1 #ifndef HEADER_WORLDMAP_SCRIPT_H 2 #define HEADER_WORLDMAP_SCRIPT_H 3 4 extern "C" { 5 #include "lua.h" 6 } 7 8 /** 9 * Fuctions for worldmap. 10 */ 11 extern int script_worldmap_addDesc(lua_State *L) throw(); 12 extern int script_branch_addNode(lua_State *L) throw(); 13 extern int script_branch_setEnding(lua_State *L) throw(); 14 extern int script_node_bestSolution(lua_State *L) throw(); 15 16 #endif 17