1# vi: set ts=2 shiftwidth=2 expandtab:
2#
3# Load and run a version 3.80 game.
4#
5# This script implements a section of the shadowvault walkthrough for Wrecked.
6# Unfortunately, there is something about (I think) event timing that is
7# special to version 3.80, and which isn't quite replicated in SCARE.  This
8# renders this game unwinnable under SCARE.
9#
10# For now, then, this test progresses as far as the point where SCARE's
11# output deviates from that of the Runner.  From then onwards, expectations
12# are disabled, allowing the test to succeed even though incomplete.
13#
14# For the enabled parts of the test, the following edits were necessary:
15#
16#   o "take a..." changed to "take the..." to match what looks like a Runner
17#     change between 3.80 and the 4.00 that SCARE emulates
18#   o a similar change for
19#     object inside another object messages
20#   o "I can only move..." changed to # "There is an exit..." for the initial
21#     room "look" response
22#   o "locker" changed to "red locker" (disambiguation?)
23#   o "Inside ... is a ..." changed to "A ... is inside ...".
24#   o changes to make randomized messages agree with those produced by SCARE's
25#     random number sequence.
26#
27
28~ game
29*Wrecked* Compiled "10 Jan 2001"* Version 3.80*
30
31~
32Wrecked
33A few months ago, I got talking to a mate, who got me interested in
34shipwrecks. I never knew there was so much unclaimed treasure lying at
35the bottom of the oceans. All you need to do is find a wreck, search it,
36and you're a billionaire. At least, that was the way he put it.
37
38Nevertheless, being the single minded individual I am, I decided to give
39it a shot. I did a bit of research, found out about a particular ship
40which was supposed to have sunk in not too deep waters, and got my
41supplies together.
42
43I finally arrive at a village, not too far from where the ship is
44supposed to be, only to step off the bus and have all my stuff stolen
45when I wasn't looking by a pizza-faced 14 year old, desperate to feed
46some drug addiction. Bugger!
47
48So anyway, I'm now stranded in this stupid village, which I think they
49call "Ambersville", without any money, only the clothes I'm wearing, and
50a rather desperate ambition!
51
52This adventure is best run on Runner build 9.20.1 or later.
53
54> verbose
55
56> look
57*
58I am at the bus stop. The main road runs in a north-south direction.
59There is a rather flimsy looking bus shelter here, with a plastic bench
60which looks like it's seen better days. There is an exit west.
61
62> x shelter
63The bus shelter consists of a perspex wall with a roof over it. In the
64shelter is a bright red plastic bench. The sides of the bus shelter have
65lots of graffiti written all over it. There is a timetable on the side
66of the shelter.
67
68> x graffiti
69Ridiculous isn't it. Who writes this stuff[?]
70
71> read graffiti
72JD fancies me! Up the Celts. SFD rules! Phone 4388 for a good time. My
73other bus shelter's a Porsche.
74
75> west
76I move west.
77*
78I am next to a large dog kennel, bizarrly in the middle of nowhere.
79Also here is a large shark hook. There is a very large dog here, tied up
80by the kennel. I can move north, east, south, west and in.
81
82> south
83I move south.
84*
85I am outside a spanking new building. There is a large sign over the
86door telling me that this is a swimming pool. I can move north, west and
87in.
88
89> in
90I move in.
91*
92I am at the reception of the swimming pool. There is no-one in sight. An
93entrance leads into the changing rooms. I can move in and out.
94
95> in
96I move in.
97*
98I am inside the swimming pool changing rooms. There are a number of
99lockers running along the wall (I don't mean literally of course), and
100there is a bench next to the lockers. I can move in and out.
101
102> x bench
103The bench is made from several planks of wood, and has been varnished a
104deep brown colour. A tweed jacket is on the bench.
105
106> get jacket
107I take the tweed jacket from the bench.
108
109> x jacket
110The tweed jacket is a delightful brown colour. It looks a bit worn,
111especially at the elbows. A small key is inside the tweed jacket.
112
113> get key
114I take the small key from the tweed jacket.
115
116> x lockers
117There are lockers running down the whole wall. All are a different
118colour. All the lockers, bar a bright red one, appear to be locked.
119
120> x red locker
121The bright red locker appears to be the only one which isn't locked. The
122locking mechanism in the locker requires a coin to lock it. The red locker
123is open.
124
125> close red locker
126As I close the red locker, I hear a clunking noise, as though something
127has fallen out of the locking mechanism. I open the door again.
128
129> x red locker
130The bright red locker appears to be the only one which isn't locked. The
131locking mechanism in the locker requires a coin to lock it. The red locker
132is open. Inside the red locker is a small silver coin.
133
134> get coin
135I take the small silver coin from the red locker.
136
137> out
138I move out.
139*
140I am at the reception of the swimming pool. There is no-one in sight. An
141entrance leads into the changing rooms. I can move in and out.
142
143> out
144I move out.
145*
146I am outside a spanking new building. There is a large sign over the
147door telling me that this is a swimming pool. I can move north, west and
148in.
