1# vi: set ts=2 shiftwidth=2 expandtab: 2# 3# Load and run a version 3.80 game. 4# 5# This script implements a section of the shadowvault walkthrough for Wrecked. 6# Unfortunately, there is something about (I think) event timing that is 7# special to version 3.80, and which isn't quite replicated in SCARE. This 8# renders this game unwinnable under SCARE. 9# 10# For now, then, this test progresses as far as the point where SCARE's 11# output deviates from that of the Runner. From then onwards, expectations 12# are disabled, allowing the test to succeed even though incomplete. 13# 14# For the enabled parts of the test, the following edits were necessary: 15# 16# o "take a..." changed to "take the..." to match what looks like a Runner 17# change between 3.80 and the 4.00 that SCARE emulates 18# o a similar change for 19# object inside another object messages 20# o "I can only move..." changed to # "There is an exit..." for the initial 21# room "look" response 22# o "locker" changed to "red locker" (disambiguation?) 23# o "Inside ... is a ..." changed to "A ... is inside ...". 24# o changes to make randomized messages agree with those produced by SCARE's 25# random number sequence. 26# 27 28~ game 29*Wrecked* Compiled "10 Jan 2001"* Version 3.80* 30 31~ 32Wrecked 33A few months ago, I got talking to a mate, who got me interested in 34shipwrecks. I never knew there was so much unclaimed treasure lying at 35the bottom of the oceans. All you need to do is find a wreck, search it, 36and you're a billionaire. At least, that was the way he put it. 37 38Nevertheless, being the single minded individual I am, I decided to give 39it a shot. I did a bit of research, found out about a particular ship 40which was supposed to have sunk in not too deep waters, and got my 41supplies together. 42 43I finally arrive at a village, not too far from where the ship is 44supposed to be, only to step off the bus and have all my stuff stolen 45when I wasn't looking by a pizza-faced 14 year old, desperate to feed 46some drug addiction. Bugger! 47 48So anyway, I'm now stranded in this stupid village, which I think they 49call "Ambersville", without any money, only the clothes I'm wearing, and 50a rather desperate ambition! 51 52This adventure is best run on Runner build 9.20.1 or later. 53 54> verbose 55 56> look 57* 58I am at the bus stop. The main road runs in a north-south direction. 59There is a rather flimsy looking bus shelter here, with a plastic bench 60which looks like it's seen better days. There is an exit west. 61 62> x shelter 63The bus shelter consists of a perspex wall with a roof over it. In the 64shelter is a bright red plastic bench. The sides of the bus shelter have 65lots of graffiti written all over it. There is a timetable on the side 66of the shelter. 67 68> x graffiti 69Ridiculous isn't it. Who writes this stuff[?] 70 71> read graffiti 72JD fancies me! Up the Celts. SFD rules! Phone 4388 for a good time. My 73other bus shelter's a Porsche. 74 75> west 76I move west. 77* 78I am next to a large dog kennel, bizarrly in the middle of nowhere. 79Also here is a large shark hook. There is a very large dog here, tied up 80by the kennel. I can move north, east, south, west and in. 81 82> south 83I move south. 84* 85I am outside a spanking new building. There is a large sign over the 86door telling me that this is a swimming pool. I can move north, west and 87in. 88 89> in 90I move in. 91* 92I am at the reception of the swimming pool. There is no-one in sight. An 93entrance leads into the changing rooms. I can move in and out. 94 95> in 96I move in. 97* 98I am inside the swimming pool changing rooms. There are a number of 99lockers running along the wall (I don't mean literally of course), and 100there is a bench next to the lockers. I can move in and out. 101 102> x bench 103The bench is made from several planks of wood, and has been varnished a 104deep brown colour. A tweed jacket is on the bench. 105 106> get jacket 107I take the tweed jacket from the bench. 108 109> x jacket 110The tweed jacket is a delightful brown colour. It looks a bit worn, 111especially at the elbows. A small key is inside the tweed jacket. 112 113> get key 114I take the small key from the tweed jacket. 115 116> x lockers 117There are lockers running down the whole wall. All are a different 118colour. All the lockers, bar a bright red one, appear to be locked. 119 120> x red locker 121The bright red locker appears to be the only one which isn't locked. The 122locking mechanism in the locker requires a coin to lock it. The red locker 123is open. 124 125> close red locker 126As I close the red locker, I hear a clunking noise, as though something 127has fallen out of the locking mechanism. I open the door again. 128 129> x red locker 130The bright red locker appears to be the only one which isn't locked. The 131locking mechanism in the locker requires a coin to lock it. The red locker 132is open. Inside the red locker is a small silver coin. 133 134> get coin 135I take the small silver coin from the red locker. 136 137> out 138I move out. 139* 140I am at the reception of the swimming pool. There is no-one in sight. An 141entrance leads into the changing rooms. I can move in and out. 142 143> out 144I move out. 145* 146I am outside a spanking new building. There is a large sign over the 147door telling me that this is a swimming pool. I can move north, west and 148in. 149 150> west 151I move west. 152* 153I am outside the village pub. It looks like this is the usual hang about 154for the youth of Ambersville. Biff and Boff are here. I can move north, 155east, west and in. A couple of seagulls fly about aimlessly. 