1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef ULTIMA8_WORLD_GETOBJECT_H 24 #define ULTIMA8_WORLD_GETOBJECT_H 25 26 namespace Ultima { 27 namespace Ultima8 { 28 29 // utility functions for getting objects by ObjId in various forms 30 31 class Object; 32 class Item; 33 class Container; 34 class Actor; 35 class MainActor; 36 class Gump; 37 38 Object *getObject(ObjId id); 39 Item *getItem(ObjId id); 40 Container *getContainer(ObjId id); 41 Actor *getActor(ObjId id); 42 MainActor *getMainActor(); 43 Actor *getControlledActor(); 44 45 Gump *getGump(ObjId id); 46 47 } // End of namespace Ultima8 48 } // End of namespace Ultima 49 50 #endif 51