1<?xml version="1.0" encoding="UTF-8"?>
2<!-- File generated by appleseed.dll version 2.1.0-beta (SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2). -->
3<project format_revision="31">
4    <scene>
5        <camera name="camera" model="pinhole_camera">
6            <parameter name="autofocus_enabled" value="false" />
7            <parameter name="controller_target" value="0.0450397 0.413182 0.698789" />
8            <parameter name="film_dimensions" value="0.024892 0.014" />
9            <parameter name="focal_length" value="0.035" />
10            <parameter name="shutter_close_begin_time" value="1.0" />
11            <parameter name="shutter_close_end_time" value="1.0" />
12            <parameter name="shutter_open_begin_time" value="0.0" />
13            <parameter name="shutter_open_end_time" value="0.0" />
14            <transform time="0">
15                <matrix>
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17                    0.00000000000000000 0.99989856662897403 -0.01424276845712700 0.35374149338383298
18                    0.30253131173781700 0.01357534445090600 0.95304276684796996 4.67618990067894735
19                    0.00000000000000000 0.00000000000000000 0.00000000000000000 1.00000000000000000
20                </matrix>
21            </transform>
22        </camera>
23        <environment_edf name="environment_edf1" model="hosek_environment_edf">
24            <parameter name="ground_albedo" value="0.3" />
25            <parameter name="horizon_shift" value="0.0" />
26            <parameter name="luminance_gamma" value="1.0" />
27            <parameter name="luminance_multiplier" value="1.0" />
28            <parameter name="saturation_multiplier" value="1.0" />
29            <parameter name="sun_phi" value="244.8" />
30            <parameter name="sun_theta" value="24.075" />
31            <parameter name="turbidity" value="1.0" />
32            <parameter name="turbidity_multiplier" value="2.0" />
33            <transform time="0">
34                <matrix>
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36                    0.00000000000000000 0.86602540378443904 0.50000000000000000 0.00000000000000000
37                    -1.00000000000000000 0.00000000000000000 0.00000000000000000 0.00000000000000000
38                    0.00000000000000000 0.00000000000000000 0.00000000000000000 1.00000000000000000
39                </matrix>
40            </transform>
41        </environment_edf>
42        <environment_shader name="environment_shader1" model="edf_environment_shader">
43            <parameter name="alpha_value" value="1.0" />
44            <parameter name="environment_edf" value="environment_edf1" />
45        </environment_shader>
46        <environment name="environment" model="generic_environment">
47            <parameter name="environment_edf" value="environment_edf1" />
48            <parameter name="environment_shader" value="environment_shader1" />
49        </environment>
50        <assembly name="assembly">
51            <color name="diffuse_brdf_reflectance">
52                <parameter name="color_space" value="srgb" />
53                <parameter name="multiplier" value="1.0" />
54                <parameter name="wavelength_range" value="400.0 700.0" />
55                <values>
56                    0.729412019 0.729412019 0.729412019
57                </values>
58                <alpha>
59                    1.000000000
60                </alpha>
61            </color>
62            <color name="metal_brdf_diffuse">
63                <parameter name="color_space" value="srgb" />
64                <parameter name="multiplier" value="1.0" />
65                <parameter name="wavelength_range" value="400.0 700.0" />
66                <values>
67                    1.000000000 1.000000000 1.000000000
68                </values>
69                <alpha>
70                    1.000000000
71                </alpha>
72            </color>
73            <color name="metal_brdf_glossy">
74                <parameter name="color_space" value="srgb" />
75                <parameter name="multiplier" value="1.0" />
76                <parameter name="wavelength_range" value="400.0 700.0" />
77                <values>
78                    1.000000000 1.000000000 1.000000000
79                </values>
80                <alpha>
81                    1.000000000
82                </alpha>
83            </color>
84            <bsdf name="diffuse_brdf" model="lambertian_brdf">
85                <parameter name="reflectance" value="diffuse_brdf_reflectance" />
86                <parameter name="reflectance_multiplier" value="1.0" />
87            </bsdf>
88            <bsdf name="metal_brdf" model="ashikhmin_brdf">
89                <parameter name="diffuse_reflectance" value="metal_brdf_diffuse" />
90                <parameter name="diffuse_reflectance_multiplier" value="0.0" />
91                <parameter name="fresnel_multiplier" value="1.0" />
92                <parameter name="glossy_reflectance" value="metal_brdf_glossy" />
93                <parameter name="glossy_reflectance_multiplier" value="1.0" />
94                <parameter name="shininess_u" value="1000.0" />
95                <parameter name="shininess_v" value="1000.0" />
96            </bsdf>
97            <surface_shader name="physical_surface_shader" model="physical_surface_shader" />
98            <material name="diffuse_material" model="generic_material">
99                <parameter name="bsdf" value="diffuse_brdf" />
100                <parameter name="bump_amplitude" value="1.0" />
101                <parameter name="displacement_method" value="bump" />
102                <parameter name="normal_map_up" value="z" />
103                <parameter name="surface_shader" value="physical_surface_shader" />
104            </material>
105            <material name="metal_material" model="generic_material">
106                <parameter name="bsdf" value="metal_brdf" />
107                <parameter name="bump_amplitude" value="1.0" />
108                <parameter name="displacement_method" value="bump" />