149
150> west
151I move west.
152*
153I am outside the village pub. It looks like this is the usual hang about
154for the youth of Ambersville. Biff and Boff are here. I can move north,
155east, west and in. A couple of seagulls fly about aimlessly.
156
157> go in
158I move in.
159*
160I am inside a quaint little pub. There is a bar over in one corner of
161the pub. A number of tables are scattered around, and the floor looks as
162though it could do with a clean. Arthur is standing behind the bar,
163looking at me. I can only move out.
164
165> buy pint
166I hand the barman my shiny silver coin. "Ta very much." Arthurs eyes
167gleam as he takes the coin. "Here you go." He places a pint of lager
168onto the bar.
169
170> get pint
171I take the pint of lager from the bar.
172
173> out
174I move out.
175*
176I am outside the village pub. It looks like this is the usual hang about
177for the youth of Ambersville. Biff and Boff are here. I can move north,
178east, west and in.
179
180> give pint to boff
181"Oh cheers mate. What was it you wanted - a pen. Here ya go. It's nearly
182run out anyway." Boff hands me a rather used looking marker pen.
183
184> west
185I move west.
186*
187I am outside a rather run down motel. To my south is a rather tall wire
188fence. Through the fence, I can see a scrapyard with lots of old cars.
189There is a closed gate here. I can move north, east, west and in.
190
191> north
192I move north.
193*
194I am outside the village post office. The roof of the post office is
195fairly low. There is a bright red post box set outside the door of the
196post office. I can move north, east, south and in.
197
198> go in
199I move in.
200*
201I am inside the post office. There is a counter on the far wall, which
202has a glass screen in front of it, presumably protecting the workers
203from vicious members of society such as myself. On another wall is a
204leaflet rack. Madge watches me intently from behind the glass screen. I
205can only move out.
206
207> x rack
208The leaflet rack is a delightful dark brown colour. There appear to be a
209few sweety wrappers, and the odd bit of chewing gum stuffed inside it.
210Inside the leaflet rack is an application form.
211
212> get form
213I take the application form from the leaflet rack.
214
215> fill form out
216I fill out the application form.
217
218> out
219I move out.
220*
221I am outside the village post office. The roof of the post office is
222fairly low. There is a bright red post box set outside the door of the
223post office. I can move north, east, south and in.
224
225> post form
226I post the application form into the post box.
227
228> east
229I move east.
230*
231I am in the village centre. There is a large statue here, set upon a
232tall pillar. I can move north, east, south and west.
233
234> east
235I move east.
236*
237I am next to a large dog kennel, bizarrly in the middle of nowhere.
238Also here is a large shark hook. There is a very large dog here, tied up
239by the kennel. I can move north, east, south, west and in.
240
241> east
242I move east.
243*
244I am at the bus stop. The main road runs in a north-south direction.
245There is a rather flimsy looking bus shelter here, with a plastic bench
246which looks like it's seen better days. I can only move west.
247
248> write on bus shelter
249I add "ADRIFT rocks" to a small space on the bus shelter.
250
251> drop pen
252I drop the marker pen.
253
254> west
255I move west.
256*
257I am next to a large dog kennel, bizarrly in the middle of nowhere.
258Also here is a large shark hook. There is a very large dog here, tied up
259by the kennel. I can move north, east, south, west and in. It starts to rain.
260
261> south
262I move south.
263*
264I am outside a spanking new building. There is a large sign over the
265door telling me that this is a swimming pool. It is raining. I can move
266north, west and in.
267
268> west
269I move west.
270*
271I am outside the village pub. It looks like this is the usual hang about
272for the youth of Ambersville. It is raining. Biff and Boff are here.
273I can move north, east, west and in.
274
275> west
276I move west.
277*
278I am outside a rather run down motel. To my south is a rather tall wire
279fence. Through the fence, I can see a scrapyard with lots of old cars.
280There is a closed gate here. It is raining. I can move north, east, west
281and in.
282
283> west
284I move west.
285*
286I am at the Ambersville railway station. The platform is very small, and
287there's not a lot around here. There is a large sign here. It is raining.
288I can only move east.
289
290
291#
292# From this point on, something about 3.80 event timing prevents SCARE from
293# replicating the 3.80 Runner.  The core of the problem is the lack of any
294# "Can I see your ticked" demand from Boris, a consequent failure to get
295# thrown off the moving train, and no way to enter the junkyard.
296#
297# For now, then, the remainder of the test is neutralized by removing all
298# expectations.  This at least allows us to exercise code in SCARE, even if
299# we don't verify its output.
300#
301
302> wait
303#Time passes...
304#The train pulls in to a stop at Ambersville.
305
306> in
307#I move in.
308#The train looks like a normal train. Lots of seats, big windows etc.
309#There is a cubicle near the rear of the carriage. Boris is here. I can
310#move in and out. "Can I see your ticket please sir[?]"
311
312> in
313#I move in.
314#I am inside the trains toilet. It is very cramped in here. There is only
315#room for a small toilet, and a wash basin. I can only move out.
316
317> wait
318#Time passes...
