1MILKDROP_PRESET_VERSION=201
2PSVERSION=3
3PSVERSION_WARP=2
4PSVERSION_COMP=3
5[preset00]
6fRating=4.000000
7fGammaAdj=1.000
8fDecay=1.000
9fVideoEchoZoom=1.000
10fVideoEchoAlpha=0.500
11nVideoEchoOrientation=0
12nWaveMode=0
13bAdditiveWaves=1
14bWaveDots=0
15bWaveThick=0
16bModWaveAlphaByVolume=1
17bMaximizeWaveColor=1
18bTexWrap=1
19bDarkenCenter=0
20bRedBlueStereo=0
21bBrighten=0
22bDarken=0
23bSolarize=0
24bInvert=0
25fWaveAlpha=0.009
26fWaveScale=2.713
27fWaveSmoothing=0.000
28fWaveParam=0.000
29fModWaveAlphaStart=1.200
30fModWaveAlphaEnd=1.200
31fWarpAnimSpeed=1.459
32fWarpScale=2.007
33fZoomExponent=1.00000
34fShader=0.000
35zoom=0.99990
36rot=0.00000
37cx=0.500
38cy=0.500
39dx=0.00000
40dy=0.00000
41warp=0.01000
42sx=0.99990
43sy=1.00000
44wave_r=0.440
45wave_g=0.400
46wave_b=1.000
47wave_x=0.500
48wave_y=0.500
49ob_size=0.015
50ob_r=0.000
51ob_g=0.000
52ob_b=1.000
53ob_a=0.000
54ib_size=0.260
55ib_r=0.250
56ib_g=0.250
57ib_b=0.250
58ib_a=0.000
59nMotionVectorsX=64.000
60nMotionVectorsY=48.000
61mv_dx=0.000
62mv_dy=0.000
63mv_l=0.850
64mv_r=0.500
65mv_g=0.500
66mv_b=0.500
67mv_a=0.000
68b1n=0.000
69b2n=0.000
70b3n=0.000
71b1x=1.000
72b2x=1.000
73b3x=1.000
74b1ed=0.000
75wavecode_0_enabled=0
76wavecode_0_samples=495
77wavecode_0_sep=4
78wavecode_0_bSpectrum=1
79wavecode_0_bUseDots=0
80wavecode_0_bDrawThick=1
81wavecode_0_bAdditive=1
82wavecode_0_scaling=100.00000
83wavecode_0_smoothing=1.00000
84wavecode_0_r=1.000
85wavecode_0_g=1.000
86wavecode_0_b=1.000
87wavecode_0_a=0.210
88wave_0_init1=t2 = 0;
89wave_0_init2=t3 = 0;
90wave_0_init3=t4 = 0;
91wave_0_init4=ab = 1;
92wave_0_per_point1=// lorenz-attractor calc
93wave_0_per_point2=xx1 = if(equal(sample,0),q11,xx1);
94wave_0_per_point3=yy1 = if(equal(sample,0),q12,yy1);
95wave_0_per_point4=zz1 = if(equal(sample,0),q13,zz1);
96wave_0_per_point5=dx1 = q14*(yy1-xx1);
97wave_0_per_point6=dy1 = xx1*(q15-zz1)-yy1;
98wave_0_per_point7=dz1 = xx1*yy1-q16*zz1;
99wave_0_per_point8=xx1 = xx1 + q17*dx1;
100wave_0_per_point9=yy1 = yy1 + q17*dy1;
101wave_0_per_point10=zz1 = zz1 + q17*dz1;
102wave_0_per_point11=
103wave_0_per_point12=// 3D model coordinates
104wave_0_per_point13=my_x = xx1*0.1;
105wave_0_per_point14=my_y = yy1*0.1;
106wave_0_per_point15=my_z = zz1*0.1 - 3;
107wave_0_per_point16=
108wave_0_per_point17=
109wave_0_per_point18=d = 5; // distance of the camera (on the z-axis) to the origin
110wave_0_per_point19=zoom = 0.4;
111wave_0_per_point20=
112wave_0_per_point21=// solid angles
113wave_0_per_point22=w1 = q2;
114wave_0_per_point23=w2 = q3;
115wave_0_per_point24=w3 = q4;
116wave_0_per_point25=
117wave_0_per_point26=// rotations
118wave_0_per_point27=x1 = cos(w1)*my_x + sin(w1)*my_y;
119wave_0_per_point28=y1 = -sin(w1)*my_x + cos(w1)*my_y;
120wave_0_per_point29=z1 = my_z;
121wave_0_per_point30=
122wave_0_per_point31=x2 = cos(w2)*x1 + sin(w2)*z1;
123wave_0_per_point32=z2 = -sin(w2)*x1 + cos(w2)*z1;
124wave_0_per_point33=y2 = y1;
125wave_0_per_point34=