109                <parameter name="normal_map_up" value="z" />
110                <parameter name="surface_shader" value="physical_surface_shader" />
111            </material>
112            <light name="sun_light" model="sun_light">
113                <parameter name="cast_indirect_light" value="true" />
114                <parameter name="distance" value="149.6" />
115                <parameter name="environment_edf" value="environment_edf1" />
116                <parameter name="importance_multiplier" value="1.0" />
117                <parameter name="radiance_multiplier" value="1.0" />
118                <parameter name="size_multiplier" value="1.0" />
119                <parameter name="turbidity" value="1.0" />
120                <transform>
121                    <matrix>
122                        0.00000000000000000 -0.50000000000000000 0.86602540378443904 0.00000000000000000
123                        0.00000000000000000 0.86602540378443904 0.50000000000000000 0.00000000000000000
124                        -1.00000000000000000 0.00000000000000000 0.00000000000000000 0.00000000000000000
125                        0.00000000000000000 0.00000000000000000 0.00000000000000000 1.00000000000000000
126                    </matrix>
127                </transform>
128            </light>
129            <object name="geometry" model="mesh_object">
130                <parameter name="filename" value="geometry.obj" />
131            </object>
132            <object_instance name="geometry.cube_Default_inst" object="geometry.cube_Default">
133                <assign_material slot="Default" side="front" material="metal_material" />
134                <assign_material slot="Default" side="back" material="metal_material" />
135            </object_instance>
136            <object_instance name="geometry.plane_Default_inst" object="geometry.plane_Default">
137                <assign_material slot="Default" side="front" material="diffuse_material" />
138                <assign_material slot="Default" side="back" material="diffuse_material" />
139            </object_instance>
140            <object_instance name="geometry.sphere_Default_inst" object="geometry.sphere_Default">
141                <assign_material slot="Default" side="front" material="metal_material" />
142                <assign_material slot="Default" side="back" material="metal_material" />
143            </object_instance>
144        </assembly>
145        <assembly_instance name="assembly_inst" assembly="assembly">
146        </assembly_instance>
147    </scene>
148    <output>
149        <frame name="beauty">
150            <parameter name="camera" value="camera" />
151            <parameter name="filter" value="blackman-harris" />
152            <parameter name="filter_size" value="2" />
153            <parameter name="resolution" value="640 360" />
154        </frame>
155    </output>
156    <configurations>
157        <configuration name="final" base="base_final">
158            <parameter name="lighting_engine" value="pt" />
159            <parameter name="passes" value="1" />
160            <parameter name="pixel_renderer" value="uniform" />
161            <parameter name="shading_result_framebuffer" value="ephemeral" />
162            <parameter name="spectrum_mode" value="spectral" />
163            <parameters name="generic_tile_renderer">
164            </parameters>
165            <parameters name="pt">
166                <parameter name="dl_light_samples" value="1.000000" />
167                <parameter name="enable_caustics" value="false" />
168                <parameter name="enable_dl" value="true" />
169                <parameter name="enable_ibl" value="true" />
170                <parameter name="ibl_bsdf_samples" value="1" />
171                <parameter name="ibl_env_samples" value="1.000000" />
172                <parameter name="max_bounces" value="-1" />
173                <parameter name="max_diffuse_bounces" value="-1" />
174                <parameter name="max_glossy_bounces" value="-1" />
175                <parameter name="max_specular_bounces" value="-1" />
176                <parameter name="next_event_estimation" value="true" />
177                <parameter name="rr_min_path_length" value="3" />
178            </parameters>
179            <parameters name="sppm">
180                <parameter name="alpha" value="0.700000" />
181                <parameter name="dl_mode" value="rt" />
182                <parameter name="enable_caustics" value="true" />
183                <parameter name="enable_ibl" value="true" />
184                <parameter name="env_photons_per_pass" value="1000000" />
185                <parameter name="initial_radius" value="1.000000" />
186                <parameter name="light_photons_per_pass" value="1000000" />
187                <parameter name="max_photons_per_estimate" value="100" />
188                <parameter name="path_tracing_max_bounces" value="-1" />
189                <parameter name="path_tracing_rr_min_path_length" value="3" />
190                <parameter name="photon_tracing_max_bounces" value="-1" />
191                <parameter name="photon_tracing_rr_min_path_length" value="3" />
192                <parameter name="photon_type" value="mono" />
193            </parameters>
194            <parameters name="uniform_pixel_renderer">
195                <parameter name="force_antialiasing" value="false" />
196                <parameter name="samples" value="16" />
197            </parameters>
198        </configuration>
199        <configuration name="interactive" base="base_interactive">
200            <parameter name="spectrum_mode" value="spectral" />
201            <parameters name="pt">
202                <parameter name="max_bounces" value="-1" />
203                <parameter name="max_diffuse_bounces" value="-1" />
204                <parameter name="max_glossy_bounces" value="-1" />
205                <parameter name="max_specular_bounces" value="-1" />
206            </parameters>
207        </configuration>
208    </configurations>
209</project>
210