1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef ULTIMA8_WORLD_ITEMFACTORY_H
24 #define ULTIMA8_WORLD_ITEMFACTORY_H
25 
26 namespace Ultima {
27 namespace Ultima8 {
28 
29 class Item;
30 class Actor;
31 class Object;
32 
33 class ItemFactory {
34 public:
35 
36 	//! create an item.
37 	//! look up (where?) what type of item the given shape is, and
38 	//! create an instance of the corresponding Item class.
39 	//! If objid is set, assign item an objectid
40 	static Item *createItem(uint32 shape, uint32 frame, uint16 quality,
41 	                        uint16 flags, uint16 npcnum, uint16 mapnum,
42 	                        uint32 extendedflags, bool objid);
43 
44 	//! create an actor.
45 	//! If objid is set, assign actor an actor-objid
46 	static Actor *createActor(uint32 shape, uint32 frame, uint16 quality,
47 	                          uint16 flags, uint16 npcnum, uint16 mapnum,
48 	                          uint32 extendedflags, bool objid);
49 };
50 
51 } // End of namespace Ultima8
52 } // End of namespace Ultima
53 
54 #endif
55