126wave_0_per_point35=y3 = cos(w3)*y2 + sin(w3)*z2;
127wave_0_per_point36=z3 = -sin(w3)*y2 + cos(w3)*z2;
128wave_0_per_point37=x3 = x2;
129wave_0_per_point38=
130wave_0_per_point39=// perspective calculation
131wave_0_per_point40=
132wave_0_per_point41=l = sqrt(x3*x3 + y3*y3);
133wave_0_per_point42=w = atan2(x3,y3);
134wave_0_per_point43=p = tan(asin(1) + atan2(d+z3,l));
135wave_0_per_point44=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));
136wave_0_per_point45=
137wave_0_per_point46=my_x = zoom*sin(w)*p;
138wave_0_per_point47=my_y = zoom*cos(w)*p;
139wave_0_per_point48=
140wave_0_per_point49=x = 0.5 + my_x;
141wave_0_per_point50=y = 0.5 + my_y;
142wavecode_1_enabled=0
143wavecode_1_samples=512
144wavecode_1_sep=0
145wavecode_1_bSpectrum=0
146wavecode_1_bUseDots=0
147wavecode_1_bDrawThick=0
148wavecode_1_bAdditive=0
149wavecode_1_scaling=1.00000
150wavecode_1_smoothing=0.50000
151wavecode_1_r=1.000
152wavecode_1_g=1.000
153wavecode_1_b=1.000
154wavecode_1_a=1.000
155wave_1_per_point1=xx1 = if(equal(sample,0),q11,xx1);
156wave_1_per_point2=yy1 = if(equal(sample,0),q12,yy1);
157wave_1_per_point3=zz1 = if(equal(sample,0),q13,zz1);
158wave_1_per_point4=
159wave_1_per_point5=dx1 = q14*(yy1-xx1);
160wave_1_per_point6=dy1 = xx1*(q15-zz1)-yy1;
161wave_1_per_point7=dz1 = xx1*yy1-q16*zz1;
162wave_1_per_point8=xx1 = xx1 + q17*dx1;
163wave_1_per_point9=yy1 = yy1 + q17*dy1;
164wave_1_per_point10=zz1 = zz1 + q17*dz1;
165wave_1_per_point11=
166wave_1_per_point12=my_x = xx1*0.02;
167wave_1_per_point13=my_y = yy1*0.02;
168wave_1_per_point14=my_z = zz1*0.02;
169wave_1_per_point15=
170wave_1_per_point16=x = 0.5 + my_x;
171wave_1_per_point17=y = 0.5 + my_y;
172wavecode_2_enabled=0
173wavecode_2_samples=512
174wavecode_2_sep=0
175wavecode_2_bSpectrum=0
176wavecode_2_bUseDots=0
177wavecode_2_bDrawThick=0
178wavecode_2_bAdditive=0
179wavecode_2_scaling=1.00000
180wavecode_2_smoothing=0.50000
181wavecode_2_r=1.000
182wavecode_2_g=1.000
183wavecode_2_b=1.000
184wavecode_2_a=1.000
185wavecode_3_enabled=0
186wavecode_3_samples=512
187wavecode_3_sep=0
188wavecode_3_bSpectrum=0
189wavecode_3_bUseDots=0
190wavecode_3_bDrawThick=0
191wavecode_3_bAdditive=0
192wavecode_3_scaling=1.00000
193wavecode_3_smoothing=0.50000
194wavecode_3_r=1.000
195wavecode_3_g=1.000
196wavecode_3_b=1.000
197wavecode_3_a=1.000
198shapecode_0_enabled=1
199shapecode_0_sides=3
200shapecode_0_additive=1
201shapecode_0_thickOutline=0
202shapecode_0_textured=0
203shapecode_0_num_inst=175
204shapecode_0_x=0.500
205shapecode_0_y=0.500
206shapecode_0_rad=0.20065
207shapecode_0_ang=0.75398
208shapecode_0_tex_ang=3.14159
209shapecode_0_tex_zoom=0.99979
210shapecode_0_r=0.000
211shapecode_0_g=0.000
212shapecode_0_b=0.000
213shapecode_0_a=1.000
214shapecode_0_r2=0.000
215shapecode_0_g2=0.000
216shapecode_0_b2=0.000
217shapecode_0_a2=0.000
218shapecode_0_border_r=0.010
219shapecode_0_border_g=0.000
220shapecode_0_border_b=1.000
221shapecode_0_border_a=1.000
222shape_0_per_frame1=//lorenz-attractor calc