156 157> go in 158I move in. 159* 160I am inside a quaint little pub. There is a bar over in one corner of 161the pub. A number of tables are scattered around, and the floor looks as 162though it could do with a clean. Arthur is standing behind the bar, 163looking at me. I can only move out. 164 165> buy pint 166I hand the barman my shiny silver coin. "Ta very much." Arthurs eyes 167gleam as he takes the coin. "Here you go." He places a pint of lager 168onto the bar. 169 170> get pint 171I take the pint of lager from the bar. 172 173> out 174I move out. 175* 176I am outside the village pub. It looks like this is the usual hang about 177for the youth of Ambersville. Biff and Boff are here. I can move north, 178east, west and in. 179 180> give pint to boff 181"Oh cheers mate. What was it you wanted - a pen. Here ya go. It's nearly 182run out anyway." Boff hands me a rather used looking marker pen. 183 184> west 185I move west. 186* 187I am outside a rather run down motel. To my south is a rather tall wire 188fence. Through the fence, I can see a scrapyard with lots of old cars. 189There is a closed gate here. I can move north, east, west and in. 190 191> north 192I move north. 193* 194I am outside the village post office. The roof of the post office is 195fairly low. There is a bright red post box set outside the door of the 196post office. I can move north, east, south and in. 197 198> go in 199I move in. 200* 201I am inside the post office. There is a counter on the far wall, which 202has a glass screen in front of it, presumably protecting the workers 203from vicious members of society such as myself. On another wall is a 204leaflet rack. Madge watches me intently from behind the glass screen. I 205can only move out. 206 207> x rack 208The leaflet rack is a delightful dark brown colour. There appear to be a 209few sweety wrappers, and the odd bit of chewing gum stuffed inside it. 210Inside the leaflet rack is an application form. 211 212> get form 213I take the application form from the leaflet rack. 214 215> fill form out 216I fill out the application form. 217 218> out 219I move out. 220* 221I am outside the village post office. The roof of the post office is 222fairly low. There is a bright red post box set outside the door of the 223post office. I can move north, east, south and in. 224 225> post form 226I post the application form into the post box. 227 228> east 229I move east. 230* 231I am in the village centre. There is a large statue here, set upon a 232tall pillar. I can move north, east, south and west. 233 234> east 235I move east. 236* 237I am next to a large dog kennel, bizarrly in the middle of nowhere. 238Also here is a large shark hook. There is a very large dog here, tied up 239by the kennel. I can move north, east, south, west and in. 240 241> east 242I move east. 243* 244I am at the bus stop. The main road runs in a north-south direction. 245There is a rather flimsy looking bus shelter here, with a plastic bench 246which looks like it's seen better days. I can only move west. 247 248> write on bus shelter 249I add "ADRIFT rocks" to a small space on the bus shelter. 250 251> drop pen 252I drop the marker pen. 253 254> west 255I move west. 256* 257I am next to a large dog kennel, bizarrly in the middle of nowhere. 258Also here is a large shark hook. There is a very large dog here, tied up 259by the kennel. I can move north, east, south, west and in. It starts to rain. 260 261> south 262I move south. 263* 264I am outside a spanking new building. There is a large sign over the 265door telling me that this is a swimming pool. It is raining. I can move 266north, west and in. 267 268> west 269I move west. 270* 271I am outside the village pub. It looks like this is the usual hang about 272for the youth of Ambersville. It is raining. Biff and Boff are here. 273I can move north, east, west and in. 274 275> west 276I move west. 277* 278I am outside a rather run down motel. To my south is a rather tall wire 279fence. Through the fence, I can see a scrapyard with lots of old cars. 280There is a closed gate here. It is raining. I can move north, east, west 281and in. 282 283> west 284I move west. 285* 286I am at the Ambersville railway station. The platform is very small, and 287there's not a lot around here. There is a large sign here. It is raining. 288I can only move east. 289 290 291# 292# From this point on, something about 3.80 event timing prevents SCARE from 293# replicating the 3.80 Runner. The core of the problem is the lack of any 294# "Can I see your ticked" demand from Boris, a consequent failure to get 295# thrown off the moving train, and no way to enter the junkyard. 296# 297# For now, then, the remainder of the test is neutralized by removing all 298# expectations. This at least allows us to exercise code in SCARE, even if 299# we don't verify its output. 300# 301 302> wait 303#Time passes... 304#The train pulls in to a stop at Ambersville. 305 306> in 307#I move in. 308#The train looks like a normal train. Lots of seats, big windows etc. 309#There is a cubicle near the rear of the carriage. Boris is here. I can 310#move in and out. "Can I see your ticket please sir[?]" 