1 ////////////////////////////////////////////////////////////////////////////////
2 //    Scorched3D (c) 2000-2011
3 //
4 //    This file is part of Scorched3D.
5 //
6 //    Scorched3D is free software; you can redistribute it and/or modify
7 //    it under the terms of the GNU General Public License as published by
8 //    the Free Software Foundation; either version 2 of the License, or
9 //    (at your option) any later version.
10 //
11 //    Scorched3D is distributed in the hope that it will be useful,
12 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //    GNU General Public License for more details.
15 //
16 //    You should have received a copy of the GNU General Public License along
17 //    with this program; if not, write to the Free Software Foundation, Inc.,
18 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20 
21 #if !defined(AFX_ShieldRound_H__F9BCDF39_FB62_4BB4_9D64_C70215669F9C__INCLUDED_)
22 #define AFX_ShieldRound_H__F9BCDF39_FB62_4BB4_9D64_C70215669F9C__INCLUDED_
23 
24 #include <weapons/Shield.h>
25 
26 class ShieldRound : public Shield
27 {
28 public:
29 	ShieldRound();
30 	virtual ~ShieldRound();
31 
32 	virtual bool parseXML(AccessoryCreateContext &context,
33 		XMLNode *accessoryNode);
34 
35 	// ShieldRound attributes
getActualRadius()36 	fixed getActualRadius() { return radius_; }
getHalfShield()37 	bool getHalfShield() { return halfShield_; }
getGlow()38 	bool getGlow() { return glow_; }
39 
40 	virtual bool inShield(FixedVector &offset);
41 	virtual bool tankInShield(FixedVector &offset);
42 	virtual ShieldType getShieldType();
getRound()43 	virtual bool getRound() { return true; }
getBoundingSize()44 	virtual fixed getBoundingSize() { return radius_; }
45 
46 	REGISTER_ACCESSORY_HEADER(ShieldRound, AccessoryPart::AccessoryShield);
47 
48 protected:
49 	fixed radius_;
50 	bool halfShield_;
51 	bool glow_;
52 };
53 
54 #endif // !defined(AFX_ShieldRound_H__F9BCDF39_FB62_4BB4_9D64_C70215669F9C__INCLUDED_)
55