1 #ifndef __WL_ACT_H__ 2 #define __WL_ACT_H__ 3 4 #include "wl_def.h" 5 6 class AActor; 7 8 bool CheckMeleeRange(AActor *actor1, AActor *actor2, fixed range); 9 void A_Face(AActor *self, AActor *target, angle_t maxturn=0); 10 11 fixed P_AproxDistance (fixed dx, fixed dy); 12 13 #endif 14