1 /*
2  * Copyright (c) 2015, Intel Corporation
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are met:
6  *
7  *  * Redistributions of source code must retain the above copyright notice,
8  *    this list of conditions and the following disclaimer.
9  *  * Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *  * Neither the name of Intel Corporation nor the names of its contributors
13  *    may be used to endorse or promote products derived from this software
14  *    without specific prior written permission.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
24  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26  * POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 /** \file
30  * \brief Global compile context, describes compile environment.
31  */
32 
33 #ifndef COMPILE_CONTEXT_H
34 #define COMPILE_CONTEXT_H
35 
36 #include "target_info.h"
37 #include "grey.h"
38 
39 namespace ue2 {
40 
41 /** \brief Structure for describing the compile environment: grey box settings,
42  * target arch, mode flags, etc. */
43 struct CompileContext {
44     CompileContext(bool isStreaming, bool isVectored,
45                    const target_t &target_info, const Grey &grey);
46 
47     const bool streaming; /* streaming or vectored mode */
48     const bool vectored;
49 
50     /** \brief Target platform info. */
51     const target_t target_info;
52 
53     /** \brief Greybox structure, allows tuning of all sorts of behaviour. */
54     const Grey grey;
55 };
56 
57 } // namespace ue2
58 
59 #endif
60