311 312> in 313#I move in. 314#I am inside the trains toilet. It is very cramped in here. There is only 315#room for a small toilet, and a wash basin. I can only move out. 316 317> wait 318#Time passes... 319 320> wait 321#Time passes... 322 323> wait 324#Time passes... 325#There is a loud tooting sound, the train doors close, and the train 326#slowly moves away from the station. 327 328> out 329#I move out. 330#The train looks like a normal train. Lots of seats, big windows etc. 331#There is a cubicle near the rear of the carriage. Boris is here. I can 332#move in and out. "Can I see your ticket please sir[?]" 333 334> wait 335#Time passes... 336#"You have to have a ticket if you want to travel on the train." "If you 337#don't show me your ticket I'm going to throw you off the train!" "No 338#ticket eh[?] Well, I'm sorry, but we don't take stowaways on my train!" 339#Boris yanks open the doors, and kicks me out of the moving train. I am 340#on some barren wasteland. There is a railway line running past here. I 341#can only move east. 342 343> east 344#I move east. 345#I am inside the village scrapyard. There are lots of old rusty cars 346#lying about here. To the north is a tall wire fence, with a gate built 347#into the fence. There is a panel near the fence with a large red button 348#in it. The gate is closed. I can only move west. 349 350> push button 351#I push the red button firmly. Slowly, the wire gate swings open. 352 353> north 354#I move north. 355#I am outside a rather run down motel. To my south is a rather tall wire 356#fence. Through the fence, I can see a scrapyard with lots of old cars. 357#The wire gate is open. I can move north, east, south, west and in. 358 359> north 360#I move north. 361#I am outside the village post office. The roof of the post office is 362#fairly low. There is a bright red post box set outside the door of the 363#post office. I can move north, east, south and in. 364 365> in 366#I move in. 367#I am inside the post office. There is a counter on the far wall, which 368#has a glass screen in front of it, presumably protecting the workers 369#from vicious members of society such as myself. On another wall is a 370#leaflet rack. Madge watches me intently from behind the glass screen. I 371#can only move out. 372 373> x counter 374#The counter looks a bit deteriorated. There is a strong glass screen 375#built into the counter. There is a tray on the counter. 376 377> x tray 378#The tray is marked "Unclaimed mail." A manilla envelope is inside the 379#post office tray. 380 381> get envelope 382#I take a manilla envelope from the post office tray. 383 384> open envelope 385#I tear open the envelope. Inside, I find a Gold card. 386 387> drop envelope 388#I drop the manilla envelope. 389 390> out 391#I move out. 392#I am outside the village post office. The roof of the post office is 393#fairly low. There is a bright red post box set outside the door of the 394#post office. I can move north, east, south and in. 395 396> north 397#I move north. 398#I am on a pebbly beach. Most of the pebbles are really smooth. The sea 399#breaks every so often up on the shore. A sewer outlet pipe emerges from 400#the east. There are some flowers blowing about in the wind. I can move 401#east and south. 402 403> get flowers 404#I pick the flowers, making a lovely bunch. 405 406> east 407#I move east. 408#I am in the middle of a paved area. There is a drain in the middle of 409#the pavings, sticking out like a sore thumb. The drain is closed. I can 410#move north, east, south and west. 411 412> east 413#I move east. 414#I am outside the one and only village shop. There is a large window in 415#the front of the shop. One thing in particular that catches your eye is 416#a scuba outfit. I can move south, west and in. 417 418> in 419#I move in. 420#I am inside the village shop. It actually appears to be much larger that 421#I first thought. There are shelves high up on every wall. At the far end 422#of the shop is a small counter. In the shop window, I can see a very 423#nice scuba outfit. Harold the shopkeeper is slouched behind the counter. 424#I can only move out. 425 426> give card to harold 427#You hand Harold your Gold card. "Thanks very much." He swipes it down 428#the side of his till, waits a few seconds for it to clear, and hands it 429#back to you. He walks around to the window, and hands you the scuba 430#outfit. "Hope it fits!" 431 432> out 433#I move out. 434#I am outside the one and only village shop. There is a large window in 435#the front of the shop. I can move south, west and in. 436 437> west 438#I move west. 439#I am in the middle of a paved area. There is a drain in the middle of 440#the pavings, sticking out like a sore thumb. The drain is closed. I can 441#move north, east, south and west. 442 443> south 444#I move south. 445#I am in the village centre. There is a large statue here, set upon a 446#tall pillar. I can move north, east, south and west. 447 448> x plaque 449#The plaque is set into the pillar, and is made from brass. It protrudes 450#slightly. It starts to rain. 451 452> push plaque 453#I push the plaque firmly. The plaque clicks, and then springs open, 454#revealing a juicy pork chop. 455 456> get chop 457#I take a juicy pork chop from the small plaque. 