1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef ULTIMA8_WORLD_GETOBJECT_H
24 #define ULTIMA8_WORLD_GETOBJECT_H
25 
26 namespace Ultima {
27 namespace Ultima8 {
28 
29 // utility functions for getting objects by ObjId in various forms
30 
31 class Object;
32 class Item;
33 class Container;
34 class Actor;
35 class MainActor;
36 class Gump;
37 
38 Object *getObject(ObjId id);
39 Item *getItem(ObjId id);
40 Container *getContainer(ObjId id);
41 Actor *getActor(ObjId id);
42 MainActor *getMainActor();
43 Actor *getControlledActor();
44 
45 Gump *getGump(ObjId id);
46 
47 } // End of namespace Ultima8
48 } // End of namespace Ultima
49 
50 #endif
51