1 /***************************************************************************
2  *      Mechanized Assault and Exploration Reloaded Projectfile            *
3  *                                                                         *
4  *   This program is free software; you can redistribute it and/or modify  *
5  *   it under the terms of the GNU General Public License as published by  *
6  *   the Free Software Foundation; either version 2 of the License, or     *
7  *   (at your option) any later version.                                   *
8  *                                                                         *
9  *   This program is distributed in the hope that it will be useful,       *
10  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
11  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
12  *   GNU General Public License for more details.                          *
13  *                                                                         *
14  *   You should have received a copy of the GNU General Public License     *
15  *   along with this program; if not, write to the                         *
16  *   Free Software Foundation, Inc.,                                       *
17  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
18  ***************************************************************************/
19 
20 #ifndef ui_graphical_game_widgets_unitdetailshudH
21 #define ui_graphical_game_widgets_unitdetailshudH
22 
23 #include <array>
24 
25 #include "ui/graphical/widget.h"
26 
27 #include "ui/graphical/menu/widgets/special/unitdatasymboltype.h"
28 
29 class cLabel;
30 class cUnit;
31 class cPlayer;
32 class cGameSettings;
33 
34 class cUnitDetailsHud : public cWidget
35 {
36 public:
37 	explicit cUnitDetailsHud (const cBox<cPosition>& area, bool drawLines = false);
38 
39 	virtual void draw (SDL_Surface& destination, const cBox<cPosition>& clipRect) MAXR_OVERRIDE_FUNCTION;
40 
41 	void setUnit (const cUnit* unit);
42 
43 	void setPlayer (const cPlayer* player);
44 
45 	void setGameSettings (std::shared_ptr<const cGameSettings> gameSettings);
46 
47 	// TODO: find nice place for these functions
48 	static void drawSmallSymbols (SDL_Surface* destination, int rowHeight, eUnitDataSymbolType symbolType, const cPosition& position, int value1, int value2);
49 	static cBox<cPosition> getSmallSymbolPosition (eUnitDataSymbolType symbolType);
50 private:
51 	AutoSurface surface;
52 
53 	void reset();
54 
55 	void drawRow (size_t index, eUnitDataSymbolType symbolType, int amount, int maximalAmount, const std::string& name);
56 
57 	static const size_t maxRows = 4;
58 	static const int rowHeight = 12;
59 
60 	std::array<cLabel*, maxRows> amountLabels;
61 	std::array<cLabel*, maxRows> nameLabels;
62 
63 	bool drawLines;
64 
65 	const cUnit* unit;
66 	const cPlayer* player;
67 	std::shared_ptr<const cGameSettings> gameSettings;
68 };
69 
70 #endif // ui_graphical_game_widgets_unitdetailshudH
71