458 459> east 460#I move east. 461#I am next to a large dog kennel, bizarrely in the middle of nowhere. 462#Also here is a large shark hook. There is a very large dog here, tied up 463#by the kennel. It is raining. I can move north, east, south, west and in. 464 465> drop chop 466#I drop the pork chop. Angus immediately pounces on the chop, and starts 467#chewing away. 468 469> get hook 470#I pick up the large shark hook. The rain eases slightly. 471 472> west 473#I move west. 474#I am in the village centre. There is a large statue here, set upon a 475#tall pillar. It is raining. I can move north, east, south and west. 476 477> north 478#I move north. 479#I am in the middle of a paved area. There is a drain in the middle of 480#the pavings, sticking out like a sore thumb. The drain is closed. It is 481#raining. I can move north, east, south and west. The rain stops. 482 483> open drain with hook 484#With a bit of effort, I manage to get the drain open with the shark hook. 485 486> drop hook 487#I drop the large shark hook. 488 489> south 490#I move south. 491#I am in the village centre. There is a large statue here, set upon a 492#tall pillar. I can move north, east, south and west. 493 494> south 495#I move south. 496#I am outside the village pub. It looks like this is the usual hang about 497#for the youth of Ambersville. Biff and Boff are here. I can move north, 498#east, west and in. 499 500> east 501#I move east. 502#I am outside a spanking new building. There is a large sign over the 503#door telling me that this is a swimming pool. I can move north, west and 504#in. 505 506> in 507#I move in. 508#I am at the reception of the swimming pool. There is no-one in sight. An 509#entrance leads into the changing rooms. I can move in and out. 510 511> in 512#I move in. 513#I am inside the swimming pool changing rooms. There are a number of 514#lockers running along the wall (I don't mean literally of course), and 515#there is a bench next to the lockers. I can move in and out. 516 517> in 518#I move in. 519#I am in the pool room. There is a large swimming pool here. I can move 520#in and out. 521 522> wear scuba outfit 523#I put on the scuba outfit. 524 525> in 526#I move in. 527#I am in the swimming pool, which is full of crystal clear water. At the 528#bottom of the pool is a large plug. I can only move out. 529 530> swim 531#I swim about in the pool, testing out the scuba outfit. 532 533> pull plug 534#I pull hard on the pool plug. I manage to pull it out. All the water in 535#the pool rushes towards me, starts spinning round and round and round, 536#and eventually all gurgles down the plughole. 537 538> out 539#I move out. 540#I am in the pool room. There is a large swimming pool here. I can move 541#in and out. 542 543> out 544#I move out. 545#I am inside the swimming pool changing rooms. There are a number of 546#lockers running along the wall (I don't mean literally of course), and 547#there is a bench next to the lockers. I can move in and out. 548 549> out 550#I move out. 551#I am at the reception of the swimming pool. There is no-one in sight. An 552#entrance leads into the changing rooms. I can move in and out. 553 554> out 555#I move out. 556#I am outside a spanking new building. There is a large sign over the 557#door telling me that this is a swimming pool. I can move north, west and 558#in. 559 560> west 561#I move west. 562#I am outside the village pub. It looks like this is the usual hang about 563#for the youth of Ambersville. Biff and Boff are here. I can move north, 564#east, west and in. 565 566> remove outfit 567#I remove the scuba outfit. 568 569> go in 570#I move in. 571#I am inside a quaint little pub. There is a bar over in one corner of 572#the pub. A number of tables are scattered around, and the floor looks as 573#though it could do with a clean. Arthur is standing behind the bar, 574#looking at me. I can only move out. 575 576> buy pint 577#I hand Arthur my Gold card. He swipes it on his till and hands it back 578#to me. "There you go mate." Arthur places another pint on the counter. 579 580> x tables 581#Just round wooden tables. A small ticket is on the tables. 582 583> get ticket 584#I take a small ticket from the tables. 585 586> get lager 587#I take a pint of lager from the bar. 588 589> out 590#I move out. 591#I am outside the village pub. It looks like this is the usual hang about 592#for the youth of Ambersville. Biff and Boff are here. It is raining. I 593#can move north, east, west and in. 594 595> drink lager 596#I take the pint, and down it in one (like I do back home - you know - to 597#impress the ladies). Oo-err, that's strong stuff. I feel a bit queazy now. 598 599> west 600#I move west. 601#I am outside a rather run down motel. To my south is a rather tall wire 602#fence. Through the fence, I can see a scrapyard with lots of old cars. 603#The wire gate is open. Everything looks a bit wobbly. It is raining. I 604#can move north, east, south, west and in. The rain eases slightly. 605 606> south 607#I move south. 608#I am inside the village scrapyard. There are lots of old rusty cars 609#lying about here. To the north is a tall wire fence, with a gate built 610#into the fence. There is a panel near the fence with a large red button 611#in it. The gate is open. Everything looks a bit wobbly. It is raining. I 612#can move north and west. I'm feeling rather drunk. 613 614> x cars 615#There are lots of cars here. One car in particular is dripping petrol. 