223shape_0_per_frame2=xx1 = if(equal(instance,0),q11,xx1);
224shape_0_per_frame3=yy1 = if(equal(instance,0),q12,yy1);
225shape_0_per_frame4=zz1 = if(equal(instance,0),q13,zz1);
226shape_0_per_frame5=
227shape_0_per_frame6=dx1 = q14*(yy1-xx1);
228shape_0_per_frame7=dy1 = xx1*(q15-zz1)-yy1;
229shape_0_per_frame8=dz1 = xx1*yy1-q16*zz1;
230shape_0_per_frame9=dd = sqrt(dx1*dx1+dy1*dy1+dz1*dz1);
231shape_0_per_frame10=xx1 = xx1 + q17*dx1/dd;
232shape_0_per_frame11=yy1 = yy1 + q17*dy1/dd;
233shape_0_per_frame12=zz1 = zz1 + q17*dz1/dd;
234shape_0_per_frame13=
235shape_0_per_frame14=
236shape_0_per_frame15=// 3D object model coordinates
237shape_0_per_frame16=my_x = xx1*0.1;
238shape_0_per_frame17=my_y = yy1*0.1;
239shape_0_per_frame18=my_z = zz1*0.1 - 3;
240shape_0_per_frame19=
241shape_0_per_frame20=
242shape_0_per_frame21=d = 4.75; // camera distance
243shape_0_per_frame22=zoom = .55+0.25*sin(.5*q32);
244shape_0_per_frame23=
245shape_0_per_frame24=// solid angles
246shape_0_per_frame25=w1 = q3;
247shape_0_per_frame26=w2 = q4;
248shape_0_per_frame27=w3 = q5;
249shape_0_per_frame28=
250shape_0_per_frame29=// 3D rotation
251shape_0_per_frame30=x1 = cos(w1)*my_x + sin(w1)*my_y;
252shape_0_per_frame31=y1 = -sin(w1)*my_x + cos(w1)*my_y;
253shape_0_per_frame32=z1 = my_z;
254shape_0_per_frame33=
255shape_0_per_frame34=x2 = cos(w2)*x1 + sin(w2)*z1;
256shape_0_per_frame35=z2 = -sin(w2)*x1 + cos(w2)*z1;
257shape_0_per_frame36=y2 = y1;
258shape_0_per_frame37=
259shape_0_per_frame38=y3 = cos(w3)*y2 + sin(w3)*z2;
260shape_0_per_frame39=z3 = -sin(w3)*y2 + cos(w3)*z2;
261shape_0_per_frame40=x3 = x2;
262shape_0_per_frame41=
263shape_0_per_frame42=// perspective calculation
264shape_0_per_frame43=
265shape_0_per_frame44=l = sqrt(x3*x3 + y3*y3);
266shape_0_per_frame45=w = atan2(x3,y3);
267shape_0_per_frame46=p = tan(asin(1) + atan2(d+z3,l));
268shape_0_per_frame47=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));
269shape_0_per_frame48=
270shape_0_per_frame49=my_x = zoom*sin(w)*p;
271shape_0_per_frame50=my_y = zoom*cos(w)*p;
272shape_0_per_frame51=
273shape_0_per_frame52=x = 0.5 + my_x;
274shape_0_per_frame53=y = 0.5 + my_y;
275shape_0_per_frame54=
276shape_0_per_frame55=rad = rad/d;
277shape_0_per_frame56=ang = ang-instance/num_inst*asin(1)*8;
278shapecode_1_enabled=0
279shapecode_1_sides=12
280shapecode_1_additive=1
281shapecode_1_thickOutline=0
282shapecode_1_textured=0
283shapecode_1_num_inst=512
284shapecode_1_x=0.500
285shapecode_1_y=0.550
286shapecode_1_rad=0.09860
287shapecode_1_ang=0.00000
288shapecode_1_tex_ang=0.00000
289shapecode_1_tex_zoom=0.78740
290shapecode_1_r=0.200
291shapecode_1_g=0.030
292shapecode_1_b=0.550
293shapecode_1_a=1.000
294shapecode_1_r2=0.000
295shapecode_1_g2=0.000
296shapecode_1_b2=0.000
297shapecode_1_a2=0.000
298shapecode_1_border_r=1.000
299shapecode_1_border_g=1.000
300shapecode_1_border_b=1.000
301shapecode_1_border_a=0.000
302shape_1_init1=started = 0;
