1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef ULTIMA8_WORLD_GRAVITYPROCESS_H 24 #define ULTIMA8_WORLD_GRAVITYPROCESS_H 25 26 #include "ultima/ultima8/kernel/process.h" 27 28 namespace Ultima { 29 namespace Ultima8 { 30 31 class Item; 32 class Actor; 33 34 class GravityProcess : public Process { 35 public: 36 GravityProcess(); 37 GravityProcess(Item *item, int gravity); 38 39 // add (xs,ys,zs) to current speed vector 40 void move(int xs, int ys, int zs); 41 void setGravity(int gravity); 42 43 void init(); 44 45 ENABLE_RUNTIME_CLASSTYPE() 46 47 void run() override; 48 void terminate() override; 49 50 void dumpInfo() const override; 51 52 bool loadData(Common::ReadStream *rs, uint32 version); 53 void saveData(Common::WriteStream *ws) override; 54 55 protected: 56 void fallStopped(); 57 58 void actorFallStoppedU8(Actor *actor, int height); 59 void actorFallStoppedCru(Actor *actor, int height); 60 61 int _gravity; 62 int _xSpeed, _ySpeed, _zSpeed; 63 }; 64 65 } // End of namespace Ultima8 66 } // End of namespace Ultima 67 68 #endif 69