616#The rain stops. 617 618> put glass under car 619#I place the empty glass under the dripping car, and fill it with petrol. 620 621> north 622#I move north. 623#I am outside a rather run down motel. To my south is a rather tall wire 624#fence. Through the fence, I can see a scrapyard with lots of old cars. 625#The wire gate is open. Everything looks a bit wobbly. I can move north, 626#east, south, west and in. 627 628> in 629#I move in. 630#I am inside a rather run down motel. The carpet has a rather disgusting 631#flowery pattern. There is a set of stairs leading upstairs, a desk 632#against one wall, and a telephone on the wall next to the desk. Helga is 633#sitting at the desk. Everything looks a bit wobbly. I can move up and out. 634 635> give card to helga 636#I hand Helga my credit card. "Can I have a room please[?]" Helga takes my 637#card, and proceeds to write down all my details. Very high tech! Anyway, 638#eventually she hands me my card back, along with a room key. 639 640> up 641#I move up. 642#I am on the upstairs landing of the motel. There are only two doors 643#here, labelled 1 and 2. There is a window at the end of the corridor. 644#Everything looks a bit wobbly. I can only move down. 645 646> x window 647#The window is small and in desperate need of a clean. It looks out onto 648#the village Post Office. The Post Office roof is flat. It looks like 649#there's a small cat stuck on the roof. The window is closed. I'm 650#starting to sober up. 651 652> open doors 653#I unlock and open door number 2 with the room key. 654 655> drop room key 656#I drop the room key. I feel okay again now. 657 658> in 659#I move in. 660#I am in my motel room. It is pretty sparse in here except a small bed, a 661#table, and a wardrobe. I can move in and out. 662 663> in 664#I move in. 665#I am in my bathroom. There is a sink, a grubby bath, and a toilet in 666#here. I can only move out. 667 668> x toilet 669#The toilet looks extremely unhygienic. There appears to be something 670#stuck in the toilet. 671 672> flush toilet 673#I flush the toilet. It gurgles a lot, then suddenly, whatever it is that 674#is stuck inside gets sucked down and away. 675 676> out 677#I move out. 678#I am in my motel room. It is pretty sparse in here except a small bed, a 679#table, and a wardrobe. I can move in and out. 680 681> enter wardrobe 682#I move into the wardrobe. Whoosh! I am in a snowy land. There are lots 683#of trees about, casting eerie shadows all over the place. There appears 684#to be some sort of portal here. Mr Tumnus is here. I can only move out. 685 686> x mr tumnus 687#Mr Tumnus is a Faun, a man from waist upwards, but with legs shaped like 688#a goat's with goat's hoofs for feet. He looks quite cold. Mr Tumnus is 689#carrying a small flute. 690 691> give jacket to mr tumnus 692#I hand Mr Tumnus the tweed jacket. "Thanks very much. You are very kind. 693#Here, take this flute." 694 695> give flowers to mr tumnus 696#"Oh, thanks! I've not seen flowers for years - not since the Witch 697#turned everything to snow." Mr Tumnus turns around. "Hey, Aslan!" Out of 698#the bushes, a large lion appears. "Look at what I've been given!" Aslan 699#looks almost as pleased as Mr Tumnus, and goes back into the bushes, 700#returning moments later with a magic wand, which he drops at my feet. 701#"Here - you'd better have this." 702 703> get wand 704#I pick up the witch's magic wand. 705 706> ask aslan about wand 707#"I stole it from the witch when she wasn't looking. It's what she uses 708#to turn people to stone." 709 710> out 711#I move out. 712#I am in my motel room. It is pretty sparse in here except a small bed, a 713#table, and a wardrobe. I can move in and out. 714 715> out 716#I move out. 717#I am on the upstairs landing of the motel. There are only two doors 718#here, labelled 1 and 2. There is a window at the end of the corridor. 719#Also here is a room key. I can move down and in. 720 721> down 722#I move down. 723#I am inside a rather run down motel. The carpet has a rather disgusting 724#flowery pattern. There is a set of stairs leading upstairs, a desk 725#against one wall, and a telephone on the wall next to the desk. Helga is 726#sitting at the desk. I can move up and out. 727 728> ask helga about phone 729#"Sure, go ahead. They don't charge us phone bills in Ambersville." 730 731> dial 4388 732#I dial 4388 on the telephone. 733 734#"Hello[?]" 735#"Hello. I've been told to phone this number for a good time." 736#"Oh, okay. Well, come to my house in Redstown and knock three times on 737#the door." 738#"Okay, I'll look forward to it. See you later." 739#"Bye for now." 740 741> out 742#I move out. 743#I am outside a rather run down motel. To my south is a rather tall wire 744#fence. Through the fence, I can see a scrapyard with lots of old cars. 745#The wire gate is open. I can move north, east, south, west and in. 746 747> east 748#I move east. 749#I am outside the village pub. It looks like this is the usual hang about 750#for the youth of Ambersville. Biff and Boff are here. I can move north, 751#east, west and in. 752 753> north 754#I move north. 755#I am in the village centre. There is a large statue here, set upon a 756#tall pillar. I can move north, east, south and west. 757 758> wave wand 759#I wave the wand about. There is a creaking noise, and slowly, the statue 760#of Porkie transforms from cold grey stone, into warm, pink Porkie the 761#pig! Somehow, he manages to scramble off the pillar. 