319
320> wait
321#Time passes...
322
323> wait
324#Time passes...
325#There is a loud tooting sound, the train doors close, and the train
326#slowly moves away from the station.
327
328> out
329#I move out.
330#The train looks like a normal train. Lots of seats, big windows etc.
331#There is a cubicle near the rear of the carriage. Boris is here. I can
332#move in and out. "Can I see your ticket please sir[?]"
333
334> wait
335#Time passes...
336#"You have to have a ticket if you want to travel on the train." "If you
337#don't show me your ticket I'm going to throw you off the train!" "No
338#ticket eh[?] Well, I'm sorry, but we don't take stowaways on my train!"
339#Boris yanks open the doors, and kicks me out of the moving train. I am
340#on some barren wasteland. There is a railway line running past here. I
341#can only move east.
342
343> east
344#I move east.
345#I am inside the village scrapyard. There are lots of old rusty cars
346#lying about here. To the north is a tall wire fence, with a gate built
347#into the fence. There is a panel near the fence with a large red button
348#in it. The gate is closed. I can only move west.
349
350> push button
351#I push the red button firmly. Slowly, the wire gate swings open.
352
353> north
354#I move north.
355#I am outside a rather run down motel. To my south is a rather tall wire
356#fence. Through the fence, I can see a scrapyard with lots of old cars.
357#The wire gate is open. I can move north, east, south, west and in.
358
359> north
360#I move north.
361#I am outside the village post office. The roof of the post office is
362#fairly low. There is a bright red post box set outside the door of the
363#post office. I can move north, east, south and in.
364
365> in
366#I move in.
367#I am inside the post office. There is a counter on the far wall, which
368#has a glass screen in front of it, presumably protecting the workers
369#from vicious members of society such as myself. On another wall is a
370#leaflet rack. Madge watches me intently from behind the glass screen. I
371#can only move out.
372
373> x counter
374#The counter looks a bit deteriorated. There is a strong glass screen
375#built into the counter. There is a tray on the counter.
376
377> x tray
378#The tray is marked "Unclaimed mail." A manilla envelope is inside the
379#post office tray.
380
381> get envelope
382#I take a manilla envelope from the post office tray.
383
384> open envelope
385#I tear open the envelope. Inside, I find a Gold card.
386
387> drop envelope
388#I drop the manilla envelope.
389
390> out
391#I move out.
392#I am outside the village post office. The roof of the post office is
393#fairly low. There is a bright red post box set outside the door of the
394#post office. I can move north, east, south and in.
395
396> north
397#I move north.
398#I am on a pebbly beach. Most of the pebbles are really smooth. The sea
399#breaks every so often up on the shore. A sewer outlet pipe emerges from
400#the east. There are some flowers blowing about in the wind. I can move
401#east and south.
402
403> get flowers
404#I pick the flowers, making a lovely bunch.
405
406> east
407#I move east.
408#I am in the middle of a paved area. There is a drain in the middle of
409#the pavings, sticking out like a sore thumb. The drain is closed. I can
410#move north, east, south and west.
411
412> east
413#I move east.
414#I am outside the one and only village shop. There is a large window in
415#the front of the shop. One thing in particular that catches your eye is
416#a scuba outfit. I can move south, west and in.
417
418> in
419#I move in.
420#I am inside the village shop. It actually appears to be much larger that
421#I first thought. There are shelves high up on every wall. At the far end
422#of the shop is a small counter. In the shop window, I can see a very
423#nice scuba outfit. Harold the shopkeeper is slouched behind the counter.
424#I can only move out.
425
426> give card to harold
427#You hand Harold your Gold card. "Thanks very much." He swipes it down
428#the side of his till, waits a few seconds for it to clear, and hands it
429#back to you. He walks around to the window, and hands you the scuba
430#outfit. "Hope it fits!"
431
432> out
433#I move out.
434#I am outside the one and only village shop. There is a large window in
435#the front of the shop. I can move south, west and in.
436
437> west
438#I move west.
439#I am in the middle of a paved area. There is a drain in the middle of
440#the pavings, sticking out like a sore thumb. The drain is closed. I can
441#move north, east, south and west.
442
443> south
444#I move south.
445#I am in the village centre. There is a large statue here, set upon a
446#tall pillar. I can move north, east, south and west.
447
448> x plaque
449#The plaque is set into the pillar, and is made from brass. It protrudes
450#slightly. It starts to rain.
451
452> push plaque
453#I push the plaque firmly. The plaque clicks, and then springs open,
454#revealing a juicy pork chop.
455
456> get chop
457#I take a juicy pork chop from the small plaque.
458
459> east
460#I move east.
461#I am next to a large dog kennel, bizarrely in the middle of nowhere.
462#Also here is a large shark hook. There is a very large dog here, tied up
463#by the kennel. It is raining. I can move north, east, south, west and in.
464
465> drop chop
466#I drop the pork chop. Angus immediately pounces on the chop, and starts
467#chewing away.
468
469> get hook
470#I pick up the large shark hook. The rain eases slightly.
