1 /* 2 * This file is part of EasyRPG Player. 3 * 4 * EasyRPG Player is free software: you can redistribute it and/or modify 5 * it under the terms of the GNU General Public License as published by 6 * the Free Software Foundation, either version 3 of the License, or 7 * (at your option) any later version. 8 * 9 * EasyRPG Player is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 * GNU General Public License for more details. 13 * 14 * You should have received a copy of the GNU General Public License 15 * along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>. 16 */ 17 18 #ifndef EP_WINDOW_ITEM_H 19 #define EP_WINDOW_ITEM_H 20 21 // Headers 22 #include <vector> 23 #include "window_help.h" 24 #include "window_selectable.h" 25 26 /** 27 * Window_Item class. 28 */ 29 class Window_Item : public Window_Selectable { 30 31 public: 32 /** 33 * Constructor. 34 */ 35 Window_Item(int ix, int iy, int iwidth, int iheight); 36 37 /** 38 * Gets item. 39 * 40 * @return current selected item. 41 */ 42 const lcf::rpg::Item* GetItem() const; 43 44 /** 45 * Checks if the item should be in the list. 46 * 47 * @param item_id item to check. 48 */ 49 virtual bool CheckInclude(int item_id); 50 51 /** 52 * Checks if item should be enabled. 53 * 54 * @param item_id item to check. 55 */ 56 virtual bool CheckEnable(int item_id); 57 58 /** 59 * Refreshes the item list. 60 */ 61 void Refresh(); 62 63 /** 64 * Draws an item together with the quantity. 65 * 66 * @param index index of item to draw. 67 */ 68 void DrawItem(int index); 69 70 /** 71 * Updates the help window. 72 */ 73 void UpdateHelp() override; 74 75 /** 76 * Assigns an actor to the item list. 77 * All equipped skill items will be added. 78 */ 79 void SetActor(Game_Actor* actor); 80 81 private: 82 std::vector<int> data; 83 84 Game_Actor* actor = nullptr; 85 }; 86 87 #endif 88