762 763> west 764#I move west. 765#I am outside the village post office. The roof of the post office is 766#fairly low. There is a bright red post box set outside the door of the 767#post office. I can move north, east, south and in. 768 769> wait 770#Time passes... 771#Porkie walks towards you from the south. 772 773> wave wand 774#I wave the wand about. Porkie suddenly slows down. Slowly, his pinkiness 775#turns to grey, and he turns back into a statue. 776 777> drop wand 778#I drop the witch's magic wand. It starts to rain. 779 780> stand on statue 781#I climb up onto the statue of Porkie. From here, I can reach up onto the 782#roof of the Post Office. 783 784> go up 785#I move up. 786#I am on the flat roof of the Post Office. From here, I can see all the 787#way out to sea. Also here is a small black cat. It is raining. I can 788#only move down. 789 790> get cat 791#I pick up the small black cat. 792 793> down 794#I move down. 795#I am outside the village post office. The roof of the post office is 796#fairly low. There is a bright red post box set outside the door of the 797#post office. Also here is the witch's magic wand and a statue of a pig. 798#It is raining. I can move north, east, south, up and in. 799 800> in 801#I move in. 802#I am inside the post office. There is a counter on the far wall, which 803#has a glass screen in front of it, presumably protecting the workers 804#from vicious members of society such as myself. On another wall is a 805#leaflet rack. Also here is a manilla envelope. Madge watches me intently 806#from behind the glass screen. I can only move out. 807 808> give cat to madge 809#I hand Madge her cat. "Oh, my baby!" Madge cuddles the cat tightly - the 810#cat's eyes bulge out slightly. "I'm so grateful, here, take this." Madge 811#removes the amulet from around her neck, and gives it to me 812 813> out 814#I move out. 815#I am outside the village post office. The roof of the post office is 816#fairly low. There is a bright red post box set outside the door of the 817#post office. Also here is the witch's magic wand and a statue of a pig. 818#It is raining. I can move north, east, south, up and in. 819 820> east 821#I move east. 822#I am in the village centre. There is a large statue here, set upon a 823#tall pillar. It is raining. I can move north, east, south and west. 824 825> north 826#I move north. 827#I am in the middle of a paved area. There is a drain in the middle of 828#the pavings, sticking out like a sore thumb. The drain is open. Also 829#here is a large shark hook. It is raining. I can move north, east, 830#south, west and down. 831 832> down 833#I move down. 834#I am in the village sewer system. The sides of the sewer walls are made 835#from some sort of tiling. It smells of chlorine in here. One of the 836#tiles has fallen off, presumably from the rush of water. Also here is a 837#small anchor. I can only move up. 838 839> get anchor 840#I pick up the small anchor. 841 842> up 843#I move up. 844#I am in the middle of a paved area. There is a drain in the middle of 845#the pavings, sticking out like a sore thumb. The drain is open. Also 846#here is a large shark hook. I can move north, east, south, west and down. 847 848> north 849#I move north. 850#I am on a wooden pier, which stretches out into the water. There is a 851#small boat beside the pier. I can move south and in. 852 853> in 854#I move in. 855#I am in the small white speedboat. At the front of the boat is the 856#dashboard, and there is a large engine at the back. There is a throttle 857#lever set to one side. The boat is docked at the pier. There is a line 858#of rope attached to the back of the boat here. I can only move out. 859 860> x engine 861#The engine looks very powerful. There is a cap in the top of the engine. 862#There is a dial on the side of the engine. The needle points to empty. 863 864> put petrol in engine 865#I pour the petrol from the glass into the engine. 866 867> put key in ignition 868#I put the ignition key in the ignition. 869 870> turn key 871#I turn the ignition key. The motor roars to life. 872 873> push lever 874#I push the throttle lever to the full position. The boat lurches 875#forwards. I ride the speedboat out to where I envisage the wreck to be, 876#then cut the throttle again. 877 878> tie anchor to rope 879#I tie the anchor onto the piece of rope. 880 881> throw anchor overboard 882#I throw the anchor overboard. 883 884> wear scuba outfit 885#I put on the scuba outfit. 886 887> out 888#I move out. 889#I am swimming in the sea. There is a speedboat here. I can move down and 890#in. 891 892> down 893#I swim down. I am deep underwater. There is an old shipwreck nearby, 894#listing on one side. I can move up and in. 895 896> in 897#I move in. 898#I am inside the shipwreck. There are various bits of wood floating 899#around, and most of the ship appears to be rotten. There appears to be 900#an old wooden cabinet upside-down against one wall. I can only move out. 901 902> x cabinet 903#The cabinet is made from wood, but appears to be much stronger than I 904#would have thought. There is a hexagonal shaped indentation on the 905#closed door. 906 907> put amulet in indentation 908#I put the hexagonal amulet into the hexagonal indentation on the cabinet 909#door. It fits perfectly. I twist the amulet, and the door springs open. 910 911> x cabinet 912#The cabinet is made from wood, but appears to be much stronger than I 913#would have thought. The door is open. An old log book and a large bronze 914#key are inside the old wooden cabinet. 