1 #ifndef HEADER_WORLDMAP_SCRIPT_H
2 #define HEADER_WORLDMAP_SCRIPT_H
3 
4 extern "C" {
5 #include "lua.h"
6 }
7 
8 /**
9  * Fuctions for worldmap.
10  */
11 extern int script_worldmap_addDesc(lua_State *L) throw();
12 extern int script_branch_addNode(lua_State *L) throw();
13 extern int script_branch_setEnding(lua_State *L) throw();
14 extern int script_node_bestSolution(lua_State *L) throw();
15 
16 #endif
17