1 /* 2 * Copyright (c) 2015, Intel Corporation 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are met: 6 * 7 * * Redistributions of source code must retain the above copyright notice, 8 * this list of conditions and the following disclaimer. 9 * * Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * * Neither the name of Intel Corporation nor the names of its contributors 13 * may be used to endorse or promote products derived from this software 14 * without specific prior written permission. 15 * 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 26 * POSSIBILITY OF SUCH DAMAGE. 27 */ 28 29 /** \file 30 * \brief Global compile context, describes compile environment. 31 */ 32 33 #ifndef COMPILE_CONTEXT_H 34 #define COMPILE_CONTEXT_H 35 36 #include "target_info.h" 37 #include "grey.h" 38 39 namespace ue2 { 40 41 /** \brief Structure for describing the compile environment: grey box settings, 42 * target arch, mode flags, etc. */ 43 struct CompileContext { 44 CompileContext(bool isStreaming, bool isVectored, 45 const target_t &target_info, const Grey &grey); 46 47 const bool streaming; /* streaming or vectored mode */ 48 const bool vectored; 49 50 /** \brief Target platform info. */ 51 const target_t target_info; 52 53 /** \brief Greybox structure, allows tuning of all sorts of behaviour. */ 54 const Grey grey; 55 }; 56 57 } // namespace ue2 58 59 #endif 60