303shape_1_init2=t1 = 0.412; //seeds for pseudo random generator
304shape_1_init3=t2 = 0.4563;
305shape_1_init4=t3 = 0.6452;
306shape_1_init5=t4 = 0.2565;
307shape_1_per_frame1=rnd1 = if(equal(instance,0),t1,rnd1);
308shape_1_per_frame2=rnd2 = if(equal(instance,0),t2,rnd2);
309shape_1_per_frame3=rnd3 = if(equal(instance,0),t3,rnd3);
310shape_1_per_frame4=rnd4 = if(equal(instance,0),t4,rnd4);
311shape_1_per_frame5=rnd1 = 4*rnd1*(1-rnd1);
312shape_1_per_frame6=rnd2 = 4*rnd2*(1-rnd2);
313shape_1_per_frame7=rnd3 = 4*rnd3*(1-rnd3);
314shape_1_per_frame8=rnd4 = 4*rnd4*(1-rnd4);
315shape_1_per_frame9=t = .6;
316shape_1_per_frame10=t =  (rnd1+time*t) - int(rnd1+time*t);
317shape_1_per_frame11=t = t + rnd2*0.1;
318shape_1_per_frame12=wh = rnd4*asin(1)*4;
319shape_1_per_frame13=wv = 0.25 + rnd3*0.1;
320shape_1_per_frame14=
321shape_1_per_frame15=d = 6; // makes the perspective impact
322shape_1_per_frame16=zoom = 1;
323shape_1_per_frame17=l = 1;
324shape_1_per_frame18=
325shape_1_per_frame19=// Kardan angles
326shape_1_per_frame20=
327shape_1_per_frame21=w1 = q3; // first rotation: clockwise in the desktop pane
328shape_1_per_frame22=w2 = q4; // rotation around vertical axis
329shape_1_per_frame23=w3 = q5; // rotation around horizontal axis
330shape_1_per_frame24=
331shape_1_per_frame25=
332shape_1_per_frame26=// definition of the 3D shape
333shape_1_per_frame27=
334shape_1_per_frame28=i = instance;
335shape_1_per_frame29=
336shape_1_per_frame30=my_x = t *(cos(wh)*sin(wv)*l)*2;
337shape_1_per_frame31=my_z = -(-0.5 +(t-0.75)*(t-0.75))*cos(wv)*l*2;
338shape_1_per_frame32=my_y = t*(sin(wh)*sin(wv)*l)*2;
339shape_1_per_frame33=
340shape_1_per_frame34=
341shape_1_per_frame35=
342shape_1_per_frame36=// 3D rotations
343shape_1_per_frame37=
344shape_1_per_frame38=x1 = cos(w1)*my_x + sin(w1)*my_y;
345shape_1_per_frame39=y1 = -sin(w1)*my_x + cos(w1)*my_y;
346shape_1_per_frame40=z1 = my_z;
347shape_1_per_frame41=
348shape_1_per_frame42=x2 = cos(w2)*x1 + sin(w2)*z1;
349shape_1_per_frame43=z2 = -sin(w2)*x1 + cos(w2)*z1;
350shape_1_per_frame44=y2 = y1;
351shape_1_per_frame45=
352shape_1_per_frame46=y3 = cos(w3)*y2 + sin(w3)*z2;
353shape_1_per_frame47=z3 = -sin(w3)*y2 + cos(w3)*z2;
354shape_1_per_frame48=x3 = x2;
355shape_1_per_frame49=
356shape_1_per_frame50=// perspective calculation
357shape_1_per_frame51=
358shape_1_per_frame52=p = tan(asin(1) + atan2(d+z3,sqrt(x3*x3 + y3*y3)));
359shape_1_per_frame53=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));
360shape_1_per_frame54=
361shape_1_per_frame55=rad = rad/d;
362shape_1_per_frame56=my_x = zoom*sin(atan2(x3,y3))*p;
363shape_1_per_frame57=my_y = zoom*cos(atan2(x3,y3))*p;
364shape_1_per_frame58=
365shape_1_per_frame59=x = 0.5 + my_x;
366shape_1_per_frame60=y = 0.5 + my_y;
367shape_1_per_frame61=
368shape_1_per_frame62=x = 0.5 + (x-0.5)/q2;
369shape_1_per_frame63=y = 0.5 + (y-0.5)/q1;
370shapecode_2_enabled=0
371shapecode_2_sides=12
372shapecode_2_additive=1
373shapecode_2_thickOutline=0
374shapecode_2_textured=0
