1# 2# Copyright 2006 by Bernhard Seckinger, Bilder: Daniela Lipps 3# Maintenance modifications 2006,2008,2011 by the cuyo developers 4# 5# This program is free software; you can redistribute it and/or modify 6# it under the terms of the GNU General Public License as published by 7# the Free Software Foundation; either version 2 of the License, or 8# (at your option) any later version. 9# 10# This program is distributed in the hope that it will be useful, 11# but WITHOUT ANY WARRANTY; without even the implied warranty of 12# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13# GNU General Public License for more details. 14# 15# You should have received a copy of the GNU General Public License 16# along with this program; if not, write to the Free Software 17# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 18# 19# The above notices apply to this file and to: 20# bxBaer104.xpm[.gz], bxBaer112.xpm[.gz], bxBaer120.xpm[.gz], 21# bxBaer128.xpm[.gz], bxBaer136.xpm[.gz], bxBaer144.xpm[.gz], 22# bxBaer152.xpm[.gz], bxBaer160.xpm[.gz], bxBaer32.xpm[.gz], 23# bxBaer40.xpm[.gz], bxBaer48.xpm[.gz], bxBaer56.xpm[.gz], bxBaer64.xpm[.gz], 24# bxBaer72.xpm[.gz], bxBaer80.xpm[.gz], bxBaer88.xpm[.gz], bxBaer96.xpm[.gz], 25# bxBall104.xpm[.gz], bxBall112.xpm[.gz], bxBall120.xpm[.gz], 26# bxBall128.xpm[.gz], bxBall136.xpm[.gz], bxBall144.xpm[.gz], 27# bxBall152.xpm[.gz], bxBall160.xpm[.gz], bxBall32.xpm[.gz] 28# bxBall40.xpm[.gz], bxBall48.xpm[.gz], bxBall56.xpm[.gz], bxBall64.xpm[.gz], 29# bxBall72.xpm[.gz], bxBall80.xpm[.gz], bxBall88.xpm[.gz], bxBall96.xpm[.gz], 30# bxBuch104.xpm[.gz], bxBuch112.xpm[.gz], bxBuch120.xpm[.gz], 31# bxBuch128.xpm[.gz], bxBuch136.xpm[.gz], bxBuch144.xpm[.gz], 32# bxBuch152.xpm[.gz], bxBuch160.xpm[.gz], bxBuch32.xpm[.gz], 33# bxBuch40.xpm[.gz], bxBuch48.xpm[.gz], bxBuch56.xpm[.gz], bxBuch64.xpm[.gz], 34# bxBuch72.xpm[.gz], bxBuch80.xpm[.gz], bxBuch88.xpm[.gz], bxBuch96.xpm[.gz], 35# bxKlotz104.xpm[.gz], bxKlotz112.xpm[.gz], bxKlotz120.xpm[.gz], 36# bxKlotz128.xpm[.gz], bxKlotz136.xpm[.gz], bxKlotz144.xpm[.gz], 37# bxKlotz152.xpm[.gz], bxKlotz160.xpm[.gz], bxKlotz32.xpm[.gz], 38# bxKlotz40.xpm[.gz], bxKlotz48.xpm[.gz], bxKlotz56.xpm[.gz], 39# bxKlotz64.xpm[.gz], bxKlotz72.xpm[.gz], bxKlotz80.xpm[.gz], 40# bxKlotz88.xpm[.gz], bxKlotz96.xpm[.gz], bxLok104.xpm[.gz], 41# bxLok112.xpm[.gz], bxLok120.xpm[.gz], bxLok128.xpm[.gz], bxLok136.xpm[.gz], 42# bxLok144.xpm[.gz], bxLok152.xpm[.gz], bxLok160.xpm[.gz], bxLok32.xpm[.gz], 43# bxLok40.xpm[.gz], bxLok48.xpm[.gz], bxLok56.xpm[.gz], bxLok64.xpm[.gz], 44# bxLok72.xpm[.gz], bxLok80.xpm[.gz], bxLok88.xpm[.gz], bxLok96.xpm[.gz] 45# 46 47# Status: (M=Muss, S=Soll, K=Kann, F=Feature, B=Bugs) 48# 49# FS: Bildchen f�r Graue: Messer und Gabel 50# FS: Bildchen f�r Gras: Armee-Spielzeug 51# FS: Hintergrundfarben und Feinjustierung 52 53Xtradick = 54{ 55 #------------------------------------# 56 # Allgemeine Beschreibung des Levels # 57 #------------------------------------# 58 59 name = "Extra fat toys" 60 author = "Berni/Jela" 61 description = "What do they do?" 62 63 pics = All * 5 64 65 greypic = Buchstabe 