1 /*
2  *      Copyright (c) 2001 Guido Draheim <guidod@gmx.de>
3  *      Use freely under the restrictions of the ZLIB License
4  *
5  *      You should be able to drop it in the place of a SDL_RWFromFile. Then
6  *      go to X/share/myapp and do `cd graphics && zip -9r ../graphics.zip .`
7  *      and rename the graphics/ subfolder - and still all your files
8  *      are found: a filepath like X/shared/graphics/game/greetings.bmp
9  *      will open X/shared/graphics.zip and return the zipped file
10  *      game/greetings.bmp in the zip-archive (for reading that is).
11  *
12  */
13 
14 #ifndef _SDL_RWops_ZZIP_h
15 #define _SDL_RWops_ZZIP_h
16 
17 #include <SDL_rwops.h>
18 
19 #ifndef ZZIP_NO_DECLSPEC
20 #define ZZIP_DECLSPEC
21 #else /* use DECLSPEC from SDL/begin_code.h */
22 #define ZZIP_DECLSPEC DECLSPEC
23 #endif
24 
25 #ifdef __cplusplus
26 extern "C" {
27 #endif
28 
29 extern ZZIP_DECLSPEC
30 SDL_RWops *SDL_RWFromZZIP(const char* file, const char* mode);
31 
32 #ifdef __cplusplus
33 } /* extern C */
34 #endif
35 
36 #endif
37