915 916> get log book 917#I take an old log book from the old wooden cabinet. 918 919> get bronze key 920#I take a large bronze key from the old wooden cabinet. 921 922> out 923#I move out. 924#I am deep underwater. There is an old shipwreck nearby, listing on one 925#side. I can move up and in. 926 927> up 928#I swim back up to the surface, relieved to find the boat still there. I 929#am swimming in the sea. There is a speedboat here. I can move down and in. 930 931> in 932#I move in. 933#I am in the small white speedboat. At the front of the boat is the 934#dashboard, and there is a large engine at the back. There is a throttle 935#lever set to one side. All I can see in all directions ouside the boat 936#is the sea. I can only move out. 937 938> get anchor 939#I pull the anchor back out of the water. 940 941> push lever 942#I push the throttle lever to the full position again, and return the 943#boat back to the pier. 944 945> read log book 946#The last entry in the log reads; "Today we hid our treasure in the old 947#sewer system in Ambersville, as I fear our journey today is extremely 948#treacherous..." It goes on, but isn't very exciting. 949 950> out 951#I move out. 952#I am on a wooden pier, which stretches out into the water. There is a 953#small boat beside the pier. I can move south and in. 954 955> south 956#I move south. 957#I am in the middle of a paved area. There is a drain in the middle of 958#the pavings, sticking out like a sore thumb. The drain is open. Also 959#here is a large shark hook. I can move north, east, south, west and down. 960 961> south 962#I move south. 963#I am in the village centre. There is a large statue here, set upon a 964#tall pillar. I can move north, east, south and west. 965 966> south 967#I move south. 968#I am outside the village pub. It looks like this is the usual hang about 969#for the youth of Ambersville. Biff and Boff are here. I can move north, 970#east, west and in. 971 972> west 973#I move west. 974#I am outside a rather run down motel. To my south is a rather tall wire 975#fence. Through the fence, I can see a scrapyard with lots of old cars. 976#The wire gate is open. I can move north, east, south, west and in. 977 978> west 979#I move west. 980#I am at the Ambersville railway station. The platform is very small, and 981#there's not a lot around here. There is a large sign here. I can only 982#move east. 983 984> wait 985#Time passes... 986#The train pulls in to a stop at Ambersville. 987 988> in 989#I move in. 990#The train looks like a normal train. Lots of seats, big windows etc. 991#There is a cubicle near the rear of the carriage. Boris is here. I can 992#move in and out. "Can I see your ticket please sir[?] Thanks, that seems 993#fine." Boris stamps my ticket. 994 995> wait 996#Time passes... 997 998> wait 999#Time passes... 1000 1001> wait 1002#Time passes... 1003#There is a loud tooting sound, the train doors close, and the train 1004#slowly moves away from the station. 1005 1006> wait 1007#Time passes... 1008 1009> wait 1010#Time passes... 1011 1012> wait 1013#Time passes... 1014#The train pulls in to a stop at Redstown. 1015 1016> out 1017#I step out of the train. I am at the Redstown railway station. The 1018#platform is very small, and there's not a lot around here. There is a 1019#large sign here. A train sits at the station, its doors open. I can move 1020#east and in. 1021 1022> east 1023#I move east. 1024#I am outside a house with a large door. In the distance I can see the 1025#rest of Redstown, but to be honest, I've no motivation to go there. I 1026#can only move west. 1027 1028> knock three times 1029#I knock on the door three times. An attractive lady answers the door. 1030#"Come on in." 1031 1032> in 1033#I move in. 1034#I am inside a dimly lit room. There are a couple of comfy seats and a 1035#table in the room. Over in the corner sits a computer. Suzie is here. I 1036#can only move out. 1037 1038> x computer 1039#Suzie's computer is switched on. She appears to be creating an ADRIFT 1040#adventure. 1041 1042> ask suzie about adrift 1043#"I'm making an ADRIFT adventure. I've tried using Inform, TADS and Hugo, 1044#but I'd say ADRIFT is by far the best." 1045 1046> ask suzie about a good time 1047#"Oh, that. That'll be referring to my musical talents." 1048 1049> give flute to suzie 1050#I hand the small flute to Suzie. Her eyes light up. "A flute! I've been 1051#wanting to play one for ages." She takes it off me, and begins to play a 1052#beautiful tune. 1053#"You can have it if you like.", I say. Suzie looks at me. 1054#"Are you sure[?]" 1055#"Yep, you seem to like it." 1056#"Oh, well, I'll have to give you something in return. Just a minute." 1057#Suzie disappears behind the couch, and brings back a pair of 1058#night-vision goggles. "Here, take these. I never use them." 1059 1060> out 1061#I move out. 1062#I am outside a house with a large door. In the distance I can see the 1063#rest of Redstown, but to be honest, I've no motivation to go there. I 1064#can move west and in. 1065 1066> west 1067#I move west. 1068#I am at the Redstown railway station. The platform is very small, and 1069#there's not a lot around here. There is a large sign here. I can only 1070#move east. 1071 1072> wait 1073#Time passes... 