1 #ifndef TITLERENDERER_H 2 #define TITLERENDERER_H 3 4 #include "Graphics.h" 5 #include "UtilityClass.h" 6 #include "Maths.h" 7 #include "Entity.h" 8 #include "Map.h" 9 #include "Script.h" 10 11 class Stage 12 { 13 public: 14 int frameRate; 15 }; 16 17 extern Stage stage; 18 extern Stage swfStage; 19 extern int temp; 20 21 void titlerender(Graphics& dwgfx, mapclass& map, Game& game, entityclass& obj, UtilityClass& help, musicclass& music); 22 23 void towerrender(Graphics& dwgfx, Game& game, mapclass& map, entityclass& obj, UtilityClass& help); 24 25 void gamerender(Graphics& dwgfx, mapclass& map, Game& game, entityclass& obj, UtilityClass& help); 26 27 void maprender(Graphics& dwgfx, Game& game, mapclass& map, entityclass& obj, UtilityClass& help); 28 29 void teleporterrender(Graphics& dwgfx, Game& game, mapclass& map, entityclass& obj, UtilityClass& help); 30 31 void gamecompleterender(Graphics& dwgfx, Game& game, entityclass& obj, UtilityClass& help, mapclass& map); 32 33 void gamecompleterender2(Graphics& dwgfx, Game& game, entityclass& obj, UtilityClass& help); 34 35 #endif /* TITLERENDERER_H */ 36