/dports/security/whatweb/WhatWeb-f467aa2/addons/ |
H A D | hunter | 21 AGGRESSION="1" 108 n) AGGRESSION=$OPTARG ;; 174 …"$WAIT" "$LINE"; done | egrep -v "^#" | "$WHATWEB" $WHATWEB_QUIET -a "$AGGRESSION" -U "$USERAGENT"…
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/dports/audio/infamous-plugins-lv2/infamousPlugins-0.3.0-7-g778e591/src/cheapdist/ |
H A D | cheapdist.h | 10 AGGRESSION, enumerator
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H A D | cheapdist.c | 80 case AGGRESSION: in connect_cheapdist_ports()
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H A D | cheapdist_ui_main.cxx | 73 case AGGRESSION: in cheapdistUI_port_event()
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H A D | cheapdist_ui.fl | 49 callback {write_function(controller,AGGRESSION,sizeof(float),0,&aggression->floatvalue);}
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H A D | cheapdist.ttl | 41 lv2:symbol "AGGRESSION" ;
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | ai_cast_fight.c | 1143 …scale -= ( 1.0 - cs->attributes[AGGRESSION] ) * ( 1.0 - ( (float)bs->cur_ps.stats[STAT_HEALTH] / 5… in AICast_Aggression() 1148 painTime = 15000 - (int)( 10000.0 * cs->attributes[AGGRESSION] * cs->attributes[AGGRESSION] ); in AICast_Aggression() 1150 …scale -= 3 * ( 1.0 - cs->attributes[AGGRESSION] ) * ( (float)( cs->lastPain + painTime - level.t… in AICast_Aggression() 1154 painTime = 10000 - (int)( 10000.0 * cs->attributes[AGGRESSION] * cs->attributes[AGGRESSION] ); in AICast_Aggression() 1156 …scale -= 2 * ( 1.0 - cs->attributes[AGGRESSION] ) * ( (float)( cs->battleRollTime + painTime - l… in AICast_Aggression() 1172 scale *= cs->attributes[AGGRESSION]; in AICast_Aggression() 1197 if ( cs->attributes[AGGRESSION] == 1.0 ) { in AICast_WantsToChase() 1222 if ( cs->attributes[AGGRESSION] == 1.0 ) { in AICast_WantsToTakeCover() 1236 …if ( cs->attributes[AGGRESSION] < 1.0 && attacking && ( cs->bs->enemy >= 0 ) && ( g_entities[cs->b… in AICast_WantsToTakeCover() 1856 if ( cs->attributes[AGGRESSION] >= 1.0 ) { in AICast_WantToRetreat() [all …]
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H A D | ai_cast_funcs.c | 384 …if ( !( cs->leaderNum >= 0 ) && cs->attributes[TACTICAL] > 0.4 && cs->attributes[AGGRESSION] < 1.0… in AIFunc_Idle() 814 if ( cs->attributes[AGGRESSION] < 0.3 ) { in AIFunc_InspectFriendlyStart() 1011 if ( cs->attributes[AGGRESSION] <= 0.8 ) { in AIFunc_InspectAudibleEvent() 1199 if ( cs->attributes[AGGRESSION] < 0.3 ) { in AIFunc_InspectAudibleEventStart() 3324 if ( cs->attributes[AGGRESSION] >= 1.0 ) { in AIFunc_BattleTakeCoverStart() 4352 && cs->attributes[AGGRESSION] < 1.0 in AIFunc_Battle() 4353 && cs->attributes[AGGRESSION] < ( random() + 0.5 * cs->attributes[TACTICAL] ) in AIFunc_Battle() 4461 if ( ( cs->attributes[AGGRESSION] < 1.0 ) && in AIFunc_Battle() 4534 …cs->takeCoverTime = level.time + 300 + rand() % ( 2000 + (int)( 2000.0 * cs->attributes[AGGRESSION… in AIFunc_BattleStart()
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H A D | ai_cast.h | 139 AGGRESSION, // max = 1.0 (willingness to fight till the death) enumerator
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H A D | ai_cast_sight.c | 346 …if ( cs->attributes[AGGRESSION] < 1.0 && srcent->s.onFireEnd > level.time && ( !destent->s.number … in AICast_UpdateVisibility()