471
472> west
473#I move west.
474#I am in the village centre. There is a large statue here, set upon a
475#tall pillar. It is raining. I can move north, east, south and west.
476
477> north
478#I move north.
479#I am in the middle of a paved area. There is a drain in the middle of
480#the pavings, sticking out like a sore thumb. The drain is closed. It is
481#raining. I can move north, east, south and west. The rain stops.
482
483> open drain with hook
484#With a bit of effort, I manage to get the drain open with the shark hook.
485
486> drop hook
487#I drop the large shark hook.
488
489> south
490#I move south.
491#I am in the village centre. There is a large statue here, set upon a
492#tall pillar. I can move north, east, south and west.
493
494> south
495#I move south.
496#I am outside the village pub. It looks like this is the usual hang about
497#for the youth of Ambersville. Biff and Boff are here. I can move north,
498#east, west and in.
499
500> east
501#I move east.
502#I am outside a spanking new building. There is a large sign over the
503#door telling me that this is a swimming pool. I can move north, west and
504#in.
505
506> in
507#I move in.
508#I am at the reception of the swimming pool. There is no-one in sight. An
509#entrance leads into the changing rooms. I can move in and out.
510
511> in
512#I move in.
513#I am inside the swimming pool changing rooms. There are a number of
514#lockers running along the wall (I don't mean literally of course), and
515#there is a bench next to the lockers. I can move in and out.
516
517> in
518#I move in.
519#I am in the pool room. There is a large swimming pool here. I can move
520#in and out.
521
522> wear scuba outfit
523#I put on the scuba outfit.
524
525> in
526#I move in.
527#I am in the swimming pool, which is full of crystal clear water. At the
528#bottom of the pool is a large plug. I can only move out.
529
530> swim
531#I swim about in the pool, testing out the scuba outfit.
532
533> pull plug
534#I pull hard on the pool plug. I manage to pull it out. All the water in
535#the pool rushes towards me, starts spinning round and round and round,
536#and eventually all gurgles down the plughole.
537
538> out
539#I move out.
540#I am in the pool room. There is a large swimming pool here. I can move
541#in and out.
542
543> out
544#I move out.
545#I am inside the swimming pool changing rooms. There are a number of
546#lockers running along the wall (I don't mean literally of course), and
547#there is a bench next to the lockers. I can move in and out.
548
549> out
550#I move out.
551#I am at the reception of the swimming pool. There is no-one in sight. An
552#entrance leads into the changing rooms. I can move in and out.
553
554> out
555#I move out.
556#I am outside a spanking new building. There is a large sign over the
557#door telling me that this is a swimming pool. I can move north, west and
558#in.
559
560> west
561#I move west.
562#I am outside the village pub. It looks like this is the usual hang about
563#for the youth of Ambersville. Biff and Boff are here. I can move north,
564#east, west and in.
565
566> remove outfit
567#I remove the scuba outfit.
568
569> go in
570#I move in.
571#I am inside a quaint little pub. There is a bar over in one corner of
572#the pub. A number of tables are scattered around, and the floor looks as
573#though it could do with a clean. Arthur is standing behind the bar,
574#looking at me. I can only move out.
575
576> buy pint
577#I hand Arthur my Gold card. He swipes it on his till and hands it back
578#to me. "There you go mate." Arthur places another pint on the counter.
579
580> x tables
581#Just round wooden tables. A small ticket is on the tables.
582
583> get ticket
584#I take a small ticket from the tables.
585
586> get lager
587#I take a pint of lager from the bar.
588
589> out
590#I move out.
591#I am outside the village pub. It looks like this is the usual hang about
592#for the youth of Ambersville. Biff and Boff are here. It is raining. I
593#can move north, east, west and in.
594
595> drink lager
596#I take the pint, and down it in one (like I do back home - you know - to
597#impress the ladies). Oo-err, that's strong stuff. I feel a bit queazy now.
598
599> west
600#I move west.
601#I am outside a rather run down motel. To my south is a rather tall wire
602#fence. Through the fence, I can see a scrapyard with lots of old cars.
603#The wire gate is open. Everything looks a bit wobbly. It is raining. I
604#can move north, east, south, west and in. The rain eases slightly.
605
606> south
607#I move south.
608#I am inside the village scrapyard. There are lots of old rusty cars
609#lying about here. To the north is a tall wire fence, with a gate built
610#into the fence. There is a panel near the fence with a large red button
611#in it. The gate is open. Everything looks a bit wobbly. It is raining. I
612#can move north and west. I'm feeling rather drunk.
613
614> x cars
615#There are lots of cars here. One car in particular is dripping petrol.
616#The rain stops.
617
618> put glass under car
619#I place the empty glass under the dripping car, and fill it with petrol.
620
621> north
622#I move north.
623#I am outside a rather run down motel. To my south is a rather tall wire
624#fence. Through the fence, I can see a scrapyard with lots of old cars.
625#The wire gate is open. Everything looks a bit wobbly. I can move north,
626#east, south, west and in.
627
628> in
629#I move in.