375shapecode_2_num_inst=512
376shapecode_2_x=0.500
377shapecode_2_y=0.550
378shapecode_2_rad=0.26670
379shapecode_2_ang=0.00000
380shapecode_2_tex_ang=0.00000
381shapecode_2_tex_zoom=0.78740
382shapecode_2_r=0.000
383shapecode_2_g=0.100
384shapecode_2_b=0.550
385shapecode_2_a=1.000
386shapecode_2_r2=0.000
387shapecode_2_g2=0.000
388shapecode_2_b2=0.000
389shapecode_2_a2=0.000
390shapecode_2_border_r=1.000
391shapecode_2_border_g=1.000
392shapecode_2_border_b=1.000
393shapecode_2_border_a=0.000
394shape_2_init1=started = 0;
395shape_2_init2=t1 = 0.412; //seeds for pseudo random generator
396shape_2_init3=t2 = 0.4563;
397shape_2_init4=t3 = 0.6452;
398shape_2_init5=t4 = 0.2565;
399shape_2_per_frame1=rnd1 = if(equal(instance,0),t1,rnd1);
400shape_2_per_frame2=rnd2 = if(equal(instance,0),t2,rnd2);
401shape_2_per_frame3=rnd3 = if(equal(instance,0),t3,rnd3);
402shape_2_per_frame4=rnd4 = if(equal(instance,0),t4,rnd4);
403shape_2_per_frame5=rnd1 = 4*rnd1*(1-rnd1);
404shape_2_per_frame6=rnd2 = 4*rnd2*(1-rnd2);
405shape_2_per_frame7=rnd3 = 4*rnd3*(1-rnd3);
406shape_2_per_frame8=rnd4 = 4*rnd4*(1-rnd4);
407shape_2_per_frame9=t = .6;
408shape_2_per_frame10=t =  (rnd1+time*t) - int(rnd1+time*t);
409shape_2_per_frame11=t = t + rnd2*0.1;
410shape_2_per_frame12=wh = rnd4*asin(1)*4;
411shape_2_per_frame13=wv = 0.25 + rnd3*0.1;
412shape_2_per_frame14=
413shape_2_per_frame15=d = 6; // makes the perspective impact
414shape_2_per_frame16=zoom = 1;
415shape_2_per_frame17=l = 1;
416shape_2_per_frame18=
417shape_2_per_frame19=// Kardan angles
418shape_2_per_frame20=
419shape_2_per_frame21=w1 = q3; // first rotation: clockwise in the desktop pane
420shape_2_per_frame22=w2 = q4; // rotation around vertical axis
421shape_2_per_frame23=w3 = q5; // rotation around horizontal axis
422shape_2_per_frame24=
423shape_2_per_frame25=
424shape_2_per_frame26=// definition of the 3D shape
425shape_2_per_frame27=
426shape_2_per_frame28=i = instance;
427shape_2_per_frame29=
428shape_2_per_frame30=my_x = t *(cos(wh)*sin(wv)*l)*4;
429shape_2_per_frame31=my_z = (-0.5 +(t-0.75)*(t-0.75))*cos(wv)*l*4;
430shape_2_per_frame32=my_y = t*(sin(wh)*sin(wv)*l)*4;
431shape_2_per_frame33=
432shape_2_per_frame34=
433shape_2_per_frame35=// 3D rotations
434shape_2_per_frame36=
435shape_2_per_frame37=x1 = cos(w1)*my_x + sin(w1)*my_y;
436shape_2_per_frame38=y1 = -sin(w1)*my_x + cos(w1)*my_y;
437shape_2_per_frame39=z1 = my_z;
438shape_2_per_frame40=
439shape_2_per_frame41=x2 = cos(w2)*x1 + sin(w2)*z1;
440shape_2_per_frame42=z2 = -sin(w2)*x1 + cos(w2)*z1;
441shape_2_per_frame43=y2 = y1;
442shape_2_per_frame44=
443shape_2_per_frame45=y3 = cos(w3)*y2 + sin(w3)*z2;
444shape_2_per_frame46=z3 = -sin(w3)*y2 + cos(w3)*z2;
445shape_2_per_frame47=x3 = x2;
446shape_2_per_frame48=
447shape_2_per_frame49=// perspective calculation
448shape_2_per_frame50=
449shape_2_per_frame51=p = tan(asin(1) + atan2(d+z3,sqrt(x3*x3 + y3*y3)));
450shape_2_per_frame52=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));