1074#The train pulls in to a stop at Redstown. It starts to rain. 1075 1076> in 1077#I move in. 1078#The train looks like a normal train. Lots of seats, big windows etc. 1079#There is a cubicle near the rear of the carriage. Boris is here. I can 1080#move in and out. 1081 1082> wait 1083#Time passes... 1084 1085> wait 1086#Time passes... 1087 1088> wait 1089#Time passes... 1090#There is a loud tooting sound, and the train slowly moves away from the 1091#station. 1092 1093> wait 1094#Time passes... 1095 1096> wait 1097#Time passes... 1098 1099> wait 1100#Time passes... 1101#The train pulls in to a stop at Ambersville. 1102 1103> out 1104#I step out of the train. I am at the Ambersville railway station. The 1105#platform is very small, and there's not a lot around here. There is a 1106#large sign here. A train sits at the station, its doors open. I can move 1107#east and in. 1108 1109> east 1110#I move east. 1111#I am outside a rather run down motel. To my south is a rather tall wire 1112#fence. Through the fence, I can see a scrapyard with lots of old cars. 1113#The wire gate is open. I can move north, east, south, west and in. 1114 1115> east 1116#I move east. 1117#I am outside the village pub. It looks like this is the usual hang about 1118#for the youth of Ambersville. Biff and Boff are here. I can move north, 1119#east, west and in. 1120 1121> north 1122#I move north. 1123#I am in the village centre. There is a large statue here, set upon a 1124#tall pillar. I can move north, east, south and west. 1125 1126> east 1127#I move east. 1128#I am next to a large dog kennel, bizarrely in the middle of nowhere. 1129#There is a very large dog here, tied up by the kennel. I can move north, 1130#east, south, west and in. 1131 1132> in 1133#I move in. 1134#It's pretty cramped in here, and it stinks of dog. Also here is a rather 1135#chewed stick. I can only move out. 1136 1137> get stick 1138#I pick up the rather chewed stick. 1139 1140> out 1141#I move out. 1142#I am next to a large dog kennel, bizarrely in the middle of nowhere. 1143#There is a very large dog here, tied up by the kennel. It is raining. I 1144#can move north, east, south, west and in. 1145 1146> west 1147#I move west. 1148#I am in the village centre. There is a large statue here, set upon a 1149#tall pillar. It is raining. I can move north, east, south and west. 1150 1151> north 1152#I move north. 1153#I am in the middle of a paved area. There is a drain in the middle of 1154#the pavings, sticking out like a sore thumb. The drain is open. Also 1155#here is a large shark hook. It is raining. I can move north, east, 1156#south, west and down. 1157 1158> down 1159#I move down. 1160#I am in the village sewer system. The sides of the sewer walls are made 1161#from some sort of tiling. It smells of chlorine in here. One of the 1162#tiles has fallen off, presumably from the rush of water. Also here is a 1163#gold card. I can only move up. 1164 1165> x tiles 1166#The wall tiles are quite large, but are surprisingly clean and smell of 1167#chlorine. One of the tiles is missing, revealing a small hole. 1168 1169> x hole 1170#The hole has appeared where one of the wall tiles has fallen off. On 1171#closer inspection, I can see a keyhole situated in the middle of the hole. 1172 1173> put key in keyhole 1174#I put the bronze key in the keyhole, and turn it. One whole side of the 1175#sewer opens up, revealing a secret passageway. 1176 1177> south 1178#I move south. 1179#Everything is dark. I can move north and south. 1180 1181> wear goggles 1182#I put on night-vision goggles. 1183 1184> look 1185#I am in a secret passage, just off the sewer system. I can move north 1186#and south. 1187 1188> south 1189#I move south. 1190#I am at the end of the secret passage. In front of me is a large 1191#portcullis. To the right of the portcullis is a slot. Through the 1192#portcullis, I can just make out a large chest. I can only move north. 1193 1194> x slot 1195#The slot looks as though something should be inserted into it. I think 1196#it's connected to the portcullis. 1197 1198> put stick in slot 1199#I put the stick into the slot. It fits perfectly, creating a lever. 1200 1201> pull lever 1202#I pull down hard on the chewed looking lever. Slowly, but surely, the 1203#portcullis raises. 1204 1205> south 1206#I move south. 1207#I am in an underground cavern. In the middle of the room sits a huge 1208#wooden chest. I can only move north. 1209 1210> x chest 1211#The chest is huge. The name The Unsinkable is stencilled on the lid. The 1212#chest is closed. 1213 1214> open chest 1215#I carefully open the chest. Suddenly, a stream of poisonous gas ejects 1216#from inside the chest, filling the room. Luckily, I'm wearing the scuba 1217#outfit, and it appears to be working, because the gas has no effect on 1218#me. It takes a while for the gas to clear, but when it does, I see a 1219#chest full of gold. 1220 1221#Well done. Now, all you have to do is figure how the hell you're going 1222#to get this chest out of the sewer! Then you'll probably end up losing 1223#most of it to pay off you credit card bill, but that's not my problem. 1224 1225#Hope you enjoyed playing Wrecked. 1226 1227