630#I am inside a rather run down motel. The carpet has a rather disgusting
631#flowery pattern. There is a set of stairs leading upstairs, a desk
632#against one wall, and a telephone on the wall next to the desk. Helga is
633#sitting at the desk. Everything looks a bit wobbly. I can move up and out.
634
635> give card to helga
636#I hand Helga my credit card. "Can I have a room please[?]" Helga takes my
637#card, and proceeds to write down all my details. Very high tech! Anyway,
638#eventually she hands me my card back, along with a room key.
639
640> up
641#I move up.
642#I am on the upstairs landing of the motel. There are only two doors
643#here, labelled 1 and 2. There is a window at the end of the corridor.
644#Everything looks a bit wobbly. I can only move down.
645
646> x window
647#The window is small and in desperate need of a clean. It looks out onto
648#the village Post Office. The Post Office roof is flat. It looks like
649#there's a small cat stuck on the roof. The window is closed. I'm
650#starting to sober up.
651
652> open doors
653#I unlock and open door number 2 with the room key.
654
655> drop room key
656#I drop the room key. I feel okay again now.
657
658> in
659#I move in.
660#I am in my motel room. It is pretty sparse in here except a small bed, a
661#table, and a wardrobe. I can move in and out.
662
663> in
664#I move in.
665#I am in my bathroom. There is a sink, a grubby bath, and a toilet in
666#here. I can only move out.
667
668> x toilet
669#The toilet looks extremely unhygienic. There appears to be something
670#stuck in the toilet.
671
672> flush toilet
673#I flush the toilet. It gurgles a lot, then suddenly, whatever it is that
674#is stuck inside gets sucked down and away.
675
676> out
677#I move out.
678#I am in my motel room. It is pretty sparse in here except a small bed, a
679#table, and a wardrobe. I can move in and out.
680
681> enter wardrobe
682#I move into the wardrobe. Whoosh! I am in a snowy land. There are lots
683#of trees about, casting eerie shadows all over the place. There appears
684#to be some sort of portal here. Mr Tumnus is here. I can only move out.
685
686> x mr tumnus
687#Mr Tumnus is a Faun, a man from waist upwards, but with legs shaped like
688#a goat's with goat's hoofs for feet. He looks quite cold. Mr Tumnus is
689#carrying a small flute.
690
691> give jacket to mr tumnus
692#I hand Mr Tumnus the tweed jacket. "Thanks very much. You are very kind.
693#Here, take this flute."
694
695> give flowers to mr tumnus
696#"Oh, thanks! I've not seen flowers for years - not since the Witch
697#turned everything to snow." Mr Tumnus turns around. "Hey, Aslan!" Out of
698#the bushes, a large lion appears. "Look at what I've been given!" Aslan
699#looks almost as pleased as Mr Tumnus, and goes back into the bushes,
700#returning moments later with a magic wand, which he drops at my feet.
701#"Here - you'd better have this."
702
703> get wand
704#I pick up the witch's magic wand.
705
706> ask aslan about wand
707#"I stole it from the witch when she wasn't looking. It's what she uses
708#to turn people to stone."
709
710> out
711#I move out.
712#I am in my motel room. It is pretty sparse in here except a small bed, a
713#table, and a wardrobe. I can move in and out.
714
715> out
716#I move out.
717#I am on the upstairs landing of the motel. There are only two doors
718#here, labelled 1 and 2. There is a window at the end of the corridor.
719#Also here is a room key. I can move down and in.
720
721> down
722#I move down.
723#I am inside a rather run down motel. The carpet has a rather disgusting
724#flowery pattern. There is a set of stairs leading upstairs, a desk
725#against one wall, and a telephone on the wall next to the desk. Helga is
726#sitting at the desk. I can move up and out.
727
728> ask helga about phone
729#"Sure, go ahead. They don't charge us phone bills in Ambersville."
730
731> dial 4388
732#I dial 4388 on the telephone.
733
734#"Hello[?]"
735#"Hello. I've been told to phone this number for a good time."
736#"Oh, okay. Well, come to my house in Redstown and knock three times on
737#the door."
738#"Okay, I'll look forward to it. See you later."
739#"Bye for now."
740
741> out
742#I move out.
743#I am outside a rather run down motel. To my south is a rather tall wire
744#fence. Through the fence, I can see a scrapyard with lots of old cars.
745#The wire gate is open. I can move north, east, south, west and in.
746
747> east
748#I move east.
749#I am outside the village pub. It looks like this is the usual hang about
750#for the youth of Ambersville. Biff and Boff are here. I can move north,
751#east, west and in.
752
753> north
754#I move north.
755#I am in the village centre. There is a large statue here, set upon a
756#tall pillar. I can move north, east, south and west.
757
758> wave wand
759#I wave the wand about. There is a creaking noise, and slowly, the statue
760#of Porkie transforms from cold grey stone, into warm, pink Porkie the
761#pig! Somehow, he manages to scramble off the pillar.
762
763> west
764#I move west.
