 0;
195 }
196 else
197 {
198 if (area_count == 6)
199 {
200 area_num = 5;
201 level_num = 13;
202 }
203 else
204 {
205 area_num = area_count;
206 level_num = 12;
207 }
208 if (is_verbose)
209 {
210 std::cout << "*supervisor_main_menu::start_new_game() " <<
211 "password is valid! Password: " << ¤t_area_code[0] <<
212 "; area number:" << area_num << "; level number:" << level_num <<
213 "; difficulty level_num: " << difficulty_level << std::endl;
214
215 }
216 grdPt = controller_guardians::level2gdpt (area_num, level_num);
217 }
218
219 /* initialize and enable the player(s) */
220 Sint32
221 iplay;
222 for (iplay = 0; iplay < number_of_players; iplay++)
223 {
224 Uint32
225 nlife = initial_num_of_lifes;
226 handler_players *
227 player = handler_players::players_list[iplay];
228 if (birth_flag)
229 {
230 nlife = nlife + 10;
231 }
232 if (strcmp (player->get_name (), "ETB ") == 0)
233 {
234 nlife += 5;
235 }
236 if (strcmp (player->get_name (), "DJI ") == 0)
237 {
238 nlife += 4;
239 }
240 if (strcmp (player->get_name (), "JMM ") == 0)
241 {
242 nlife += 3;
243 }
244 if (strcmp (player->get_name (), "ZBB ") == 0)
245 {
246 nlife += 2;
247 }
248 if (strcmp (player->get_name (), "REG ") == 0)
249 {
250 nlife += 1;
251 }
252 player->initialize (nlife, area_num, level_num, 600, grdPt);
253 }
254
255
256 /* disable other player(s) */
257 for (Uint32 i = iplay; i < handler_players::MAX_OF_PLAYERS; i++)
258 {
259 handler_players::players_list[i]->initialize (0, 1, 1, 0, 0);
260 }
261 current_player = handler_players::players_list[0];
262
263 Uint32
264 next = current_player->get_next_phase ();
265 if (next == SHOP)
266 {
267 next = BRICKS_LEVEL;
268 }
269 return next;
270 }
271
272 /**
273 * Check area area code validity
274 * @return if the code is valid return the area number from 1 to 5
275 * or 6 for the very last guardian of the area 5.
276 * Return 0 if the code is not valid
277 */
check_area_code()278 Uint32 supervisor_main_menu::check_area_code ()
279 {
280 Uint32 area_max = 4;
281 Uint32 index = 0;
282 #ifdef UNDER_DEVELOPMENT
283 /* The number of zones really goes from 1 to 5.
284 * The value 6 makes it possible to jump directly to the
285 * very last guardian of the area 5 */
286 area_max = 6;
287 #else
288 if (birth_flag)
289 {
290 area_max = 6;
291 }
292 #endif
293 for (Uint32 area_count = 1; area_count <= area_max; area_count++)
294 {
295 for (Uint32 difficulty_count = 1; difficulty_count <= 4;
296 difficulty_count++)
297 {
298 bool
299 is_valid = true;
300 for (Uint32 i = 0; i < 10; i++)
301 {
302 if (current_area_code[i] != area_codes[index + i])
303 {
304 is_valid = false;
305 break;
306 }
307 }
308 index += 10;
309 if (is_valid)
310 {
311 difficulty_level = difficulty_count;
312 return area_count;
313 }
314 }
315 }
316 return 0;
317 }
318
319 /**
320 * Static method which return a area code
321 * @param area_num area number from 2 to 5
322 * @param difficulty 0 to 3
323 * @return the area code
324 */
325 const char *
get_area_code(Uint32 area_num,Uint32 difficulty)326 supervisor_main_menu::get_area_code (Uint32 area_num, Uint32 difficulty)
327 {
328 if (area_num < 2)
329 {
330 return NULL;
331 }
332 return &area_codes[(area_num - 2) * 40 + (difficulty - 1) * 10];
333 }
334
335 /**
336 * Static method which return the current area code
337 * @return the current area code
338 */
339 char *
get_current_area_code()340 supervisor_main_menu::get_current_area_code ()
341 {
342 return current_area_code;
343 }
344
345 /**
346 * Static method which copy current area code
347 * @param destination destination string
348 */
349 void
copy_current_area_code(char * destination)350 supervisor_main_menu::copy_current_area_code (char *destination)
351 {
352 for (Uint32 i = 0; i < AREA_CODE_LENGTH; i++)
353 {
354 destination[i] = current_area_code[i];
355 }
356 }
357
358 /** All areas code for every areas and every difficulty levels */
359 const char
360 supervisor_main_menu::area_codes[241] =
361 {
362 /* level 12 area 1 */
363 "LARRYHEARD" "SAUNDERSON" "JUANATKINS" "STEPHENSON"
364 /* level 12 area 2 */
365 "DANCEFLOOR" "REVOLUTION" "LOOKTOSEXY" "REACHINGUP"
366 /* level 12 area 3 */
367 "ZULUNATION" "HOUSEPIMPS" "ANDRONICUS" "DEFINITIVE"
368 /* level 12 area 4 */
369 "DANCEMANIA" "PEPPERMINT" "SOLARTRIBE" "PROJECTXYZ"
370 /* level 12 area 5 (with cheat code enabled) */
371 "RINGOFFIRE" "POINTBLANK" "TEMPTATION" "BLUEMONDAY"
372 /* level 13 area 5 (with cheat code enabled) */
373 "SHELLSHOCK" "HOUSEMUSIC" "DAVECLARKE" "CYBERACTIF"
374 };
375
376 /** Current input area code used to jump directly to the
377 * end of a area */
378 char
379 supervisor_main_menu::current_area_code[AREA_CODE_LENGTH + 1] =
380 " ";
381