451shape_2_per_frame53=
452shape_2_per_frame54=rad = rad/d;
453shape_2_per_frame55=my_x = zoom*sin(atan2(x3,y3))*p;
454shape_2_per_frame56=my_y = zoom*cos(atan2(x3,y3))*p;
455shape_2_per_frame57=
456shape_2_per_frame58=x = 0.5 + my_x;
457shape_2_per_frame59=y = 0.5 + my_y;
458shape_2_per_frame60=
459shape_2_per_frame61=x = 0.5 + (x-0.5)/q2;
460shape_2_per_frame62=y = 0.5 + (y-0.5)/q1;
461shapecode_3_enabled=0
462shapecode_3_sides=12
463shapecode_3_additive=1
464shapecode_3_thickOutline=0
465shapecode_3_textured=0
466shapecode_3_num_inst=512
467shapecode_3_x=0.500
468shapecode_3_y=0.550
469shapecode_3_rad=0.05012
470shapecode_3_ang=0.00000
471shapecode_3_tex_ang=0.00000
472shapecode_3_tex_zoom=0.78740
473shapecode_3_r=0.000
474shapecode_3_g=0.020
475shapecode_3_b=0.110
476shapecode_3_a=1.000
477shapecode_3_r2=0.000
478shapecode_3_g2=0.000
479shapecode_3_b2=0.000
480shapecode_3_a2=0.000
481shapecode_3_border_r=1.000
482shapecode_3_border_g=1.000
483shapecode_3_border_b=1.000
484shapecode_3_border_a=0.000
485shape_3_init1=started = 0;
486shape_3_init2=t1 = 0.412; //seeds for pseudo random generator
487shape_3_init3=t2 = 0.4563;
488shape_3_init4=t3 = 0.6452;
489shape_3_init5=t4 = 0.2565;
490shape_3_per_frame1=rnd1 = if(equal(instance,0),t1,rnd1);
491shape_3_per_frame2=rnd2 = if(equal(instance,0),t2,rnd2);
492shape_3_per_frame3=rnd3 = if(equal(instance,0),t3,rnd3);
493shape_3_per_frame4=rnd4 = if(equal(instance,0),t4,rnd4);
494shape_3_per_frame5=rnd1 = 4*rnd1*(1-rnd1);
495shape_3_per_frame6=rnd2 = 4*rnd2*(1-rnd2);
496shape_3_per_frame7=rnd3 = 4*rnd3*(1-rnd3);
497shape_3_per_frame8=rnd4 = 4*rnd4*(1-rnd4);
498shape_3_per_frame9=t = .6;
499shape_3_per_frame10=t =  (rnd1+time*t) - int(rnd1+time*t);
500shape_3_per_frame11=t = t + rnd2*0.1;
501shape_3_per_frame12=wh = rnd4*asin(1)*4;
502shape_3_per_frame13=wv = 0.25 + rnd3*0.1;
503shape_3_per_frame14=
504shape_3_per_frame15=d = 1.4; // makes the perspective impact
505shape_3_per_frame16=zoom = 1;
506shape_3_per_frame17=l = 1;
507shape_3_per_frame18=
508shape_3_per_frame19=// Kardan angles
509shape_3_per_frame20=
510shape_3_per_frame21=w1 = q3; // first rotation: clockwise in the desktop pane
511shape_3_per_frame22=w2 = q4; // rotation around vertical axis
512shape_3_per_frame23=w3 = q5; // rotation around horizontal axis
513shape_3_per_frame24=
514shape_3_per_frame25=
515shape_3_per_frame26=// definition of the 3D shape
516shape_3_per_frame27=
517shape_3_per_frame28=i = instance;
518shape_3_per_frame29=
519shape_3_per_frame30=my_x = t *(cos(wh)*sin(wv)*l);
520shape_3_per_frame31=my_y = (-0.5 +(t-0.75)*(t-0.75))*cos(wv)*l;
521shape_3_per_frame32=my_z = t*(sin(wh)*sin(wv)*l);
522shape_3_per_frame33=
523shape_3_per_frame34=
524shape_3_per_frame35=// 3D rotations
525shape_3_per_frame36=
526shape_3_per_frame37=x1 = cos(w1)*my_x + sin(w1)*my_y;
527shape_3_per_frame38=y1 = -sin(w1)*my_x + cos(w1)*my_y;
528shape_3_per_frame39=z1 = my_z;
529shape_3_per_frame40=
