1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef ULTIMA8_GUMPS_ASKGUMP_H 24 #define ULTIMA8_GUMPS_ASKGUMP_H 25 26 #include "ultima/ultima8/gumps/item_relative_gump.h" 27 #include "ultima/ultima8/misc/classtype.h" 28 29 namespace Ultima { 30 namespace Ultima8 { 31 32 class UCList; 33 34 /** 35 * Represents asking a question while talking to an NPC 36 */ 37 class AskGump : public ItemRelativeGump { 38 UCList *_answers; 39 public: 40 // p_dynamic_class stuff 41 ENABLE_RUNTIME_CLASSTYPE() 42 43 AskGump(); 44 AskGump(uint16 owner, UCList *answers); 45 ~AskGump() override; 46 47 // Init the gump, call after construction 48 void InitGump(Gump *newparent, bool take_focus = true) override; 49 50 void ChildNotify(Gump *child, uint32 message) override; 51 52 bool loadData(Common::ReadStream *rs, uint32 version); 53 void saveData(Common::WriteStream *ws) override; 54 }; 55 56 } // End of namespace Ultima8 57 } // End of namespace Ultima 58 59 #endif 60