1 #ifndef __WL_ACT_H__
2 #define __WL_ACT_H__
3 
4 #include "wl_def.h"
5 
6 class AActor;
7 
8 bool CheckMeleeRange(AActor *actor1, AActor *actor2, fixed range);
9 void A_Face(AActor *self, AActor *target, angle_t maxturn=0);
10 
11 fixed P_AproxDistance (fixed dx, fixed dy);
12 
13 #endif
14