66 startpic = blFragezeichen.xpm 67 startdist = "AAAAAAAAAA" 68 69 numexplode = 4 70 chaingrass = 1 71 72 bgcolor = 201,183,128 73 topcolor = 0,0,0 74 topoverlap = 0 75 toptime = 30 76 77 randomgreys[1] = 50 78 79 << 80 var size = 0, animated = 0, step = 0, 81 xx,yy; 82 83 semiglobal = 84 { 85 switch { 86 1:5 -> 87 { 88 xx = rnd(10); 89 yy = rnd(20); 90 }; 91 -> 92 { 93 xx = -1; 94 yy = -1; 95 }; 96 }; 97 }; 98 >> 99 100 101 All = 102 { 103 pics = 104 bxBaer32.xpm,bxBaer40.xpm,bxBaer48.xpm,bxBaer56.xpm,bxBaer64.xpm,bxBaer72.xpm, 105 bxBaer80.xpm,bxBaer88.xpm,bxBaer96.xpm,bxBaer104.xpm,bxBaer112.xpm,bxBaer120.xpm, 106 bxBaer128.xpm,bxBaer136.xpm,bxBaer144.xpm,bxBaer152.xpm,bxBaer160.xpm, 107 108 bxBall32.xpm,bxBall40.xpm,bxBall48.xpm,bxBall56.xpm,bxBall64.xpm,bxBall72.xpm, 109 bxBall80.xpm,bxBall88.xpm,bxBall96.xpm,bxBall104.xpm,bxBall112.xpm,bxBall120.xpm, 110 bxBall128.xpm,bxBall136.xpm,bxBall144.xpm,bxBall152.xpm,bxBall160.xpm, 111 112 bxBuch32.xpm,bxBuch40.xpm,bxBuch48.xpm,bxBuch56.xpm,bxBuch64.xpm,bxBuch72.xpm, 113 bxBuch80.xpm,bxBuch88.xpm,bxBuch96.xpm,bxBuch104.xpm,bxBuch112.xpm,bxBuch120.xpm, 114 bxBuch128.xpm,bxBuch136.xpm,bxBuch144.xpm,bxBuch152.xpm,bxBuch160.xpm, 115 116 bxLok32.xpm,bxLok40.xpm,bxLok48.xpm,bxLok56.xpm,bxLok64.xpm,bxLok72.xpm, 117 bxLok80.xpm,bxLok88.xpm,bxLok96.xpm,bxLok104.xpm,bxLok112.xpm,bxLok120.xpm, 118 bxLok128.xpm,bxLok136.xpm,bxLok144.xpm,bxLok152.xpm,bxLok160.xpm, 119 120 bxKlotz32.xpm,bxKlotz40.xpm,bxKlotz48.xpm,bxKlotz56.xpm,bxKlotz64.xpm,bxKlotz72.xpm, 121 bxKlotz80.xpm,bxKlotz88.xpm,bxKlotz96.xpm,bxKlotz104.xpm,bxKlotz112.xpm,bxKlotz120.xpm, 122 bxKlotz128.xpm,bxKlotz136.xpm,bxKlotz144.xpm,bxKlotz152.xpm,bxKlotz160.xpm 123 124 125 << 126 startanimation = { 127 step = 1; animated=1; 128 }; 129 130 stepper = { 131 switch { 132 step == 1..16 -> {size = step; step +=1; }; ## 1..16 133 step == 17..26 -> {size = 16; step +=1; }; ## 16 134 step == 27..32 -> {size = 42-step; step +=1; }; ## 15..10 135 step == 33..38 -> {size = step-22; step +=1; }; ## 11..16 136 step == 39..53 -> {size = 54-step; step +=1; }; ## 15..1 137 step >= 54 -> {size = 0; step = 0; animated=0;}; ## 0 138 }; 139 }; 140 141 All = { 142 switch { 143 falling -> {file = kind*17;A*;}; 144 -> { 145 file = kind*17+size; 146 147 switch { 148 size == 0 -> A*; 149 size == 1..8 -> 150 { 151 A*@(-1,-1); 152 B*@( 0,-1); 153 C*@( 1,-1); 154 D*@(-1, 0); 155 E*@( 0, 0); 156 F*@( 1, 0); 157 G*@(-1, 1); 158 H*@( 0, 1); 159 I*@( 1, 1); 160 }; 161 size > 8 -> 162 { 163 A*@(-2,-2); 164 B*@(-1,-2); 165 C*@( 0,-2); 166 D*@( 1,-2); 167 E*@( 2,-2); 168 F*@(-2,-1); 169 G*@(-1,-1); 170 H*@( 0,-1); 171 I*@( 1,-1); 172 J*@( 2,-1); 173 K*@(-2, 0); 174 L*@(-1, 0); 175 M*@( 0, 0); 176 N*@( 1, 0); 177 O*@( 2, 0); 178 P*@(-2, 1); 179 Q*@(-1, 1); 180 R*@( 0, 1); 181 S*@( 1, 1); 182 T*@( 2, 1); 183 U*@(-2, 2); 184 V*@(-1, 2); 185 W*@( 0, 2); 186 X*@( 1, 2); 187 Y*@( 2, 2); 188 }; 189 }; 190 191 if loc_x==xx@@ && loc_y==yy@@ -> startanimation; 192 193 stepper; 194 }; 195 }; 196 }; 197 >> 198 } 199 200 Buchstabe = {pics = blBuchstabe.xpm <<Buchstabe=A*;>>} 201 202} # End of Xtradick 203 204