765#I am outside the village post office. The roof of the post office is
766#fairly low. There is a bright red post box set outside the door of the
767#post office. I can move north, east, south and in.
768
769> wait
770#Time passes...
771#Porkie walks towards you from the south.
772
773> wave wand
774#I wave the wand about. Porkie suddenly slows down. Slowly, his pinkiness
775#turns to grey, and he turns back into a statue.
776
777> drop wand
778#I drop the witch's magic wand. It starts to rain.
779
780> stand on statue
781#I climb up onto the statue of Porkie. From here, I can reach up onto the
782#roof of the Post Office.
783
784> go up
785#I move up.
786#I am on the flat roof of the Post Office. From here, I can see all the
787#way out to sea. Also here is a small black cat. It is raining. I can
788#only move down.
789
790> get cat
791#I pick up the small black cat.
792
793> down
794#I move down.
795#I am outside the village post office. The roof of the post office is
796#fairly low. There is a bright red post box set outside the door of the
797#post office. Also here is the witch's magic wand and a statue of a pig.
798#It is raining. I can move north, east, south, up and in.
799
800> in
801#I move in.
802#I am inside the post office. There is a counter on the far wall, which
803#has a glass screen in front of it, presumably protecting the workers
804#from vicious members of society such as myself. On another wall is a
805#leaflet rack. Also here is a manilla envelope. Madge watches me intently
806#from behind the glass screen. I can only move out.
807
808> give cat to madge
809#I hand Madge her cat. "Oh, my baby!" Madge cuddles the cat tightly - the
810#cat's eyes bulge out slightly. "I'm so grateful, here, take this." Madge
811#removes the amulet from around her neck, and gives it to me
812
813> out
814#I move out.
815#I am outside the village post office. The roof of the post office is
816#fairly low. There is a bright red post box set outside the door of the
817#post office. Also here is the witch's magic wand and a statue of a pig.
818#It is raining. I can move north, east, south, up and in.
819
820> east
821#I move east.
822#I am in the village centre. There is a large statue here, set upon a
823#tall pillar. It is raining. I can move north, east, south and west.
824
825> north
826#I move north.
827#I am in the middle of a paved area. There is a drain in the middle of
828#the pavings, sticking out like a sore thumb. The drain is open. Also
829#here is a large shark hook. It is raining. I can move north, east,
830#south, west and down.
831
832> down
833#I move down.
834#I am in the village sewer system. The sides of the sewer walls are made
835#from some sort of tiling. It smells of chlorine in here. One of the
836#tiles has fallen off, presumably from the rush of water. Also here is a
837#small anchor. I can only move up.
838
839> get anchor
840#I pick up the small anchor.
841
842> up
843#I move up.
844#I am in the middle of a paved area. There is a drain in the middle of
845#the pavings, sticking out like a sore thumb. The drain is open. Also
846#here is a large shark hook. I can move north, east, south, west and down.
847
848> north
849#I move north.
850#I am on a wooden pier, which stretches out into the water. There is a
851#small boat beside the pier. I can move south and in.
852
853> in
854#I move in.
855#I am in the small white speedboat. At the front of the boat is the
856#dashboard, and there is a large engine at the back. There is a throttle
857#lever set to one side. The boat is docked at the pier. There is a line
858#of rope attached to the back of the boat here. I can only move out.
859
860> x engine
861#The engine looks very powerful. There is a cap in the top of the engine.
862#There is a dial on the side of the engine. The needle points to empty.
863
864> put petrol in engine
865#I pour the petrol from the glass into the engine.
866
867> put key in ignition
868#I put the ignition key in the ignition.
869
870> turn key
871#I turn the ignition key. The motor roars to life.
872
873> push lever
874#I push the throttle lever to the full position. The boat lurches
875#forwards. I ride the speedboat out to where I envisage the wreck to be,
876#then cut the throttle again.
877
878> tie anchor to rope
879#I tie the anchor onto the piece of rope.
880
881> throw anchor overboard
882#I throw the anchor overboard.
883
884> wear scuba outfit
885#I put on the scuba outfit.
886
887> out
888#I move out.
889#I am swimming in the sea. There is a speedboat here. I can move down and
890#in.
891
892> down
893#I swim down. I am deep underwater. There is an old shipwreck nearby,
894#listing on one side. I can move up and in.
895
896> in
897#I move in.
898#I am inside the shipwreck. There are various bits of wood floating
899#around, and most of the ship appears to be rotten. There appears to be
900#an old wooden cabinet upside-down against one wall. I can only move out.
901
902> x cabinet
903#The cabinet is made from wood, but appears to be much stronger than I
904#would have thought. There is a hexagonal shaped indentation on the
905#closed door.
906
907> put amulet in indentation
908#I put the hexagonal amulet into the hexagonal indentation on the cabinet
909#door. It fits perfectly. I twist the amulet, and the door springs open.
910
911> x cabinet
912#The cabinet is made from wood, but appears to be much stronger than I
913#would have thought. The door is open. An old log book and a large bronze
914#key are inside the old wooden cabinet.
915
916> get log book
917#I take an old log book from the old wooden cabinet.
