1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef ULTIMA8_GUMPS_REMORSEMENUGUMP_H 24 #define ULTIMA8_GUMPS_REMORSEMENUGUMP_H 25 26 #include "ultima/ultima8/gumps/modal_gump.h" 27 #include "ultima/ultima8/misc/classtype.h" 28 29 namespace Ultima { 30 namespace Ultima8 { 31 32 class WeaselDat; 33 34 /** 35 * Weasel weapon seller Crusader. 36 */ 37 class WeaselGump : public ModalGump { 38 public: 39 ENABLE_RUNTIME_CLASSTYPE() 40 41 enum WeaselGumpState { 42 kWeaselStart, 43 kWeaselConfirmPurchaseMovie, 44 kWeaselConfirmPurchaseText, 45 kWeaselCancelledPurchaseMovie, 46 kWeaselCancelledPurchaseText, 47 kWeaselCompletedPurchase, 48 kWeaselInsufficientFunds, 49 kWeaselBrowsing, 50 kWeaselClosing, 51 kWeaselCheckBuyMoreMovie, 52 kWeaselCheckBuyMoreText, 53 kWeaselShowIntro 54 }; 55 56 WeaselGump(uint16 level); 57 ~WeaselGump() override; 58 59 // Init the gump, call after construction 60 void InitGump(Gump *newparent, bool take_focus = true) override; 61 void Close(bool no_del = false) override; 62 63 void run() override; 64 65 // Paint the Gump 66 void PaintThis(RenderSurface *, int32 lerp_factor, bool scaled) override; 67 68 bool OnKeyDown(int key, int mod) override; 69 bool OnTextInput(int unicode) override; 70 void ChildNotify(Gump *child, uint32 message) override; 71 72 static uint32 I_showWeaselGump(const uint8 *args, unsigned int /*argsize*/); 73 74 private: 75 76 void onButtonClick(int entry); 77 78 void prevItem(); 79 void nextItem(); 80 void buyItem(); 81 void updateForAmmoMode(); 82 void checkClose(); 83 void completePurchase(); 84 void abortPurchase(); 85 void checkBuyMore(); 86 void confirmPurchase(); 87 void setYesNoQuestion(const Std::string &msg); 88 void browsingMode(bool browsing); 89 int purchasedCount(uint16 shape) const; 90 91 void updateItemDisplay(); 92 Gump *playMovie(const Std::string &filename); 93 94 /// Gump to hold all the UI items (not the movies) 95 Gump *_ui; 96 97 /// Gump for playing movies 98 Gump *_movie; 99 100 /// The menu of items on offer 101 uint16 _level; 102 103 /// Current gump state 104 WeaselGumpState _state; 105 106 const WeaselDat *_weaselDat; 107 108 /// Remaining balance including pending purchases 109 int32 _credits; 110 111 /// The list of pending purchases (shape nums) 112 Std::vector<uint16> _purchases; 113 114 /// The current item num being browsed 115 int _curItem; 116 117 /// Whether we're browsing ammo or weapons 118 bool _ammoMode; 119 120 /// Cost of current item 121 int32 _curItemCost; 122 123 /// Shape of current item 124 uint16 _curItemShape; 125 126 /** 127 * Whether the first intro movie has been played. Remember this between 128 * displays of the gump, but don't save. 129 * 130 * It only ever shows on level 1 so there is only a single way it can be re-shown 131 * (save during the first time at the base and reload after restarting the game). 132 * 133 * TODO: test if original does this to be perfectly faithful 134 */ 135 static bool _playedIntroMovie; 136 }; 137 138 } // End of namespace Ultima8 139 } // End of namespace Ultima 140 141 #endif 142