1 #ifndef TITLERENDERER_H
2 #define TITLERENDERER_H
3 
4 #include "Graphics.h"
5 #include "UtilityClass.h"
6 #include "Maths.h"
7 #include "Entity.h"
8 #include "Map.h"
9 #include "Script.h"
10 
11 class Stage
12 {
13 public:
14     int frameRate;
15 };
16 
17 extern Stage stage;
18 extern Stage swfStage;
19 extern int temp;
20 
21 void titlerender(Graphics& dwgfx, mapclass& map, Game& game, entityclass& obj, UtilityClass& help, musicclass& music);
22 
23 void towerrender(Graphics& dwgfx, Game& game, mapclass& map, entityclass& obj, UtilityClass& help);
24 
25 void gamerender(Graphics& dwgfx, mapclass& map, Game& game, entityclass& obj, UtilityClass& help);
26 
27 void maprender(Graphics& dwgfx, Game& game, mapclass& map, entityclass& obj, UtilityClass& help);
28 
29 void teleporterrender(Graphics& dwgfx, Game& game, mapclass& map, entityclass& obj, UtilityClass& help);
30 
31 void gamecompleterender(Graphics& dwgfx, Game& game, entityclass& obj, UtilityClass& help, mapclass& map);
32 
33 void gamecompleterender2(Graphics& dwgfx, Game& game, entityclass& obj, UtilityClass& help);
34 
35 #endif /* TITLERENDERER_H */
36