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | ai_cast_fight.c | 1233 …scale -= ( 1.0 - cs->attributes[AGGRESSION] ) * ( 1.0 - ( (float)bs->cur_ps.stats[STAT_HEALTH] / 5… in AICast_Aggression() 1238 painTime = 15000 - (int)( 10000.0 * cs->attributes[AGGRESSION] * cs->attributes[AGGRESSION] ); in AICast_Aggression() 1240 …scale -= 3 * ( 1.0 - cs->attributes[AGGRESSION] ) * ( (float)( cs->lastPain + painTime - level.t… in AICast_Aggression() 1244 painTime = 10000 - (int)( 10000.0 * cs->attributes[AGGRESSION] * cs->attributes[AGGRESSION] ); in AICast_Aggression() 1246 …scale -= 2 * ( 1.0 - cs->attributes[AGGRESSION] ) * ( (float)( cs->battleRollTime + painTime - l… in AICast_Aggression() 1262 scale *= cs->attributes[AGGRESSION]; in AICast_Aggression() 1289 if ( cs->attributes[AGGRESSION] == 1.0 ) { in AICast_WantsToChase() 1314 if ( cs->attributes[AGGRESSION] == 1.0 ) { in AICast_WantsToTakeCover() 1328 …if ( cs->attributes[AGGRESSION] < 1.0 && attacking && ( cs->enemyNum >= 0 ) && ( g_entities[cs->en… in AICast_WantsToTakeCover() 1999 if ( cs->attributes[AGGRESSION] >= 1.0 && cs->attributes[TACTICAL] <= 0.2 ) { in AICast_WantToRetreat() [all …]
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H A D | ai_cast_funcs.c | 529 …if ( !( cs->leaderNum >= 0 ) && cs->attributes[TACTICAL] > 0.4 && cs->attributes[AGGRESSION] < 1.0… in AIFunc_Idle() 962 if ( cs->attributes[AGGRESSION] < 0.3 ) { in AIFunc_InspectFriendlyStart() 1191 if ( cs->attributes[AGGRESSION] <= 0.8 ) { in AIFunc_InspectAudibleEvent() 1413 if ( cs->attributes[AGGRESSION] < 0.3 ) { in AIFunc_InspectAudibleEventStart() 4701 && cs->attributes[AGGRESSION] < 1.0 in AIFunc_Battle() 4702 && cs->attributes[AGGRESSION] < ( random() + 0.5 * cs->attributes[TACTICAL] ) in AIFunc_Battle() 4834 if ( ( cs->attributes[AGGRESSION] < 1.0 ) && in AIFunc_Battle() 4913 …cs->takeCoverTime = level.time + 300 + rand() % ( 2000 + (int)( 2000.0 * cs->attributes[AGGRESSION… in AIFunc_BattleStart()
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H A D | ai_cast.h | 143 AGGRESSION, // max = 1.0 (willingness to fight till the death) enumerator
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H A D | ai_cast_sight.c | 381 …if ( cs->attributes[AGGRESSION] < 1.0 && srcent->s.onFireEnd > level.time && ( !destent->s.number … in AICast_UpdateVisibility()
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/dports/security/whatweb/WhatWeb-f467aa2/ |
H A D | README | 113 AGGRESSION:
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/dports/audio/infamous-plugins-lv2/infamousPlugins-0.3.0-7-g778e591/ |
H A D | README | 141 AGGRESSION - wave shape, higher basically means more gain
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/dports/games/connectagram/connectagram-1.2.11/data/en/ |
H A D | words | 1241 AGGRESSION
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/lang/po/ |
H A D | ko.po | 184045 "CHINESE AGGRESSION: China took the offensive last week on the country’s "
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H A D | zh_TW.po | 182894 "CHINESE AGGRESSION: China took the offensive last week on the country’s "
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H A D | el.po | 190450 "CHINESE AGGRESSION: China took the offensive last week on the country’s "
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H A D | id.po | 181803 "CHINESE AGGRESSION: China took the offensive last week on the country’s "
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H A D | is.po | 189974 "CHINESE AGGRESSION: China took the offensive last week on the country’s "
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/lang/po/ |
H A D | da.po | 189912 "CHINESE AGGRESSION: China took the offensive last week on the country’s "
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H A D | fil_PH.po | 189930 "CHINESE AGGRESSION: China took the offensive last week on the country’s "
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H A D | zh_TW.po | 182894 "CHINESE AGGRESSION: China took the offensive last week on the country’s "
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