1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef ULTIMA8_WORLD_ITEMFACTORY_H 24 #define ULTIMA8_WORLD_ITEMFACTORY_H 25 26 namespace Ultima { 27 namespace Ultima8 { 28 29 class Item; 30 class Actor; 31 class Object; 32 33 class ItemFactory { 34 public: 35 36 //! create an item. 37 //! look up (where?) what type of item the given shape is, and 38 //! create an instance of the corresponding Item class. 39 //! If objid is set, assign item an objectid 40 static Item *createItem(uint32 shape, uint32 frame, uint16 quality, 41 uint16 flags, uint16 npcnum, uint16 mapnum, 42 uint32 extendedflags, bool objid); 43 44 //! create an actor. 45 //! If objid is set, assign actor an actor-objid 46 static Actor *createActor(uint32 shape, uint32 frame, uint16 quality, 47 uint16 flags, uint16 npcnum, uint16 mapnum, 48 uint32 extendedflags, bool objid); 49 }; 50 51 } // End of namespace Ultima8 52 } // End of namespace Ultima 53 54 #endif 55