530shape_3_per_frame41=x2 = cos(w2)*x1 + sin(w2)*z1;
531shape_3_per_frame42=z2 = -sin(w2)*x1 + cos(w2)*z1;
532shape_3_per_frame43=y2 = y1;
533shape_3_per_frame44=
534shape_3_per_frame45=y3 = cos(w3)*y2 + sin(w3)*z2;
535shape_3_per_frame46=z3 = -sin(w3)*y2 + cos(w3)*z2;
536shape_3_per_frame47=x3 = x2;
537shape_3_per_frame48=
538shape_3_per_frame49=// perspective calculation
539shape_3_per_frame50=
540shape_3_per_frame51=p = tan(asin(1) + atan2(d+z3,sqrt(x3*x3 + y3*y3)));
541shape_3_per_frame52=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));
542shape_3_per_frame53=
543shape_3_per_frame54=rad = rad/d;
544shape_3_per_frame55=my_x = zoom*sin(atan2(x3,y3))*p;
545shape_3_per_frame56=my_y = zoom*cos(atan2(x3,y3))*p;
546shape_3_per_frame57=
547shape_3_per_frame58=x = 0.5 + my_x;
548shape_3_per_frame59=y = 0.5 + my_y;
549shape_3_per_frame60=
550shape_3_per_frame61=x = 0.5 + (x-0.5)/q2;
551shape_3_per_frame62=y = 0.5 + (y-0.5)/q1;
552per_frame_init_1=step = 0;
553per_frame_1=dec_med = pow (0.9, 30/fps);
554per_frame_2=dec_slow = pow (0.96, 30/fps);
555per_frame_3=dec_fast = pow (0.6, 30/fps);
556per_frame_4=beat = max (max (bass, mid), treb);
557per_frame_5=avg = avg*dec_slow + beat*(1-dec_slow);
558per_frame_6=is_beat = above(beat, 0+avg+peak) * above (time, t0+.1);
559per_frame_7=t0 = is_beat*time + (1-is_beat)*t0;
560per_frame_8=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
561per_frame_9=index = (index + is_beat) %16;
562per_frame_10=index2 = (index2 + is_beat*bnot(index))%8;
563per_frame_11=
564per_frame_12=q20 = avg;
565per_frame_13=q21 = beat;
566per_frame_14=q22 = peak;
567per_frame_15=q24 = is_beat;
568per_frame_16=vol = bass_att + mid_att + treb_att;
569per_frame_17=vol_ = dec_med * vol_ + (1-dec_med)* vol;
570per_frame_18=vol__ = dec_med * vol__ + (1-dec_med)* vol_;
571per_frame_19=q27 = index + 1;
572per_frame_20=q28 = index2 + 1;
573per_frame_21=q23 = q22 -0.1/q22;
574per_frame_22=q23 = max(q23,1);
575per_frame_23=
576per_frame_24=k1 =  is_beat*equal(index%8,0);
577per_frame_25=p1 =  k1*(p1+1) + (1-k1)*p1;
578per_frame_26=p2 = dec_fast * p2+ (1-dec_fast)*p1;
579per_frame_27=rott = p2 * 3.1416/4;
580per_frame_28=
581per_frame_29=q1 = cos(rott);
582per_frame_30=q2 = sin(rott);
583per_frame_31=q3 = -q2;
584per_frame_32=q4 = q1;
585per_frame_33=
586per_frame_34=trig = q24 * bnot(index%2);
587per_frame_35=vx = vx*bnot(trig) + trig* (int(rand(100))/100-.5);
588per_frame_36=vy = vy*bnot(trig) + trig* (int(rand(100))/100-.5);
589per_frame_37=q10 = 0.2+vy*vy*2;
590per_frame_38=q11 = sin(time/9)/2+.4;
591per_frame_39=movz = movz-1/fps*(.3+vx);
592per_frame_40=q9 = movz;
593per_frame_41=
594per_frame_42=q12 = min(q22,6)*2;
595per_frame_43=q13 = min(2,1+abs(8*vy*vx));
596per_frame_44=//dir_ = dec_med*dir_ + (1-dec_med)*(index2%2-.5);
597per_frame_45=dir_ =  bass-1;
598per_frame_46=
599per_frame_47=trig = bnot(index%4) * q24;
600per_frame_48=dir = bnot(trig)*dir + trig*(int(rand(10))-5);
601per_frame_49=