918
919> get bronze key
920#I take a large bronze key from the old wooden cabinet.
921
922> out
923#I move out.
924#I am deep underwater. There is an old shipwreck nearby, listing on one
925#side. I can move up and in.
926
927> up
928#I swim back up to the surface, relieved to find the boat still there. I
929#am swimming in the sea. There is a speedboat here. I can move down and in.
930
931> in
932#I move in.
933#I am in the small white speedboat. At the front of the boat is the
934#dashboard, and there is a large engine at the back. There is a throttle
935#lever set to one side. All I can see in all directions ouside the boat
936#is the sea. I can only move out.
937
938> get anchor
939#I pull the anchor back out of the water.
940
941> push lever
942#I push the throttle lever to the full position again, and return the
943#boat back to the pier.
944
945> read log book
946#The last entry in the log reads; "Today we hid our treasure in the old
947#sewer system in Ambersville, as I fear our journey today is extremely
948#treacherous..." It goes on, but isn't very exciting.
949
950> out
951#I move out.
952#I am on a wooden pier, which stretches out into the water. There is a
953#small boat beside the pier. I can move south and in.
954
955> south
956#I move south.
957#I am in the middle of a paved area. There is a drain in the middle of
958#the pavings, sticking out like a sore thumb. The drain is open. Also
959#here is a large shark hook. I can move north, east, south, west and down.
960
961> south
962#I move south.
963#I am in the village centre. There is a large statue here, set upon a
964#tall pillar. I can move north, east, south and west.
965
966> south
967#I move south.
968#I am outside the village pub. It looks like this is the usual hang about
969#for the youth of Ambersville. Biff and Boff are here. I can move north,
970#east, west and in.
971
972> west
973#I move west.
974#I am outside a rather run down motel. To my south is a rather tall wire
975#fence. Through the fence, I can see a scrapyard with lots of old cars.
976#The wire gate is open. I can move north, east, south, west and in.
977
978> west
979#I move west.
980#I am at the Ambersville railway station. The platform is very small, and
981#there's not a lot around here. There is a large sign here. I can only
982#move east.
983
984> wait
985#Time passes...
986#The train pulls in to a stop at Ambersville.
987
988> in
989#I move in.
990#The train looks like a normal train. Lots of seats, big windows etc.
991#There is a cubicle near the rear of the carriage. Boris is here. I can
992#move in and out. "Can I see your ticket please sir[?] Thanks, that seems
993#fine." Boris stamps my ticket.
994
995> wait
996#Time passes...
997
998> wait
999#Time passes...
1000
1001> wait
1002#Time passes...
1003#There is a loud tooting sound, the train doors close, and the train
1004#slowly moves away from the station.
1005
1006> wait
1007#Time passes...
1008
1009> wait
1010#Time passes...
1011
1012> wait
1013#Time passes...
1014#The train pulls in to a stop at Redstown.
1015
1016> out
1017#I step out of the train. I am at the Redstown railway station. The
1018#platform is very small, and there's not a lot around here. There is a
1019#large sign here. A train sits at the station, its doors open. I can move
1020#east and in.
1021
1022> east
1023#I move east.
1024#I am outside a house with a large door. In the distance I can see the
1025#rest of Redstown, but to be honest, I've no motivation to go there. I
1026#can only move west.
1027
1028> knock three times
1029#I knock on the door three times. An attractive lady answers the door.
1030#"Come on in."
1031
1032> in
1033#I move in.
1034#I am inside a dimly lit room. There are a couple of comfy seats and a
1035#table in the room. Over in the corner sits a computer. Suzie is here. I
1036#can only move out.
1037
1038> x computer
1039#Suzie's computer is switched on. She appears to be creating an ADRIFT
1040#adventure.
1041
1042> ask suzie about adrift
1043#"I'm making an ADRIFT adventure. I've tried using Inform, TADS and Hugo,
1044#but I'd say ADRIFT is by far the best."
1045
1046> ask suzie about a good time
1047#"Oh, that. That'll be referring to my musical talents."
1048
1049> give flute to suzie
1050#I hand the small flute to Suzie. Her eyes light up. "A flute! I've been
1051#wanting to play one for ages." She takes it off me, and begins to play a
1052#beautiful tune.
1053#"You can have it if you like.", I say. Suzie looks at me.
1054#"Are you sure[?]"
1055#"Yep, you seem to like it."
1056#"Oh, well, I'll have to give you something in return. Just a minute."
1057#Suzie disappears behind the couch, and brings back a pair of
1058#night-vision goggles. "Here, take these. I never use them."
1059
1060> out
1061#I move out.
1062#I am outside a house with a large door. In the distance I can see the
1063#rest of Redstown, but to be honest, I've no motivation to go there. I
1064#can move west and in.
1065
1066> west
1067#I move west.
1068#I am at the Redstown railway station. The platform is very small, and
1069#there's not a lot around here. There is a large sign here. I can only
1070#move east.
1071
1072> wait
1073#Time passes...
1074#The train pulls in to a stop at Redstown. It starts to rain.
