1 /*
2  * This file is part of EasyRPG Player.
3  *
4  * EasyRPG Player is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 3 of the License, or
7  * (at your option) any later version.
8  *
9  * EasyRPG Player is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef EP_WINDOW_BATTLECOMMAND_H
19 #define EP_WINDOW_BATTLECOMMAND_H
20 
21 // Headers
22 #include <string>
23 #include <vector>
24 #include "window_base.h"
25 #include <lcf/rpg/battlecommand.h>
26 #include "font.h"
27 
28 /**
29  * Window_BattleCommand class.
30  */
31 class Window_BattleCommand: public Window_Base {
32 public:
33 	/**
34 	 * Constructor.
35 	 */
36 	Window_BattleCommand(int x, int y, int width, int height);
37 
38 	/**
39 	 * Refreshes the window contents.
40 	 */
41 	void Refresh();
42 
43 	/**
44 	 * Updates the window state.
45 	 */
46 	void Update() override;
47 
48 	/**
49 	 * Enables or disables a command.
50 	 *
51 	 * @param index command index.
52 	 * @param enabled whether the command is enabled.
53 	 */
54 	void SetEnabled(int index, bool enabled);
55 
56 	void SetActor(int actor_id);
57 
58 	int GetIndex();
59 	void SetIndex(int index);
60 	void SetActive(bool active);
61 	void UpdateCursorRect();
62 	int GetSkillSubset();
63 
64 protected:
65 	int actor_id;
66 	std::vector<std::string> commands;
67 	int index;
68 	int num_rows;
69 	int top_row;
70 	std::vector<bool> disabled;
71 	int cycle;
72 
73 	void DrawItem(int index, Font::SystemColor color);
74 };
75 
76 #endif
77