602per_frame_50=trel = trel + .1/fps*dir;
603per_frame_51=trel_ = dec_med*trel_ + (1-dec_med)*trel;
604per_frame_52=
605per_frame_53=q5 = cos(trel_);
606per_frame_54=q6 = sin(trel_+0*q27*(q28%2));
607per_frame_55=q7 = -q6;
608per_frame_56=q8 = q5;
609per_frame_57=
610per_frame_58=zoom = 1.02;
611per_frame_59=rot = .5*sin(bnot(q28%2)*q28) ;
612per_frame_60=rot = .0*sin(time/3);
613per_frame_61=dx = .0;
614per_frame_62=
615per_frame_63=monitor = q11;
616warp_1=`shader_body {
617warp_2=`float corr = texsize.xy*texsize_noise_lq.zw;
618warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy;
619warp_4=`
620warp_5=`
621warp_6=`float3 noiseVal =lum (tex2D(sampler_noise_lq, corr*uv*.02+ .1*rand_frame));
622warp_7=`
623warp_8=`float2 k1 = float2((uv.x), (uv.y));
624warp_9=`
625warp_10=`float3 ret1 = GetBlur1(uv) ;
626warp_11=`
627warp_12=`float k2 = (20*uv)%2;
628warp_13=`
629warp_14=`float2 zz = uv.xy * texsize.xy *.08;
630warp_15=`float h1 = (tan(zz.x));
631warp_16=`float h2 = (tan(zz.y));
632warp_17=`
633warp_18=`uv.xy -= float2(h1,h2)*texsize.zw * 3;
634warp_19=`
635warp_20=`
636warp_21=`float3 crisp = tex2D(sampler_main,uv) + noiseVal/30;
637warp_22=`
638warp_23=`crisp = lerp (crisp, 1-crisp.zyx, 0.01);
639warp_24=`
640warp_25=` ret = crisp -.03 - 0.2*pow(1-rad,18);
641warp_26=`}
642comp_1=`sampler sampler_pw_noise_lq;
643comp_2=`
644comp_3=`float3 neu, ret1;
645comp_4=`float2 rs2,rs0,rss,uv1,uv2, uv3, uv0;
646comp_5=`float ang2,c,s;
647comp_6=`float2x2 rota = float2x2(.7,.7,-.7,.7);
648comp_7=`shader_body
649comp_8=`{
650comp_9=`uv0 = uv;
651comp_10=`float2 uv5 = (uv-.5)*aspect.xy;
652comp_11=`
653comp_12=`uv -= 0.5;
654comp_13=`uv *= aspect.xy;
655comp_14=`uv += float2 (q5,q6)/4;
656comp_15=`uv = mul(uv,float2x2(_qb));
657comp_16=`uv5 = uv;
658comp_17=`
659comp_18=`rs0.x = atan2(uv5.y, uv5.x)/3.1416*6*q28;
660comp_19=`rs0.y = 1/(length (uv));
661comp_20=`//rs0.y = q5* rs0.y + q6 * 1/rs0.y;
662comp_21=`rss = float2 (rs0.x+q9*8,rs0.y+q9*q28*4)/12;
663comp_22=`
664comp_23=`
665comp_24=`float3 ret1 = 0;
666comp_25=`int anz = 3;
667comp_26=`int n = 0;
668comp_27=`float2 ofs = .1*float2(q5,q6).yx;
669comp_28=`while (n <= anz) {
670comp_29=`    float dist = frac(-q9+1.0*n/anz);
671comp_30=`
672comp_31=`    ang2 = 6.28*n/anz;
673comp_32=`    c = cos(ang2);
674comp_33=`    s = sin(ang2);
675comp_34=`    uv2 = mul(uv,q13*dist*float2x2(c,s,-s,c))*aspect.yx;
676comp_35=`    uv3 = frac(uv2+.5+ofs) ;
677comp_36=`    neu = 1*GetPixel(uv3)+ GetBlur1(uv3)*1;
678comp_37=`    ret1 = max(ret1,neu* (1-dist*dist)*2);
679comp_38=`n++;
680comp_39=`}
681comp_40=`
682comp_41=`float2 dz = float2 (ret1.r+ret1.b, ret1.r-ret1.g)/2;
683comp_42=`ret = ret1
684comp_43=`+ bass_att*.004/length(uv)*roam_sin
685comp_44=`+ 2*(bass_att*GetBlur1(frac(rss+dz)).brg+.0*roam_sin*length(uv))*saturate(1-ret1*4);
686comp_45=`//+ .03/length(sin(float2(-rs0.x*.0,-rs0.y*5)))*(1/treb_att)*saturate(1-ret1*4);
687comp_46=`//ret = GetPixel(uv0)*2;
688comp_47=`}
689comp_48=`
690