1075
1076> in
1077#I move in.
1078#The train looks like a normal train. Lots of seats, big windows etc.
1079#There is a cubicle near the rear of the carriage. Boris is here. I can
1080#move in and out.
1081
1082> wait
1083#Time passes...
1084
1085> wait
1086#Time passes...
1087
1088> wait
1089#Time passes...
1090#There is a loud tooting sound, and the train slowly moves away from the
1091#station.
1092
1093> wait
1094#Time passes...
1095
1096> wait
1097#Time passes...
1098
1099> wait
1100#Time passes...
1101#The train pulls in to a stop at Ambersville.
1102
1103> out
1104#I step out of the train. I am at the Ambersville railway station. The
1105#platform is very small, and there's not a lot around here. There is a
1106#large sign here. A train sits at the station, its doors open. I can move
1107#east and in.
1108
1109> east
1110#I move east.
1111#I am outside a rather run down motel. To my south is a rather tall wire
1112#fence. Through the fence, I can see a scrapyard with lots of old cars.
1113#The wire gate is open. I can move north, east, south, west and in.
1114
1115> east
1116#I move east.
1117#I am outside the village pub. It looks like this is the usual hang about
1118#for the youth of Ambersville. Biff and Boff are here. I can move north,
1119#east, west and in.
1120
1121> north
1122#I move north.
1123#I am in the village centre. There is a large statue here, set upon a
1124#tall pillar. I can move north, east, south and west.
1125
1126> east
1127#I move east.
1128#I am next to a large dog kennel, bizarrely in the middle of nowhere.
1129#There is a very large dog here, tied up by the kennel. I can move north,
1130#east, south, west and in.
1131
1132> in
1133#I move in.
1134#It's pretty cramped in here, and it stinks of dog. Also here is a rather
1135#chewed stick. I can only move out.
1136
1137> get stick
1138#I pick up the rather chewed stick.
1139
1140> out
1141#I move out.
1142#I am next to a large dog kennel, bizarrely in the middle of nowhere.
1143#There is a very large dog here, tied up by the kennel. It is raining. I
1144#can move north, east, south, west and in.
1145
1146> west
1147#I move west.
1148#I am in the village centre. There is a large statue here, set upon a
1149#tall pillar. It is raining. I can move north, east, south and west.
1150
1151> north
1152#I move north.
1153#I am in the middle of a paved area. There is a drain in the middle of
1154#the pavings, sticking out like a sore thumb. The drain is open. Also
1155#here is a large shark hook. It is raining. I can move north, east,
1156#south, west and down.
1157
1158> down
1159#I move down.
1160#I am in the village sewer system. The sides of the sewer walls are made
1161#from some sort of tiling. It smells of chlorine in here. One of the
1162#tiles has fallen off, presumably from the rush of water. Also here is a
1163#gold card. I can only move up.
1164
1165> x tiles
1166#The wall tiles are quite large, but are surprisingly clean and smell of
1167#chlorine. One of the tiles is missing, revealing a small hole.
1168
1169> x hole
1170#The hole has appeared where one of the wall tiles has fallen off. On
1171#closer inspection, I can see a keyhole situated in the middle of the hole.
1172
1173> put key in keyhole
1174#I put the bronze key in the keyhole, and turn it. One whole side of the
1175#sewer opens up, revealing a secret passageway.
1176
1177> south
1178#I move south.
1179#Everything is dark. I can move north and south.
1180
1181> wear goggles
1182#I put on night-vision goggles.
1183
1184> look
1185#I am in a secret passage, just off the sewer system. I can move north
1186#and south.
1187
1188> south
1189#I move south.
1190#I am at the end of the secret passage. In front of me is a large
1191#portcullis. To the right of the portcullis is a slot. Through the
1192#portcullis, I can just make out a large chest. I can only move north.
1193
1194> x slot
1195#The slot looks as though something should be inserted into it. I think
1196#it's connected to the portcullis.
1197
1198> put stick in slot
1199#I put the stick into the slot. It fits perfectly, creating a lever.
1200
1201> pull lever
1202#I pull down hard on the chewed looking lever. Slowly, but surely, the
1203#portcullis raises.
1204
1205> south
1206#I move south.
1207#I am in an underground cavern. In the middle of the room sits a huge
1208#wooden chest. I can only move north.
1209
1210> x chest
1211#The chest is huge. The name The Unsinkable is stencilled on the lid. The
1212#chest is closed.
1213
1214> open chest
1215#I carefully open the chest. Suddenly, a stream of poisonous gas ejects
1216#from inside the chest, filling the room. Luckily, I'm wearing the scuba
1217#outfit, and it appears to be working, because the gas has no effect on
1218#me. It takes a while for the gas to clear, but when it does, I see a
1219#chest full of gold.
1220
1221#Well done. Now, all you have to do is figure how the hell you're going
1222#to get this chest out of the sewer! Then you'll probably end up losing
1223#most of it to pay off you credit card bill, but that's not my problem.
1224
1225#Hope you enjoyed playing Wrecked.
1226
1227