1# This test suite is based on games against the program Viking by 2# Magnus Persson. 3 4loadsgf games/viking1.sgf 15 51 reg_genmove white 6#? [O15]* 7 8loadsgf games/viking1.sgf 23 92 reg_genmove white 10#? [E2] 11 12loadsgf games/viking1.sgf 65 133 reg_genmove white 14#? [M15|B7] 15 16loadsgf games/viking1.sgf 135 174 reg_genmove white 18#? [B17|B18]* 19 20loadsgf games/viking1.sgf 187 215 reg_genmove white 22#? [S5] 23 24loadsgf games/viking1.sgf 189 256 reg_genmove white 26#? [B17|B18] 27 28# Locally S5 is the only move. 29loadsgf games/viking3.sgf 79 307 restricted_genmove white T8 T7 S7 R7 T6 T5 S5 T4 T3 T2 T1 S1 31#? [S5] 32 33# A1 is of course inferior to B3 34loadsgf games/viking3.sgf 93 358 restricted_genmove white B3 A1 36#? [B3] 37 38# The position cries out for a move at J13. 39loadsgf games/viking3.sgf 103 409 reg_genmove white 41#? [J13] 42 43# K15 leaves too many cutting points. 44loadsgf games/viking3.sgf 113 4510 reg_genmove white 46#? [K16] 47 48# G19 is a very odd move. 49loadsgf games/viking3.sgf 113 5011 restricted_genmove white G19 J17 51#? [J17] 52 53loadsgf games/viking3.sgf 137 5412 reg_genmove white 55#? [S14|S15]* 56 57# J9 is an overplay since it can be cut off. 58#CATEGORY=CONNECTION 59# J10 is not much better either, as black can cut J10/K11 off with M11. 60# This is a non-transitivity connection problem. 61# L10 looks best, but anything repairing the connection K11/N9 should 62# make us happy. /ab 63loadsgf games/viking3.sgf 213 6413 reg_genmove white 65#? [L10|L11|M11|N10|K7]* 66 67